Breathe

The film’s title card.

From December 2023 to 2024, I was producing animated sequences for a short film named Breath or Breathe. It began with myself and Lydia Hibbert downloading and installing Blender, where we started to familiarise ourselves with the layout of the software. First, I learned how to add an object and move it around, modify objects, and render a scene, and tried some modelling and sculpting tools. Next, I loaded my reference artwork in a new window, and used “Sculpt Mode” to create a sculpted fox head to animate at a later date. We then looked at some processes to help refine the features on the fox character. I added colour and material behaviours to the head and face, and we briefly looked at the “Node” editing space. We learnt how to unwrap our model, and were ready to paint, but there were problems with the addition of textures, and there were a lot of steps that were tricky to do over Zoom. Because of this, we decided to move on to making stop motion breath animations, using sand-on-glass, ink, chalk and watercolour paint. Kate Clements and I went on walks together in Folkestone, taking photographs of surfaces with relaxing, calm textures to use in my sequences. I worked on timing ‘in’, ‘hold’ and ‘out’, and repeated the breathing sequences for 10 breaths, each one treated slightly differently with effects such as “Bulge”. After that, we watched some footage of murmurations. Kate and I also recorded the tide in Folkestone Beach coming in. I created “Time Remap” keyframes for the tide coming in for 2 seconds, held for 4 seconds and out again for 2 seconds, and applied different colours to it using “Hue/Saturation”. Next, Lydia and I created some particle swarms by using motion paths, inspired by the murmuration footage that we watched. I used bubbles and flying fish textures for mine. I even did an animation where I used the Geometry Options “Curvature” and “Segments” to make the texture background bulge out and in to simulate breathing, gave a “3D Text” animation effect to ‘Breathe’, and made it three-dimensional by extending the “Extrusion Depth”.

My first scene render in Blender. Blender © Blender Foundation.
Reference artwork for my fox head. Blender © Blender Foundation.
Sculpting the fox head. Blender © Blender Foundation.
My fox head in “Object Mode”. Blender © Blender Foundation.
My sand-on-glass breath animation.
My ink breath footage.
My watercolour paint breath animation.
My chalk breath animation.
One of my surfaces with relaxing, calm textures.
Another of my surfaces with relaxing, calm textures.
My breathing background, which made use of the “Bulge” effect.
My breathing montbretia petal animation.
Botanical montbretia illustration used in my animation.
My test particle effect with bubbles.
My test particle swarm and motion path with flying fish.
Flying fish textures used in my particle swarm.
My first coloured breathing tide footage.
My second coloured breathing tide footage.
My third coloured breathing tide footage.
My three-dimensional ‘Breathe’ title animation.
My three-dimensional breathing texture background, which made use of the Geometry Options “Curvature” and “Segments”.

In late February, Lydia and I began coming with ideas for the breath film’s introduction: narration, text, diagrams, a growing and shaking animated brain with eyes (visual representation of tension building), multiple layers and colours. We watched I Am Here by Eoin Duffy, Detention by Elle-Máijá Tailfeathers and David Seitz, Focus by Alex Boya, and The Fake Calendar by Meky Ottawa as research, and I made a moodboard of brain images in different artstyles (illustrations, vector graphics, abstract, lineart, et cetera). Then we used different brush techinques in Photoshop (“Roundness”, “Hardness”, “Opacity”, “Flow”, “Spacing”, “Size”, “Angle”) to create early sketch designs for the brain. Lydia and I returned to my Blender fox head, where we unwrapped the textures of the eyes, mouth and the head itself, added shading and experimented with “Noise”, “Voronoi” and “Gradient Textures” and the “Color Ramp”, and painted the model in “Texture Paint”. The next day, I experimented with some advanced brush settings, “Shape Dymanics”, “Scattering” and “Texture”, and did some drawings focusing on the shape of the object (brain) rather than the outline, using the “Layer Mask”.

In I Am Here, an abstract explorer realizes that ultimate meaning does not exist. Image © National Film Board of Canada.
In Detention, the camera zooms out to reveal a young boy locked behind the real walls of the Immigration Holding Centre and its imaginary borders, represented by different layers such as a slide and a fence, and thus gradually building the tension. Image © National Film Board of Canada.
In Focus, strange intestinal creatures slither toward each other in the mind of a girl, whose ordinary narration of her time at the shopping mall juxtaposes the surreal action occuring within, and, along with it, visually represents her attention deficit hyperactivity disorder. Image © National Film Board of Canada.
Reference diagram of brain. Image © BestChapter.com.
My brain reference moodboard.
Concept sketches for my brain, made using different brush techniques.
Concept sketches for my brain, made using different brush techniques.
Concept sketches for my brain, made using different brush techniques.
My shape-focused-instead-of-outline brain drawing, using the “Layer Mask”.
My fox head in “Viewport Shading Method/Material Preview Mode”. Blender © Blender Foundation.
First texture experiment on my fox head. Blender © Blender Foundation.
Second texture experiment on my fox head. Blender © Blender Foundation.
Third texture experiment on my fox head. Blender © Blender Foundation.
Fourth texture experiment on my fox head. Blender © Blender Foundation.
Unwrapping the fox head’s textures. Blender © Blender Foundation.
My fox head with painted textures (except for the mouth). Blender © Blender Foundation.

In March-April, Lydia and I looked at texture and colour. I experimented with “Color Dynamics”, “Shape Dynamics”, “Foreground Colors”, “Background Colors”, “Shading”, “Lighting”, the “Mixed Brush” (“Wet”, “Load” “Mix” and “Flow”), the “Paint Bucket”, “Gradients” and “Brush Modes”, using them to create some more designs for the brain. Next, I made notes on how the brains would be animated to convey emotion. For example, the blue brain in my “Color Dynamics” drawing would be for sadness and shake and wobble as if it were crying, and the “Shading and Lighting” brain would slowly grow and shrink to simulate breathing. Later in March, I added armatures to my Blender fox head’s ears, eyes, mouth and nose, and came up with the idea of having the brain fade into the background just before the breath sequences begin. I started creating and adding effects for the introduction’s poem, using “Particle Systems”, “Expressions” and “Linear Wipe”. The poem is:

‘I breathe to help calm my mind.
It dissipates stress and tension.
I fill my lungs through my nose to the count of four,
hold for the count of eight,
and release to the count of four.
As I release my breath, it liberates me from my fears.
It evaporates stress,
defuses anger,
decomposes sadness,
and resolves the frustration of being unable to solve a problem.’

We watched War Is Over! Inspired by the Music of John and Yoko by Dave Mullins and Brad Booker, Letter to a Pig by Tal Kantor and Amit R. Gicelter, Ninety-Five Senses by Jerusha Hess and Jared Hess, Our Uniform by Yegane Moghaddam, Pachyderme by Stéphanie Clément and Marc Rius, Kindness by Naomi Shihab Nye, Singularity by Marissa Davis, Un Corpo/A Body by Milena Tipaldo, Afterimages by Mackenzie Duan, Crossing to Ireland by Jean Maskell, The World by Jalal ad-Din Rumi, and If You Feel Terrible by Rebecca Wadlinger as research to get ideas for the introduction, such as isolating irrelevant parts, moving poems, dialogue, lip-syncing an animated mouth to dialogue (made using the “Slider Control” effect), transitions from text to imagery, filling the screen, repetition, morphing and deconstructing, overlays, and reversing footage. I made two breath sequences in ProCreate to use in the film, one of which is used in the introduction.

My “Color Dynamics” drawings.
First “Color-Shape Dynamics” drawing.
Second “Color-Shape Dynamics” drawing.
My “Shading and Lighting” drawing.
My “Mixed Brush” and “Paint Bucket” drawing.
My gradient drawings.
My “Brush Mode” drawing.
My fox head in “Viewport Shading Method/Material Preview Mode” with painted textures. Blender © Blender Foundation.
My fox head in “Wireframe Mode” with armatures. Blender © Blender Foundation.
Opening verse of my introduction poem with fading text.
Animation frames for my lip-sync mouth.
A grey cloud floats in front of a shrinking turquoise triangle before turning brown.
The triangle turns into a sea to simulate breathing.
An abstract yellow and brown circle is squashed by a shrinking room.
The circle turns into a revolving breath cloud to simulate breathing, accompanied by the walls’ orange, waving lines.
Fourth verse of my introduction poem with scattered text.

In May, I included my ink breath animation in my film’s introduction, where I used the “Posterize” effect and scattered text. Next, I made a sequence in ProCreate where the text ‘evaporates’, changing brushes between frames, and gave it a “Shatter” effect on the second to last frame. Behind the text is a transparent boiling animated texture background, inspired by watching How to Be Alone by Pádraig Ó Tuama My Mother’s Coat by Marie-Margaux Tsakiri-Scanatovits. I designed a red grass background with a large hole in Photoshop and added footage of the fire in Lydia’s wood stove in After Effects, making a sequence where the fire shrinks into the hole. The shrinking fire represents defusing anger. Then I did a sequence where my botanical montbretia illustration’s petals shrivel up and the plant’s colour changes to blue, and the petals fall off as the plant withers and dies before they decompose. This represents decomposing sadness.

My “Posterized” ink breath animation with scattered text.
My ‘evaporating’ text and transparent boiling animated texture background.
My ‘defusing anger’ fire animation.
My ‘decomposing sadness’ plant animation.

Looney Tunes and Groovie Goolies in King Arthur’s Court (feat. The Warners)

Warner Brothers signed a contract with Filmation Associates under which the latter would produce new animated films and programs based on Warner Brothers’ characters, and Warner Brothers would handle distribution. Image © Future US, Inc.

In February 1971, Jerry Leider, president of Warner Brothers Television, and Lou Scheimer and Norm Prescott, president and chairman of Filmation Associates, announced that Warner Brothers had signed a long-term contract with Filmation under which the latter would produce new animated films and future programs based on Warner Brothers’ existing film and television characters, titles and properties and Warner Brothers Television would handle distribution exclusively off-network throughout the world. The transaction also called for production of new theatrical cartoons by Filmation for distribution by Warner Brothers to theaters initially and to television subsequently. In addition, Licensing Corporation of America, a subsidiary of Warner Brothers, would continue to represent exclusively both Filmation and Warner Brothers properties for character licensing and merchandising. The agreement did not cover network properties to be developed by Filmation, which was represented on the Columbia Broadcasting System with Sabrina and the Groovie Goolies and Archie’s Funhouse and on the American Broadcasting Company with The Hardy Boys and Will the Real Jerry Lewis Please Sit Down. Warner Brothers’ shows on-network were The Bugs Bunny/Road Runner Hour on CBS and Lancelot Link, Secret Chimp on ABC.[1][2][3] In early November 1971, the trades reported that one of Filmation’s co-ventures with Warner Brothers was going to be an ABC television series of the Road Runner, which was unfortunately never produced.[2][3]

Daffy Duck and Porky Pig Meet the Groovie Goolies was broadcast in 1972. Image © DreamWorks Classics/Warner Bros. Entertainment Inc.

In mid-January 1972, Warner Brothers announced an expansion on the agreement, with ten feature animated films, each budgeted at $1 million and set at 90 minutes and announced as a co-production. The three-year project was noted in the trades as being the largest deal of its kind in animation history. The tagline for the series of films was Family Classics, with Warner Brothers holding network and syndication rights. Titles announced were: Treasure Island, Oliver Twist, Cyrano De Bergerac, Swiss Family Robinson, Don Quixote, From the Earth to the Moon, Robin Hood, Noah’s Ark, Knights of the Round Table, Arabian Nights, and Jack London’s Call of the Wild. All of the works were based on books or concepts in the public domain, but not animated by any other studio. Warner Brothers was owned at that point by Kinney National Company, and with Filmation owned by the TelePrompTer Corporation, the cable market was being closely eyed for these films as a continual revenue stream. This meant that Filmation could employ an animation team of 400 people year-round.[4] On December 16, 1972, Daffy Duck and Porky Pig Meet the Groovie Goolies was aired as an episode of the anthology series The ABC Saturday Superstar Movie.

The Groovie Goolies watch the interview, where Daffy Duck talks with Petunia Pig about his King Arthur film. Image © DreamWorks Classics/Warner Bros. Entertainment Inc. Groovie Goolies characters © DreamWorks Classics. Looney Tunes characters © Warner Bros. Entertainment Inc. Anixe logo © ANIXE HD TELEVISION GmbH & Co. KG.

The plot begins at Horrible Hall, where Drac, Frankie, Wolfie, Mummy and Hagatha are watching a television interview. In it, Daffy Duck is in Hollywood talking with reporter Petunia Pig about his new film about King Arthur and the Knights of the Round Table, starring himself; also appearing in it are Porky Pig, Petunia, Sylvester the Cat, Tweety Bird, Wile E. Coyote, Pepé Le Pew, Elmer Fudd, Yosemite Sam, Foghorn Leghorn, and Charlie Dog. Petunia also mentions a rumor about a mysterious stranger that has been causing all kinds of trouble on the set, to which Daffy thinks that it is a fan seeking an autograph. They then show a few scenes from the film: Foghorn, as “King Uther the Chickenhearted”, paces back and forth, until the nurse brings him his new children, a crate full of eggs. One of the eggs, however, is colored purple. The king calls for the court jester, played by Sylvester. The court jester is awakened by a guard, played by Charlie, and asks the king what he wants to see. He proceeds to try to entertain him by slipping on a banana peel and pole vaulting out the window into a monster-infested moat. The king simply tells him to take the egg for a long walk. The court jester does so, taking the egg out in a baby carriage, and decides to cook and eat it. Tweety watches and stops the court jester from eating the egg, claiming that it might be one of his cousins, then threatens to blow a whistle to call bulldogs. The court jester repeatedly calls the bluff, until he notices seven dogs surrounding him. They chase him off, and the egg hatches, with Arthur (played by Daffy, fully grown but wearing a baby bonnet) emerging from it. Taking the role of Ector, Tweety names him “Arthur”, to which Arthur objects, asking Tweety why he can’t call him “Lance”, “Rock” or “Daffy”. The canary tearfully laments that his mother’s name was Arthur. Suddenly, the program is interrupted by a ghoulish being named the Phantom of the Flickers, who announces his intention to destroy every film that Daffy Duck and the company ever made, including their current King Arthur film. Hagatha can’t help noticing how familiar the Phantom looks, while Frankie, being a huge fan of Daffy, goes to Hollywood to offer his help. The other Horrible Hall residents go along with him, with Mummy bringing his camera.

Drac, Frankie, Wolfie, Mummy and Hagatha stand on the balcony of the castle set, dressed in armor. Image © DreamWorks Classics/Warner Bros. Entertainment Inc. Groovie Goolies characters © DreamWorks Classics. Anixe logo © ANIXE HD TELEVISION GmbH & Co. KG.

In Hollywood, Hagatha casts a spell to magically stop the Gool Bus so they can ask a movie star directions to Daffy Duck Studios and get his autograph. Behind their back, he reveals himself to be the Phantom. Upon entering the studio lot, Wolfie and Mummy notice that there is no sign of Daffy, Porky and the others. Hagatha uses her crystal ball to find them. Just as Daffy calls for his stuntmen, the Goolies show up, with Frankie telling the duck that they came to help. Thinking that they are the stuntmen, he orders them to get into suits of armor. They begin shooting the next scene, where the Goolies are up on the balcony of the castle set. The Phantom pulls a lever which causes the floor to drop out. They land in the holes of a giant pool table, before the Phantom springs them out. Meanwhile, Sylvester and Petunia observe how scary the Goolies look. They wind up hanging from a chandelier, and Daffy greases it causing them to fall again. Hagatha, casting a spell to stop Frankie’s hands from slipping, only changes the grease to banana peels. The Goolies slide down a bannister, which the Phantom causes to propel them back into the air. They land standing on each other’s shoulders, but Daffy asks them to do it again, because they missed the mark on the floor. Drac turns into a bat and flies out of his armor costume, causing the others to collapse, and Daffy gives them a coffee break.

Daffy Duck confronts the Phantom of the Flickers, telling him to stop scaring his actors and take off his makeup. Image © DreamWorks Classics/Warner Bros. Entertainment Inc. Daffy Duck © Warner Bros. Entertainment Inc. Anixe logo © ANIXE HD TELEVISION GmbH & Co. KG.

During the break, the Phantom sneaks along in the dark, which he finds hard for him to cause trouble, and falls, winding up hanging from the sleeping Drac, who, like Hagatha, thinks that he “knows him from somewhere”. He drops the Phantom, and Frankie runs to catch him, crashing into a table, sending Daffy flying and getting a blueberry pie in his face. Petunia (wearing her Lady Guinevere costume) is scared by the Phantom’s presense, hiding in a vase. Daffy confronts him, telling him that he is making a film and that he (Phantom) has chased his actors away (this ties into Petunia’s description of the Phantom as a mysterious stranger causing trouble on the set from earlier), and demands that he removes his makeup. He pulls off several masks, including ones of each of the Goolies. This makes Daffy think that the Goolies are costumed actors who are in league with the Phantom. He starts pulling on Frankie’s face. Then when he tries to unravel Mummy’s “costume”, only to see him collapse in a pile of wrappings, Daffy begins to realize that they are real. After this, Drac flies in as a bat, telling everyone to “knock of the noise”, and turns back into a vampire. He asks how they can expect him to get his beauty sleep. This makes Daffy scream in fear and run off, along with the other Looney Tunes except Petunia. Frankie and Wolfie ask the Phantom why he keeps scaring them. He pulls of his face revealing a blank mask reading, “I’LL NEVER TELL”, and escapes down a trap door. Hagatha casts a spell that drops the Goolies through trap doors as well, but they land in the moat.

As the Looney Tunes sit at the conference table, Daffy Duck discusses their plan on capturing the Groovie Goolies and the Phantom of the Flickers. Image © DreamWorks Classics/Warner Bros. Entertainment Inc. Looney Tunes characters © Warner Bros. Entertainment Inc. Anixe logo © ANIXE HD TELEVISION GmbH & Co. KG.

Daffy, Sam, Porky, Pepé, Wile E., Sylvester, Elmer, Petunia, Tweety and Foghorn all sit at a conference table. Daffy tells them that the Phantom and the Goolies are trying to stop the production of King Arthur, which has to be finished in time for the annual Ozzie Awards tomorrow night. When he described them to the police, they said that he was insane and hung up. Sam suggests organizing a posse to nab them, unaware that the Phantom is listening to them from outside. Everyone is reluctant, to which Daffy asks them if they are chicken. Foghorn resents that. Sam asks Sylvester if he would like to join the posse, but Sylvester refuses and runs off. Wile E. holds up a tiny sign saying, “I’ll go”, and Porky agrees to go.

Disguising himself as a maid, the Phantom of the Flickers tickles Frankie’s face, creating a cloud of dust that makes him and the other Goolies sneeze. Image © DreamWorks Classics/Warner Bros. Entertainment Inc. Groovie Goolies characters © DreamWorks Classics. Anixe logo © ANIXE HD TELEVISION GmbH & Co. KG.

On a filming of a Western showdown between a marshall and a bandit, Frankie pops out of a manhole, tossing one of the actors, Lance, flying onto the ground and making him throw a tantrum. They see the Phantom running into a house set. When Frankie rings the doorbell, the Phantom appears, disguised as a maid, and tickles them with a feather duster, creating a giant cloud of dust that covers the Goolie, making them sneeze. He then changes into a gardener and sprays them with water from a hose, before changing into the “head of the house” (his head is a house), and slamming the door on them. Then the whole prop falls over on the Goolies. They hear the Phantom laugh and chase him into a little shed. Sam, Porky and Wile E. watch them from a bush, thinking that the shed is their hideout. Upon entering the shed, the posse find themselves standing in a large, fancy room. They split up, and right after they leave, The Goolies come out from a wall panel. Hagatha uses her crystal ball to find the Phantom, only for him to freeze it. Frankie worries about Daffy and suggests going to check up on him.

Merlin (Porky Pig) tells Arthur (Daffy Duck) to close his eyes before he begins casting a spell on Lady Guinevere (Petunia Pig). Image © DreamWorks Classics/Warner Bros. Entertainment Inc. Daffy Duck, Porky Pig and Tweety Bird © Warner Bros. Entertainment Inc.

Later in a screening room, Daffy and the others watch the scenes for the film that they shot yesterday. Arthur, Merlin (played by Porky) and Tweety are walking in a carnival. Arthur sees Lady Guinevere’s (played by Petunia) kissing booth and falls in love, his body turning into a big thumping heart, and his ice cream into fireworks. He kisses her, and she charges him “$49.95 plus tax”, but won’t marry him. When she says she would only marry someone of royal blood, he offers to have a transfusion. He gives up his entire life savings (stored in his foot), and then asks Merlin to use his magic to make her fall for him. Merlin is about to do so, but is interrupted by Hagatha, who shows him how to cast the spell. The court jester appears, being chased by one of the dogs. Hagatha casts a spell on the court jester, causing him to fall in love with the dog and kiss him, which makes the canine flee in fear. Merlin casts the spell on Guinevere, but causes her to fall in love with Tweety. Arthur chases Merlin, and afterwards spots Mordred (played by Sam) trying to pull the sword out of the stone (another carnival game), accompanied by Drac (as a barker), Frankie, Wolfie, Mummy (as the game’s manager), Pepé and Wile E (his henchmen). He is not interested in trying the game until Mordred insults him. Mordred tells Arthur that he has to wait his turn, but Wolfie and mummy tell him that he had 253 tries and only paid once. Arthur is able to pull the sword out, and is crowned king. An angry Mordred says that he laid claim on the crown first and aims to have it. The town crier announces the wedding of Arthur and Guinevere, and then begins the sports report. On Mordred’s behalf, Pepé and Wile E. shoot up to Arthur a typewriter on an arrow, followed by arrows that type out his message challenging him to a joust. Arthur then sends a singing telegram (sung by the horse that the messenger rode on), saying that he will be there. At the jousting match, the announcer says that it is high noon in time for the main event: a 10-round jousting bout for the crown, and the hand of Guinevere in marriage. He then announces, “In this corner, wearing silver armour, with crown trim, and matching helmet with peekaboo visor, King Arthur!” Arthur is shown sitting on a white horse, and waves to the cheering crowd. Then the announcer says, “In this corner, wearing the rusty armour, with the tobacco stains in the front, the dreaded Mordred.” Mordred is shown sitting on a black horse, and has an unusually long lance. He is booed, and Pepé and Wile E. cheer him on, before turning round to look at Arthur and the booing crowd. Just as Mordred and his horse rasp at the crowd, Mordred’s visor falls on his tongue, causing it to swell and Mordred to scream in pain. The announcer rings the bell like a gong, and Round 1 of the match begins. Arthur and Mordred ride toward each other, with Guinevere, Merlin and Tweety cheering Arthur on, and Pepé and Wile E. cheering Mordred on. As the round continues, Guinevere can’t bear to watch but can still handle peeking. Arthur’s horse gets out a red cape and shakes it, before lifting it out of Mordred’s direction as he rushes past. Pepé applauds the horse for his courage and grace and falls in love with him. Just as Round 2 begins, the film is suddenly interrupted and grabbed by the Phantom. Daffy and the others begin to go after him until Frankie, across the screening room, says that he and the other Goolies will help. Porky, Tweety, Sylvester and Wile E. panic and then disappear into the screen.

In Mad Mirror Land, Drac, Frankie and Wolfie drive imaginary cars in pursuit of the Phantom of the Flickers (disguised as Hauntleroy). Image © DreamWorks Classics/Warner Bros. Entertainment Inc. Drac, Frankie and Wolfie © DreamWorks Classics.

Sam and his posse see the Phantom with the film and the Goolies running after him, and give chase. The Goolies chase the Phantom into Sound Stage 3, where the latter causes various weather changes. In Sound Stage 9, they corner him on the gang plank of a ship set, but he jumps off and the Goolies follow him into Shop 7: Maintenance. Sam and company are now on the ship, and accidentally crash into its lever. The ship starts to rock, with Porky and Wile E. getting seasick, and Sam tells them not to think of food, but then uses several slangs that involve food, making Porky and Wile E. sicker. They are finally catapulted off into the African jungle set. The Goolies and the Phantom run back into Sound Stage 9, after which the Goolies crash, ending up in a heap. Mummy reveals that his camera is out of film, and asks Hagatha to help him change rolls. The Phantom disguises himself as Hauntleroy and hides the film in a guitar which he plays badly. Wolfie takes it and begins playing, but then it opens up, revealing the film. The Phantom grabs it and tries to escape from the Goolies by running through a magic mirror into “Mad Mirror Land” (where the animation shifts to live-action and stop motion pixilation). Frankie, Drac, and Wolfie chase after him, much to Sylvester, Foghorn and Pepé’s amazement, and after a cartoonishly slapstick pursuit involving driving in imaginary cars, chasing around a farm, riding imaginary horses and landing in water, they bring (or more rather sneeze) the Phantom and the film back to the hand-drawn animated world.

Daffy Duck meets Claude Chaney, who returns the stolen film and impresses him with his disguises. Image © DreamWorks Classics/Warner Bros. Entertainment Inc. Daffy Duck © Warner Bros. Entertainment Inc.
Daffy Duck holds and raises his arms in celebration of King Arthur winning an Ozzie Award. Image © DreamWorks Classics/Warner Bros. Entertainment Inc. Daffy Duck, Foghorn Leghorn and Petunia Pig © Warner Bros. Entertainment Inc.

The Phantom turns out to be Drac’s long-lost uncle Claude Chaney, a formerly famous silent film actor. When they ask him why he stole Daffy’s film, he says that it was out of revenge because his pale, black-and-white complexion left him out of work when color films like Daffy’s King Arthur film became popular. Drac suggests that he could return to filmmaking. Mummy has filmed the whole thing with all his disguises, and Drac suggests that they could show it to Daffy, but he and Hagatha hope that he will forgive Chaney for stealing his film. In Daffy’s dressing room, he tries wearing gruesome makeup, with Elmer informing him that there is no word on the Phantom. He discards his makeup and concludes that they would have to find someone else to play the monster, since his face is too handsome. Just then, the Goolies walk in with Chaney to introduce him, apologize and show Daffy all his disguises. Daffy, impressed with Chaney’s disguise skills, gives him a job. At the Ozzie Awards, Foghorn reads the envelope and announces that King Arthur has won. Being the self-centered waterfowl that he is, Daffy thanks only himself, crediting himself as producer, writer, star, et cetera, angering the Goolies and the other Looney Tunes (Tweety and Wile E. are absent for some reason), and is carried away by guards. The Goolies win “Best Stuntwork”, and Chaney is awarded “Comeback of the Year”. After the ceremony, the Goolies drive back home, commenting on what a great time they had, meeting Daffy, Porky and the others and becoming stars. They think that their fame may have been a thing of the past, but see that their past is catching up with them, as Sam’s posse is following them, with Sam being carried in a sedan chair by Sylvester (who has joined the posse), Wile E. and Porky and shouting, “Whoa! Aw, come on, whoa…”

Layout drawings of Drac and Frankie. Image © DreamWorks Classics/Warner Bros. Entertainment Inc. Drac and Frankie © DreamWorks Classics.
Lineup celluloid of the Looney Tunes characters, except Petunia Pig and Elmer Fudd. Image © DreamWorks Classics/Warner Bros. Entertainment Inc. Looney Tunes characters © Warner Bros. Entertainment Inc.

According to Lou Scheimer, Daffy Duck and Porky Pig Meet the Groovie Goolies was the strangest project for Filmation that came from their deal with Warner Brothers, who had shut down their animation department in 1969. They had the rights to use some of Warner Brothers’ characters, so they hired Groovie Goolies writers Chuck Menville and Len Janson to write the film’s story, in which the Groovie Goolies went to Hollywood to meet the Looney Tunes characters. Janson had previously written the Road Runner cartoon Boulder Wham! in 1965. Filmation used a lot of the main Looney Tunes characters, except Bugs Bunny (who had not been seen since the closure of Warner Brothers’ animation department in 1964), Speedy Gonzales and the Road Runner. The cast seemed to roughly follow that of The Porky Pig Show‘s opening and closing sequences, animated by Hal Seeger and Myron Waldman at Paramount Cartoon Studios. In contrast to the DePatie-Freleng Enterprises and Warner Brothers-Seven Arts cartoons from the 1960s, Daffy was no longer a bitter and greedy villain, instead being far more laid-back and in control, if still showing signs of egomania. This film marked the first time that the Looney Tunes would make a film together; the second and third times would be in Warner Brothers Movie World’s Looney Tunes River Ride 19 years later in 1991, and Warner Brothers Movie World Germany’s Looney Tunes Adventure 24 years later in 1996, both of which I wrote a blog post about in 2018. Veteran voice actor Mel Blanc provided the voices of Daffy Duck, Porky Pig, Elmer Fudd, Yosemite Sam, Tweety Bird, Sylvester the Cat, Foghorn Leghorn, Wile E. Coyote and Pepé Le Pew, though they sounded a little different from the classic shorts; Filmation incorrectly pitched and sped up Blanc’s voice recordings for Daffy and Tweety higher and faster than normal, to the point that the former sounded a lot like his early “screwball” incarnation by Tex Avery and Bob Clampett or Woody Woodpecker, and forgot to speed up Porky’s voice. Elmer, Sylvester, Foghorn, Wile E. and Pepé’s voices sounded deeper than usual, due to Blanc not being thrilled about working on the special and not doing Elmer’s voice to his satisfaction (Elmer’s normal voice actor, Arthur Q. Bryan, died many years before). Sam was the only character who did not sound different from the classic shorts. Larry Storch and Howard Morris reprised their roles as Drac, Hagatha (Storch), Frankie, Wolfie, Mummy and Hauntleroy (Morris). The villain of the story, the Phantom of the Flickers, was a parody of The Phantom of the Opera, voiced by Storch, with the name “Claude Chaney” derived from Lon Chaney, Senior (who played the title role in the 1925 film) and Claude Rains (who starred in the 1943 film).[5] Additional voices were provided by Scheimer (Director, Lance and Herald), his wife Jay Scheimer (Petunia Pig and Nurse, and possibly Sylvester’s panting), Storch (Charlie Dog, Marshall Actor, Messenger, Singing Telegram Horse, Announcer and Joust Horses), and archive recordings of Hey Hey as Lassie (Dogs) from Lassie’s Rescue Rangers and Dallas McKennon as Salem Saberhagen (Sylvester (meowing)) from The Archie Comedy Hour and Sabrina and the Groovie Goolies. Though the animation was limited as expected from Filmation, even in comparison to the Warner Brothers-Seven Arts cartoons, most of the Warner Brothers characters were drawn well and animated to a higher standard than usual, having more movement and poses than the Groovie Goolies characters, since veteran Warner Brothers animator Virgil Ross was working at Filmation at the time, along with Ted Bonnicksen, LaVerne Harding and Ed Solomon, two of whom had worked for Warner Brothers in the late 1960s (only Ross and Harding were credited as animators at the end). They even used wheels of feet for the characters when running really fast, as well as the horses in Daffy’s King Arthur film during the jousting match, and the picture frames during Daffy’s meeting used faces of Daffy lifted straight from a 1960s model sheet.[6][7][8][9][10][11][12][13] Despite this, Wile E. and Pepé were drawn scruffier than usual. Both characters were created by Chuck Jones, and since Ross was usually in Friz Freleng’s unit at Warner Brothers, he might have had problems drawing them in most shots.[11] He had previously animated Wile E. in 10 of Rudy Larriva’s Road Runner cartoons (Ross’ Wile E. looked somewhat decent in those shorts),[14] and would animate Pepé in Bugs Bunny’s Mad World of Television 10 years later in 1982.[15] Daffy also had a sort of deformed and off-model look at many times in the film, akin to the Warner Brothers-Seven Arts cartoons. Bonnicksen, Harding and Solomon worked on some of those shorts and a 1968 Plymouth Road Runner commercial, so it is likely that Harding (the only credited Warner Brothers-Seven Arts animator) handled a few of Daffy’s scenes where he was off-model, as well as some for Wile E. The film and a 1972 Bugs Bunny Vitamins commercial produced by DePatie-Freleng Enterprises marked Petunia Pig’s first “official” color appearances, since she never appeared in any color cartoons in the “classic” era. In the storyboards, Hagatha was going to look at the camera when she says that the Phantom froze her crystal ball, and a celluloid shows Daffy’s horse in the jousting match with a black mane instead of a white one.[16] As per standard for Filmation, it generally used low-quality samples of the Hanna-Barbera sound effects and a few classic Disney sounds instead of Treg Brown’s sound effects, sounding pretty similar to the Warner Brothers-Seven Arts cartoons, though this time the selection was not as limited as in those shorts. The sound effects were supplied by Horta-Mahana Corporation. The film had a soundtrack consisting of screechy electric keyboards, guitars and drums and orchestrated background music; the soundtrack cues were recycled from The Archie Comedy Hour, Sabrina and the Groovie Goolies, Will the Real Jerry Lewis Please Sit Down, Archie’s Funhouse, Archie’s Television Funnies, Fat Albert and the Cosby Kids, The Brady Kids and Lassie’s Rescue Rangers. The live-action segment was filmed in Westlake Village near Thousand Oaks, and used stop motion, pixilation and undercranking to enable the actors to move like cartoon characters, such as when the Goolies drive imaginary cars down the road and Drac appears to fly. Menville and Janson had previously used the technique for three short films of their own: Stop Look and ListenBlaze Glory and Sergeant Swell of the Mounties. The actors playing the monsters were music producer Ed Fournier as Frankie, musician Emory Gordy Junior as “Hauntleroy”, Dick Monda as Drac, and songwriter Jeffrey Thomas as Wolfie.[5] The Goolies’ sneezing during the segment was an archive recording of Storch as the Venus dogtrap and whale from the The Brady Kids episode Jungle Bungle: Part 2. The segment was a modified version of an unused segment for Sabrina and the Groovie Goolies, named “The Haunted Heist”, in which the Goolies chase the real Hauntleroy into Mad Mirror Land after Hauntleroy steals Wolfie’s guitar. It was removed from the film’s broadcast in the United Kingdom before its retirement from United States distribution on December 29, 1973, and would later air in reruns in 1975 and as part of the syndicated The Groovie Goolies and Friends anthology series in 1978.[17] After Filmation produced the film, as well as Oliver Twist and Treasure Island (both of which had been finished by late 1973), Warner Brothers decided to drop the Family Classics line, due to a test screening for Oliver Twist that did not go well.[18]

The special received negative reviews from animation historians and Looney Tunes fans due to its limited animation and weak storyline. Steve Schneider of That’s All Folks: The Art of the Warner Brothers Animation dismissed it as “a low moment of Warner’s animation; the less said about this work, the better”.[19] Jerry Beck called the film “the low point in the history of animation” and “an abominable mess, with limited animation, voices sped up incorrectly and an annoying laugh track (not to mention the bland stock background music)”.[20][13] Michael N. Salda called it “the worst Arthurian cartoon ever”, and stated, “Even an all-star cast could not overcome Daffy Duck and Porky Pig Meet the Groovie Goolies‘s pedestrian draftsmanship, inconsistent voices, humorless gags, stock music loops, and empty characterization. The two segments devoted directly to Daffy’s King Arthur film are no better than the rest of the cartoon that emcompasses them. It is painful to watch. If the rest of the cartoon were any better, one could argue that Daffy’s producer/director/actor effort is supposed to be deeply flawed, as it is, for example, in Daffy Duck in Hollywood, Hollywood Daffy and The Scarlet Pumpernickel. These three earlier cartoons were fine Warner Brothers releases that entertained even as, and because, they underscored Daffy’s arrogance and many foibles. But Daffy’s embedded King Arthur film is as unrelentingly weak as Daffy Duck and Porky Pig Meet the Groovie Goolies itself. There is no joke here. Despite the conclusion that shows Daffy proudly accepting an ‘Ozzie’ for King Arthur and making a speech in which he thanks himself repeatedly as producer, director, star, et cetera, the rest of the world took a dimmer view of Filmation’s cartoon. Although the Phantom of the Flickers was speaking exlusively of Daffy’s Aurthurian film when he judged it a ‘full-length flop’, his condemnation could easily be extended to Daffy Duck and Porky Pig Meet the Groovie Goolies and much of Arthurianimation in the 1960s and early 1970s as a whole.”[21] Trevor Thompson, the Looney Tunes Critic, gave the special a harsh, negative review, saying, “The Looney Tunes appearing together or working together as a team is bad, because most of them are comic losers (except Bugs Bunny, Tweety Bird, Speedy Gonzales and the Road Runner). They are so diverse that they don’t play well together; they’re too independent and adversarial. This thing was produced by Filmation, an animation studio from the 1970s that employed way more than anyone’s fair share of literal-minded idiots, gave them creative job titles, and did more to bury cartoon standards than furries, focus groups and Family Guy, and for the next 15 years (from the late 1960s until the late 1980s), animation on television was completely awful! This was Filmation’s fault! ‘Horrible Hall’ may as well be the name of the Filmation writers’ room (‘Horrible Hacks!’). The story for the first ten minutes (and then we moved on) largely consists of the Goolies and the Looney Tunes watching Daffy’s King Arthur film. This was a time in television where they they loved to to marry the fantastic with the mundane. I think you get that the Phantom destroying Daffy’s movie and all the old ones that we loved as kids is a metaphor about Filmation destroying animation’s legacies. Nothing resembling hilarity ensues. Filmation gets most things wrong anyway, and nowhere is that more apparent when they try to recreate classic cartoon characters, and Daffy, Tweety and Porky’s voices in this are no exception. Daffy sounds like Woody Woodpecker, Porky’s not sped up at all and just sounds like Mel Blanc stuttering, and Tweety is practically subharmonic! They also screwed up the tone of the original Warner Brothers shorts because they added a f**king laugh track! That’s how literal-minded the heads of production were at Filmation. The heads of television, really. The first season of The Flintstones was genius, and it did really well, but it was a parody of The Honeymooners, and because The Honeymooners was a sitcom, the cartoonists at Hanna-Barbera cleverly put a laugh track over The Flintstones, which makes sense. But with that show being Hanna-Barbera’s first really big success, the Hollywood copycat theory is placed on everything, they do it on several shows, and then almost a full decade later, it’s being done ad nauseam at a diferent studio that doesn’t even know why the original studio did it in the first place! Chuck Menville and Len Janson wrote the film, and it’s c**p, and that’s keeping informed with the norm because they wrote a lot of c**p, and Filmation was the studio that hired them, which is apt because they’re a studio that made nothing but c**p. The ending of the special is live-action stop motion that Janson and Menville originally did for Stop Look and Listen. They penned and influenced the absolute worst Saturday morning cartoons, despite being highly capable and talented artists themselves. I f**king hate Filmation! Boo Filmation! Their stuff very often makes me physically ill. Tom Minton got to parody, caricature and mock Filmation at least twice in his career. Once, on Mighty Mouse, with Don’t Touch That Dial, and once on Animaniacs with Back in Style. LOU SCHEIMER of the dreaded Filmation had been a former film editor, and Sonja Ruta was an animator on staff at… Filmation, muh-heh-hegh! She probably did Bugs Bunny’s Thanksgiving Diet while working at Filmation. Greg Ford and Terry Lennon actually had to hire hack Filmation writers like Alan Bodner, Thomas E. Decker, Karenia Kaminski, Pat Keppler and Don Watson to draw Elmer in Invasion of the Bunny Snatchers. Animation writers couldn’t draw back in the 1970s, and naturally, they opted for ugly drawings not moving.”[22][23][24][25][26][27][28][29][30] mightyfan said, “It’s…weird. The Goolies barely share any on screen time with the Looney Tunes, and it feels wildly disconnected in every aspect. It’s not a good Looney Tunes project BUT oddly, an excellent Groovie Goolies project, giving them a longer story than the usual 3-minute cartoon in between Laugh-In type joke bumpers and musical numbers. Half the characters’ voices are at the wrong speed, especially Daffy. Yet Lou Scheimer had his wife do the voice of Petunia Pig because she was in one scene, and she has a VERY low pitched voice. Do not see why they did not speed her voice up. Just…all around weird, and then there is the live action segment which was actually pretty fun. And Bugs somehow has that odd Mickey immunity where they refuse to let him be in a project because it might tarnish his reputation. Which in the case of Bugs, sure, but the times they wanted to use Mickey in a project, it was not exactly Disney’s low points. They wanted to use him in the new DuckTales series, but were denied. They had to go through weird hoops to get him in Bonkers, and he was not mentioned by name and seen only in shadow. Yet Mickey Mouse Clubhouse exists. Just the weirdest crossover that I have ever seen. Ninja Turtles meet Batman four times? Did not phase me. Family Guy and The Simpsons, way too late, but appreciated. Like 90% of comic books out there now being some sort of combination between Ghostbusters, Transformers, Power Rangers, Ninja Turtles, and the Justice League. A little too much, but cool. Looney Tunes meets the spinoff of a spinoff that does not even go together by any stretch? Still baffling.”[31] Anthony Kotorac of Anthony’s Animation Talk and FoxInAFix watched the film on October 31, 2020. After they finished watching, Fox said, ‘There was a lot of unfunny dialogue, a lot of action that we did not see because we only saw people running for the most part or standing still. So visually, it wasn’t as interesting as i had hoped. It’s nice to see a lot of characters come back, but most of them had only two lines or something, so that was a little disappointing. I did like the beginning more than the ending, because in the beginning there was a part with Tweety and Sylvester. It was kind of silly but later on there was a lot of talking, but I was very very surprised by the live action part; I had no idea it was coming up, and I’d watch that again if I’m honest. That was pretty funny, I’m really surprised but not in a cringy way, more in an entertained way, I guess.’ Anthony replied, ‘The live-action part is definitely the best part. It was actually good, I know when they’re making it they weren’t thinking of high art or anything, but it was clearly like a sendup of silent film. And then we should actually tie it in, believe it or not, with what was happening in the plot. It was terrible, but I’m not gonna lie, I was entertained at how terrible it plot was. Now would I watch this again anytime soon? No. If it was remastered as a special feature or something, yeah, I’ll give it another look. Obviously there’s a lot of stuff-ups with Mel Blanc’s voice, and I don’t think that Filmation really cared too much. It was more like… they probably just got him in to quickly do it.’[32] Warner Brothers was not satisfied with the results and never had Filmation work with the Looney Tunes again. Any time that they would have any animation with the Looney Tunes outsourced, it would be done by studios that were run by Warner Brothers alumni such as Friz Freleng and Chuck Jones, until they reopened their animation department again in 1980. However, the special does have its fans and defenders. Eric B stated, “Even though it may not be as good as the classics, it was a use of the characters, and to me, the more off-center it is, the more interesting and deserving of discussion it is, though it may have been done poorly. The music is mostly the familiar Groovie Goolies stock, which is very similar to the regular Fat Albert score. Just a lot of keyboards, which was common at the time. It is nowhere near as bad as the Tom and Jerry/Droopy score (which consists of gaudy Moog synthesizers with the same three tunes rehashed throught the episode). There were even a few Archies stock (also used on The Brady Kids and others). Most of the characters are reasonably drawn (Virgil Ross was one of the animators working at Filmation), and Wile E. Coyote and Pepé Le Pew don’t seem to be all that bad most of the time. At first, at the conference table Pepé did look pretty bad, with a smaller, fluffy oval shaped face and a pointy nose almost like a real skunk (resembles a miniature Wile E., with a frown even!), whereas Wile E. looked alright to me at this time. The problem with them seems to be slight distortions of their noses at times. Wile E.’s nose and face looked particularly weird when he was getting sick from the pirate ship set rocking. But at other times they seemed okay. Daffy Duck and Tweety Bird’s voices are sped up too much, sounding like they’re on helium. Elmer Fudd’s voice didn’t sound that much different from Dave Barry’s take in Pre-Hysterical Hare and any other instances of Mel Blanc doing the voice. Just a bit lower. The biggest problem with him is that he only had one single line toward the end. Porky Pig was a bit too low due to not being sped up, sort of like he was in the late 1980’s Looney Tunes films. Petunia Pig actually sounds a lot like Ms. Bellum from The Powerpuff Girls, to give modern viewers an idea of what it sounds like. The voice is obviously the same as Fat Albert’s school teacher, who was Lou Scheimer’s wife Jay. As for the story, it is hard to say. Yosemite Sam seems to be the most prominent character, then Daffy and Petunia. Sylvester the Cat, Tweety and Foghorn Leghorn have their moments. The rest seem to be just along for the ride, and could have easily been omitted. Wile E. only utters three laughs and is otherwise silent. One big error is that Porky and Wile E. are at one point at two places at the same time (out on the posse with Sam, and screening the rest of the King Arthur film with the others). Then all the concurrent uses of the characters are strange: Petunia is a television announcer, and also an actor in the film. Foghorn is also an actor in the film, and both also are the emcees of the Ozzie Awards, where they hand themselves the award! (Not to mention them finishing the film, submitting and winning the award for it all in 20 minutes!) The closing gag has the Goolies, on the way home and thinking their brief moment of fame was over, being chased by Sam, Porky, Wile E. and Sylvester, but the reason for this was not explained. I wonder if that was originally supposed to be Sam’s posse still trying to catch them, not realizing that the whole story was over, before it was decided to have all of the Looneys together at the awards. (Not only that, but Sylvester was not in the posse, anyway). So those aspects of the story were very sloppy. There are also large periods that focus on the Goolies and not the Looney Tunes, and a long drawn out sequence of the Goolies (wearing armor) falling down, and then up and then down again that should have been edited more. But I think that people’s abhorrance of this film stems from treating it as a Looney Tune, and judging it on that high standard. But it is not. It is a Groovie Goolies cartoon, with our beloved classic stars as special guests. The verbal comedy routine is their normal format, and I find it funny, and perhaps one of Filmation’s best non-action/adventure cartoons. The boy that the Phantom disguises as is Hauntleroy, one of the other Groovie Goolies series regulars. This was another glitch in the story, as the boy was supposed to be someone they didn’t know. They at first appear not to know him, but then do acknowledge him as Hauntleroy in the live scene. If it was Hauntleroy, that right there should have been suspicious as he did not travel out there (to Hollywood) with them. Yet another big glitch, is that Bella LaGhostly was one of the Hollywood stars they hoped to see, yet in the regular series, she was a series regular; the switchboard operator at Horrible Hall! So no, classic Warner animation this is not, but it still has some worth and should not be totally trashed the way people have done. With computer technology, the voices can easily be fixed.”[33][3] Jim of Jim’s Unofficial Filmation homepage stated, “While Warner Brothers fans have almost universally trashed Daffy Duck and Porky Pig Meet the Groovie Goolies, in my opinion, they have really overstated this nifty little film’s flaws. Granted, the animation is no where near the quality of a Warner Brothers theatrical cartoon, but it was a notch above what had been the norm for early 1970s Saturday morning fare. They also fail to point out that the Looney Tunes are very faithfully animated, and fairly funny in places. Daffy, in particular is just terrific (though his voice is a bit high pitched), and Sylvester is nicely done too. The live-action sequence at the end of the film is incredibly fun, incorporating a great deal of slapstick schtick. The uncredited actors did a nice job of portraying believable ‘real’ Groovie Goolies. The plot is something of a mess, but it moves along briskly enough that I didn’t really care. It’s all about lightweight fun, and on that level, it works well enough.”[34] wileyk209zback/Zak Wolf posted, “I find this television special more enjoyable than the later Warner Brothers-Seven Arts cartoons. To me, it’s kind of a ‘so bad it’s good!’ television film. One is apparently left with the impression this may have been ABC’s attempt at competing with The New Scooby-Doo Movies, and may have been an intended series where the Groovie Goolies meet different “celebrities” of sorts.”[35] joeblev of Halloween Love stated, “It’s easy to see Daffy Duck and Porky Pig Meet the Groovie Goolies as a career-low for Daffy, Porky and pals, but it’s also simultaneously a career-high for the Groovie Goolies bunch. Other than some funky 1970s background music (very similar to what Filmation used on Fat Albert and the Cosby Kids) and a lone joke about Elliott Gould, this special has a timeless quality to it. When the characters run onto the sets of other films, we see that Daffy Duck Studios is turning out generic cowboy pictures and swashbuckling adventures that could have been made in the 1930s. This is the kind of place where directors still wear jodhpurs and give orders through megaphones. No traces of ‘the new Hollywood’ here. Though nearly none of the jokes land and the backgrounds loop around endlessly, the film is not a total disgrace or embarrassment to the Looney Tunes legacy. That’s about as much of an endorsement as I’m willing to give it. The characters basically look and sound the way they should, and the animation isn’t that much of a step down from the shorts Warner Brothers was releasing in the late 1960s, by which time the studio was already outsourcing its animation to other companies. I think, if I had been a kid watching this in 1972, I would have been very excited to see the Goolies and the Looney Tunes together. The special is not really special in any noticeable way, except as an oddity, but it’s basically as harmless as those advertisements for Bugs Bunny vitamins or, indeed, those latter-day Warner shorts. Ideally, even though it originally aired a few weeks before Christmas, this could be marketed as a Halloween special and shown every October. The problem is that much of the running time is devoted to scenes from the decidedly unspooky movie-within-a-movie, King Arthur. (Daffy and his cast are supposedly viewing dailies.) It’s almost as if the writers couldn’t decide if they were doing a parody of Phantom of the Opera or a send-up of Arthurian legend, so they decided to alternate between the two. Perhaps, instead of sending the Goolies to Hollywood, it would have been better to have Daffy and Porky visit Horrible Hall instead. Maybe the duck and the pig (with some of their pals) are on a road trip together when their car breaks down and they have to take shelter at the monster boarding house. That may not have resulted in an enduring classic either, but it could have been more fun than what they ended up doing.”[36] YouTuber ToonReel001 commented, “Generally the recurrent joke in Looney Tunes is that often the cast are self-aware ‘actors’ who know that they are making a cartoon. Not always, but a lot of the time they are medium-aware that they are all cast members. This still extends to them being self-involved, especially Daffy who even in these cases wants to be the star (especially against Bugs but even against Porky in You Ought to Be in Pictures), but it explains why they are not as adversarial as they are in some of the cartoons themselves. I mean, there are several cartoons like What’s Up, Doc? and A Star Is Bored that make fun of Bugs and Elmer’s feud and play them off as being on-the-clock enemies only.”[37] Amber of Cartoon Research said, “I have a sentimental relationship with the Filmation Looney Tunes special, due to the full black-and-white copy being one of the first things I traded with my (now) wife. That said, it’s not a good special. It’s entertaining, if you love oddities and/or the Groovie Goolies. But it’s wholly a mess. Filmation probably could have reasonably enough played it straight, and just did a “Daffy Duck as King Arthur” special, which seems to be what they want to focus on instead of just about anything else. The Looney Tunes and the Groovie Goolies hardly interact with each other at that. I do feel there is some merit, or at least intrigue with the special. That background of Daffy’s giant, framed portrait as a director is killer. There’s also a pan background full of some fun Daffy faces lifted straight from a 1960s model sheet. The live-action segment is easily the best part of the whole special, and it was absolutely criminal of Select Video to cut it from their Video Home System release. All else said: I won’t accept any flak towards Ray Ellis’s music on my watch!”[13] As for myself, I agree more with the fans of this special. It is not as bad as it seems, and is not a complete stain on the Looney Tunes franchise. It is a Groovie Goolies production with the Looney Tunes as guest stars, since it has a laugh track, limited animation, low-quality Hanna-Barbera and Disney sound effects and a twangy-orchestrated soundtrack. All of this was normal for Filmation’s shows, but probably not for Looney Tunes. Plus, the live-action segment is pretty hilarious. Just because Filmation gave creative job titles and produced shows with limited animation does not mean that all television animation was awful at the time. They did not mock animation and destroy its legacy, and I highly doubt that their shows having a laugh track meant that the “heads of production” (Lou Scheimer and Norm Prescott) were literal-minded. They did not add the laugh track, it was Horta-Mahana Corporation who did it. Filmation did produce shows in the 1970s, but was actually founded in 1962. They had a somewhat small staff, and did the best that they could with what they had, keeping all the work in the United States of America, whereas other studios would increasingly outsource the work off to Asia and a few other places. Not all of Filmation’s dialogue, jokes and gags were literal-minded, and even if they were, the writers genuinely made an effort to try to entertain the children watching back in the day, and they are definitely not “idiots” or “hacks”. They even produced good shows such as The Archie Show, Sabrina and the Groovie Goolies, Fat Albert and the Cosby Kids, Star Trek: The Animated Series, The New Adventures of Flash Gordon, He-Man and the Masters of the Universe, She-Ra: Princess of Power and BraveStarr. Chuck Menville and Len Janson wrote episodes for some of these shows, as well as ones not made by Filmation and considered the best Saturday morning cartoons, such as The Flintstones Comedy Hour, Hong Kong Phooey and The Smurfs. As for Filmation’s limited animation, their richer backgrounds made up for it and, in Eric B’s words, “are part of what made the shows memorable”. Despite the limited quality of their output and their strict “on-model” policies, there were a few animators who tried to do better, including Tom Sito and Eddie Fitzgerald. In their later years (1979-1989), Filmation made usage of smooth and fluid animation in their work, such as The New Adventures of Flash Gordon, Flash Gordon: The Greatest Adventure of All, Pinocchio and the Emperor of the Night, BraveStarr and Bravo! In Flash Gordon‘s case, this proved that given the chance and the budget, the studio really could deliver animation worthy of the big screen. The studio also utilized new techniques, such as rotoscoping athletes for running, jumping and swimming scenes, and moire backlighting effects for lasers and energy fields. It is just sad to me that the studio is coninuously bashed to this day and its productions were in limbo in the early-to-mid 2000s, even after its closure in 1989 and Prescott and Scheimer’s deaths in 2005 and 2013, respectively.[2][38][39][40] Such examples of criticism include Trevor confusing the writers with the animators, calling them “hacks” and calling the studio “Failmation”; the studio sometimes being referred to as “Phlegmation” (more on that later),[2] Don M. Yowp calling The Archie Show “wretched”,[41] Pembroke W. Korgi angrily shouting, “SCHEIMER!!!” in some of his videos focusing on Filmation’s shows,[42] unkindly and jokingly calling the late producer’s son Lane Scheimer “LAME Scheimer” for his poor voice acting for Sport Billy and seeing that as nepotism (Lane is not lame in general, just his voice for the character in most of the Sport Billy episodes except Joust in Time; Corinne Orr did a better job at voicing Billy in the 1980 feature film/redub),[43] and childishly overreacting to the idea of Hal Sutherland’s son Keith Sutherland and Lou’s daughter Erika Scheimer and Lane voicing Ben Turner Junior, Susan Turner, Jackie Turner and Gene Fox in Lassie’s Rescue Rangers, seeing that as nepotism as well and Lane’s voicework as a “trigger” for his “bad memory” of Sport Billy (to be fair, the child actors’ voice acting in Lassie’s Rescue Rangers is not that bad, and Lane was a teenager when voicing Jackie and Gene Fox at the time, who are teenagers themselves);[44] and James making a cruel knock knock joke about the Lassie’s Rescue Rangers episode Deadly Cargo (“Car go beep beep and almost run Lassie over!”) to give Pembroke an idea of the mood that he is in (anger), and screams about using “dodgems” instead of “bumper cars” to keep his sanity. To me, Trevor, Pembroke and James’ dislike of Filmation and reaction just scream Hyde and Go Tweet Sylvester levels of cowardice. Tom Minton did not mock Filmation in Don’t Touch That Dial, only Back in Style (more on that later). Alan Bodner, Thomas E. Decker, Karenia Kaminski, Pat Keppler and Don Watson (the people from Filmation that worked on Invasion of the Bunny Snatchers) were animators and artists, not writers (writing and animating are separate production methods), and they did not animate the Looney Tunes in Daffy Duck and Porky Pig Meet the Groovie Goolies. Not to mention that there is no source on who exactly animated the doppelgänger Elmer in Invasion of the Bunny Snatchers either. Animators could draw and animate back in the 1970s and 1980s, it is just that their work mostly involved parts of the characters moving instead of the whole body, not ugly drawings without movement. According to Travis Bickerstaff and Pat Caldora, the latter’s professor worked on the cartoon, and the bad animation of the doppelgängers (which more resembles Mel-O-Toons, Jay Ward, UPA, Gene Deitch’s Terrytoons and Terry Gilliam than Filmation and uses Syncro-Vox at one point) and their friendly personalities (except the doppelgänger Bugs who attempts to kill the real Bugs with an ax) were a jab at the inconsistent animation quality control of Tiny Toon Adventures and the executives at Warner Brothers wanting the Looney Tunes to be friendly and wholesome like Disney characters. The animators had a contest on who could make the ugliest Elmers, Sams and Daffys, with Nancy Beiman’s Daffy winning (Beiman never worked at Filmation). Twitter user Shadow_of_Shana saw the jab at Tiny Toon Adventures‘ animation as kind of unfair, considering that the show’s animation was handled by different studios, and said that Tokyo Movie Shinsha is more well regarded for how fluid and lively it was compared to Kennedy Cartoons and AKOM.[45][46][47][48][49][50][51]

This film has never been officially released on home video in the United States (due to various rights issues), but traders on the Internet have been recording and selling Digital Video Discs of this film, most of which were originally black-and-white kinescopes of the original broadcast. This is a coincidence considering that in the film, Claude Chaney sabotages Daffy’s work because films were no longer shot in black and white. Unofficial copies of the original color production have also emerged. Distributor Select Video released the film in a number of European countries. The German version of the film was released in 1983 as Groovie Goolies: Muntere Monster in Hollywood (Groovie Goolies: Groovie Goolies in Hollywood), and re-released in 1986 as Duffy Duck und Co. (Daffy Duck and Co.), and again in 1990 as Die Lustige Monster Show: Duffy Duck und Co. in Hollywood (Groovie Goolies: Daffy Duck and Co. in Hollywood). The original laugh track from the film was removed for these releases. In January 1985, the film was released by Select Video in the United Kingdom as Groovie Ghouls, and was on sale at Woolworth’s. In those instances, the live-action sequence was not present, and it was replaced by an out-of-shot collision before rejoining the original animated sequence. The sequence in these releases was cut for time, as the German versions contained trailers for other Select Video titles. Another notable feature of the German and United Kingdom releases was that the Select Video ident was shorter, and had no jingle. In addition, the end credits were different, as they had to edit out the names of the actors in the live-action sequence which was not included, and also had other credits, presumably for Europe-based post-production at Select Video.[52] Despite the aforementioned rights issues, the film remains part of the Groovie Goolies syndication package (split into two half-hours) as of the mid-2000s, furthering its status as a Groovie Goolies production,[53] and has been rebroadcast several times on television. The National Broadcasting Company broadcast the film as a Halloween special in the late 1970s or early 1980s. Sky One broadcast the film on July 4, 1992.[54] USA Network broadcast the film as a Halloween special in the mid-to-late 1990s shortly before it stopped broadcasting cartoons altogether.[55] In 1995 and 1997, Cartoon Network broadcast the film on Mister Spim’s Cartoon Theatre.[56] The film was broadcast on German television networks Junior and Anixe as Monsterparty auf Schloß Blutenburg: Daffy Duck und das Phantom Der Seifenoper (Groovie Goolies: Daffy Duck and the Phantom of the Flickers) in 2002, 2007 and 2013. The first part of the Anixe broadcast used to be available on Dailymotion, but has been taken down.[57] The 1985 Select Video release of the film was uploaded on YouTube on February 23, 2017, only to be replaced by a “2018 restoration” of the film (spliced from the 2013 Anixe broadcast (first part only), the Select Video release, the original 1972 black-and-white broadcast and The Haunted Heist), uploaded by netscapenow on May 5, 2018.[58] A month later on June 8, 2018, wileyk209zback/Zak Wolf uploaded a version of the film with Daffy Duck, Porky Pig and Tweety Bird’s voices corrected, which would be taken down by Warner Brothers in May 2020, and uploaded to Google Drive.[59][31] I asked Zak if I could use his version and pitch and speed up Petunia, Elmer, Tweety (Zak’s version had Tweety talking at the correct speed but at a slightly lower pitch), Sylvester, Foghorn, Wile E. and Pepé’s voices to sound close to the classic cartoons, and he said, “Not a problem. Go ahead.” My edit was made using Windows Media Maker, Moho 12 and online pitch shifters in July 2019, and also includes Bugs Bunny, Speedy Gonzales, the Road Runner and other Looney Tunes not present in the special (Granny, Marvin the Martian and the Tasmanian Devil), using sprites from Bugs Bunny: Rabbit Rampage (when Bugs is present with the other Looney Tunes in the interview, during filming, running away and at the conference table) and footage from Rabbit Fire (Bugs saying, “Right!”), Zipping Along (the Road Runner scaring Wile E. when he is looking for the Phantom and the Goolies; here the Road Runner is one of the Phantom’s disguises, taunting the coyote and telling him that he can’t catch him), Bugs Bunny’s Easter Special (Bugs, Foghorn and Granny in the screening room, Pepé reacting to the Goolies’ presence in the film and screening room), Mexican Borders (Speedy reacting to the Goolies’ presense in the film), et cetera. I watch the edit for my enjoyment sometimes.

Bugs Bunny in King Arthur’s Court was broadcast in 1978. Image © Warner Bros. Entertainment Inc.

In 1977, Chuck Jones and his team of animators at Chuck Jones Enterprises began working on a much more ambitious project with permission from Warner Brothers: A Connecticut Rabbit in King Arthur’s Court. Aired on CBS on February 23, 1978, the television special was an acknowledgedly “plagiarized” retelling of Mark Twain’s A Connecticut Yankee in King Arthur’s Court. It was renamed Bugs Bunny in King Arthur’s Court in 1979, due to the executives expecting the combined reputations of Bugs and King Arthur to be a bigger draw than a title that referenced the rabbit and hinted at an educational (and probably dull) retelling of an American literary classic, since they were more popular than Twain.[21]

Upon arriving in Camelot, Bugs Bunny realizes that he has not reached the Georgia Peanut Festival. Image © Warner Bros. Entertainment Inc.
Daffy Duck as Arthur, King of England, Et Cetera, and Yosemite Sam as Merlin of Monroe, Baron of Yosemite. Image © Warner Bros. Entertainment Inc.

Bugs Bunny is trying to reach a peanut festival in Georgia, but thanks to faulty directions from Ray Bradbury, he takes a wrong turn at Albuquerque and time-travels to Camelot in the year 526. He mistakes Camelot for Pittsburgh at first, but meets a fire-breathing dragon. After hiding in his hole to avoid the beast, Bugs mentions having previously time-traveled to 25th-century Mars thanks to Bradbury. Just then, his carrot is speared by Sir Elmer of Fudde (played by Elmer Fudd), a brave knight. Elmer tells him that he has been hunting for a dragon, and mistakes him for a transformed dragon. He captures Bugs, informs him that he is in Camelot after the latter sings “Barbara Allen”, and takes him to the castle of King Arthur. There Bugs is presented to the disinterested Arthur, King of England, Et Cetera (played by Daffy Duck), and bloodthirsty court magician Merlin of Monroe, Baron of Yosemite (played by Yosemite Sam). Merlin wants Bugs drawn and quartered; when the rabbit begins talking about being in animated cartoons for years and not being born/literally drawn until 1940 and private quarters with nice views and baths, he tells him to shut up. This makes Bugs shed some tears, and Merlin seems to regret hurting his feelings at first, but then angrily yells for him to be burnt at the stake. Bugs uses a solar eclipse to fool the locals into thinking that he can affect the sun’s movements. In spite of Merlin wanting him to be roasted and much to Elmer’s chagrin, he is released, and Arthur grants him custody of an actual fire-breathing dragon.

Bugs Bunny takes Sir Loin of Pork/Porkè of Pigge, the Varlet, on a tour in his ACME Armour Factory. Image © Warner Bros. Entertainment Inc.
Bugs Bunny redirects Sir Elmer of Fudde’s arrow using a U-shaped pipe. Image © Warner Bros. Entertainment Inc.
Bugs Bunny as King Arth-Hare. Image © Warner Bros. Entertainment Inc.

Two years later in 528, Bugs takes Sir Loin of Pork/Porkè of Pigge, the Varlet (played by Porky Pig), on a tour in his ACME Armour Factory, showing him inventions to reform medieval society, such as horsepower, dragon power, steam power, electric power, and armour created for endangered species like foxes, squirrels (not shown), deer, moose, elk, antelope, Tweety Birds, mice, cats, dogs, flies, roosters, rattlesnakes and porcupines. However, Elmer stabs Bugs’ dragon with his lance, making him run away, yelping in pain. Bugs confronts Elmer, who still thinks that the latter is a dragon transformed into a rabbit. He takes off his glove and smacks the rabbit in the face, before challenging him to a duel, to which Bugs then punches Elmer’s face with a boxing glove. During the duel, Bugs uses his extremely long lance to pole vault over Elmer, douses him and Merlin (who has allied with the knight) in the moat, steals his armour using a magnet, and sends Elmer’s arrow and a catapulted rock back at them using a U-shaped pipe and spring, respectively, much to King Arthur’s amusement. Merlin skids out of the tent to light a cannon in order to kill Bugs, but Bugs tells him that he can’t use a cannon because gunpowder has not been invented yet. The magician takes a look inside and is blasted. Bugs then finds what he thinks is a “neat carrot slicer” in a stone, unaware that Elmer and Merlin are pushing a wooden ax-wielding vehicle toward him. He innocently pulls the “carrot slicer” out of the stone, which is revealed to be the sword Excalibur when a disembodied voice (God) proclaims him as the new king. Porkè, Elmer and Merlin pledge their allegiance to him, and Daffy abdicates and relinquishes the crown to Bugs, the new ruler in “King Arth-Hare’s Court”.

Model sheet for Bugs Bunny. Image © Warner Bros. Entertainment Inc.
Model sheet for Sir Elmer of Fudde. Image © Warner Bros. Entertainment Inc.
New Year’s card from A Connecticut Rabbit in King Arthur’s Court. Image © Warner Bros. Entertainment Inc.

Though the animation in the special looked really rough and slow, it was more fluid than the limited animation in Daffy Duck and Porky Pig Meet the Groovie Goolies. Animators and artists included Warner Brothers/Jones animators Ken Champin, Phil Monroe, Manuel Perez, Virgil Ross, Lloyd Vaughan, Irv Wyner, Phil Monroe, Don Foster, Marlene Robinson May, Joe Roman, Ben Washam and Jean Washam; and Mitch Rochon, Woody Yocum, Joe Roman and ink and paint artist Celine Miles. The production assistants were Susan Charron, Linda Jones Clough, Mary Roscoe, Marian Dern and Marjorie Roach. Mel Blanc provided the voices of Bugs Bunny, Daffy Duck, Porky Pig, Elmer Fudd, Yosemite Sam, the dragon and God. The soundtrack was composed by Dean Elliott and Louise Di Tullio. The special was edited by Sam Horta. Jones had started using Horta-Mahana Corporation, the same post-production company that Filmation used for much of its lifespan, which explains the special’s usage of low-quality Hanna-Barbera and Disney sound effects. Roach had previously worked at Filmation as a production checker on Journey Back to OzTreasure Island and Oliver Twist. The special would be released on home video in 1988 and 1997.[60] A merchandise shop themed to the special and named Bugs Bunny in King Arthur’s Court Toy Store (also known as Bugs Bunny Toys and Bugs Bunny Toys and Gift Store) opened with Warner Brothers Movie World in 1991.[61] The shop’s theming was designed by Sanderson Group.[62][63] It closed in 2007 to make room for Looney Tunes Carousel.[64] That same year, the video game Looney Tunes: ACME Arsenal was released. One of the levels, “Camelot O’Trouble”, features King Arthur from the special as one of Daffy’s ancestors.[65] Merlin would be added to Looney Tunes: World of Mayhem as Merlin Sam in 2022.[66]

Steve Schneider called the special “one of the more highly regarded Looney Tunes specials”.[67] According to Jerry Beck, “It’s cartoon comedy in Camelot when Bugs Bunny and the Looney Tunes gang retell the classic Mark Twain story A Connecticut Yankee in King Arthur’s Court. The Brooklyn-born bunny burrows back in time to find the famous Round Table made up of some familiar friends and foes: Daffy Duck as King Arthur, mean-tempered Sam as the scheming Merlin of Monroe, the Baron of Yosemite, Porky Pig as Sir Loin of Pork and, of course, the wabbit-hating Sir Elmer of Fudde. Ye laughs come fast and furiously when our carrot-chomping hero duels a fire-breathing dragon, jousts an armor-plated Elmer and douses the hot-headed Sam. Then Bugs beats them all to the punchline when he pulls the sword from the stone and opens an ACME Armor Factory! Academy Award-winning animator/director Chuck Jones, one of the key “collaborators” with the rascally rabbit over the past 50 years, here produces a legendary lineup of lunacy, making Bugs Bunny in King Arthur’s Court one of the funniest “knights” in history.”[68] Michael Sporn called the special “a not-so-good television film”, and Ray Kosarin commented, “It is really sad (and maybe one of those elephant-in-the-living-room truths) how shoddily, in his television work, Chuck Jones handled the same Warner Brothers characters that he had directed so brilliantly at Warner. Whether it is having to write the films without Michael Maltese, or working with younger animators who, without the chops and familiar working relationship of Ken Harris or Ben Washam, were stuck mimicking his later, and weaker, drawings, these shows simply did not have the same grip on what made his Warner Brothers shorts so funny and good. The characters mug the camera with the same befuddled expressions that made sense (and were hilarious) in cartoons he made 25 years earlier, but it is as if Jones, like his many imitators, had slipped into aping his own work, without quite knowing any more what made it so good.”[69] Michael N. Salda reviewed the special, stating, “A Connecticut Rabbit in King Arthur’s Court is an all-star special, casting familiar Warner Brothers properties in prominent Arthurian roles: Daffy Duck as a disinterested, world-weary “Arthur, King of England, Et Cetera” (from his nameplate); Yosemite Sam as the king’s bloodthirsty magician, Merlin of Monroe, Baron of Yosemite; Sir Elmer of Fudde as the splenetic knight who captures the Yankee; Porkè of Pigge as the helpful varlet; and Bugges Bunnye of Carrot Patchville, U. S. A., once again playing the Yankee as he had in Freleng’s 1947 Knights Must Fall and Jones’s own 1955 Knight-Mare Hare. Jones follows Twain’s basic plot with departures suggested by many feature films and network television productions: capture of the Yankee; conflict with a troublesome knight and Merlin; the newcomer gaining the king’s favor by “ending” the eclipse; the Yankee’s factory-building and his inventions to reform medieval society; battle and defeat of Merlin and his allies; and end of story through some means other than the violent, sad one that Twain had described. Jones packs time-honored Arthurian references into his bright and cheerful cartoon. There is a Round Table at this Camelot. There are pavilions flying the pennons of Lancelot and Galahad. The Merlin of Monroe mailbox and his tower resurface unaltered from Knight-Mare Hare. Jones introduces a charmed sword at the end to complete the story, as Bugs innocently pulls a “neat carrot slicer” from a stone. A disembodied, stately voice proclaims Bugs the “rightful king”. Daffy quickly abdicates and relinquishes the crown to Bugs, the new ruler in “King Arth-Hare’s Court” (nameplate). “The pun is mightier,” Bugs quips, “than the sword.” With Daffy unseated, Bugs ruling the realm, and all Camelot’s subjects pledging their allegiance to the new king, Jones slyly rebukes Filmation for its dreadful Daffy Duck and Porky Pig Meet the Groovie Goolies. Jones’s long history with the Warner Brothers menagerie had taught him what fans also knew: only Bugs could ever be king. “It is sort of ridiculous for King Arthur to be a duck,” Daffy concedes as A Connecticut Rabbit in King Arthur’s Court comes to a close. After the relatively dry spell of the 1960s and early 1970s, creative Arthurianimation was on the rise again.”[21] Doctor Grob of Doctor Grob’s Animation Review gave the special 1 out of 5 stars, saying, “Although Jones’ mastery shines through at times, Bugs Bunny in King Arthur’s Court is a sad caricature of the old cartoons. Just nothing seems right. The designs are weak, especially that of Yosemite Sam (not a Jones character), who is too small compared to the others. Moreover, the timing is remarkably slow, and there’s way too much dialogue, slowing down the animation. The gags are further hampered by Dean Elliott’s terrible, partly electronic music. Even Mel Blanc’s voices are poor: his imitation of Arthur Q. Bryan’s voice of Elmer Fudd is nothing like the real thing, and Porky Pig simply stutters too much. The special’s trite story is expanded over 24 minutes, while, considering its flaws, it would already have been difficult to remain interesting within seven minutes. The result is a 24 minute long bore. The 1970s were the middle ages of animation, indeed…”[70] In 2018, Trevor Thompson uploaded his review of the special. In it, he calls the special “a too late attempt to bring quality animation back to cartoons”, criticizes the Looney Tunes characters appearing together in the story, calls Bugs’ “Barbara Allen” song “the mantra of the date r****t”, “a song sung to make the audience go, ‘Yep, these are Arthurian days, yep, they’re sure in England!'” and “a ballad that, like every other ballad in the world, is boring after the first verse, thus making it perfect for a crummy half-hour special for CBS”, points out some “blatant, negative influence-giving Filmationisms” in the special, such as “terrible, unfunny, literal-minded, self-embarrassing dialogue” (Bugs and Elmer’s dialogue when the former captures the latter, the “drawn and quartered” joke, Daffy considering the idea of King Arthur being a duck ridiculous, and Bugs calling his title as King Arth-Hare a “pun” that “is mightier than the sword”) due to the absence of Chuck Jones’ colleage Michael Maltese, King Arthur and Merlin as villains due to being played by Daffy and Sam, and “long establishing shots to eat up dialogue and cut corners” (Elmer telling everyone about his dragon-hunting skills and capture of Bugs, the signs leading to the ACME Armour Factory, Bugs and Porkè’s tour in the Factory, and Porkè reading the jousting duel from a paper; as a joke, Trevor announces, “Watch Bugs Bunny in King Arthur’s Court, and see Chuck Jones bring back full animation. Dialogue and still pictures. That’s what it’s all about, kids!”, followed by Bugs saying, “Fibber.”), and gives a loud, frightfully angry analysis of the scene where Bugs is about to be burned at the stake: “Bugs is burned at the stake, but because the stake is a painted background, we only need to animate his head!” He also reveals himself to be a fan of John Kricfalusi who still refuses to believe that he is a p*******e when discussing and comparing the Looney Tunes shorts’ negative continuity to the episodic continuity of shows like Ren and Stimpy, reacts to Filmation’s “dry” humor with a long, disturbing “HA!”, calls the writers at Filmation “hack writers”, does not understand Bugs’ mention of Joan of Arc and angrily says, “Chuck is friends with dumb old Ray Bradbury. He makes it clear here by saying in the credits, ‘Ray Bradbury’s name courtesy of: Ray Bradbury’! Alright, Chuck! You know Ray Bradbury! We get it!” Near the end of the review, he states, “In fact, my theory about Filmation’s influence on this project might be accurate, as there were more than a few people who worked there, that also worked on this special. One person who worked at Filmation and this special is Woody Yocum, credited here as an animator’s assistant. Yocum has said that Chuck had been a great director on the special, when he was by then working at Filmation, where he eventually rose from assistant to animator, then became a director himself. Another artist who worked at Filmation is the late Marlene Robinson, credited as head of assistant animation on this special. Other people who worked at Filmation and on this special include editor Sam Horta, animator Joe Roman and production assistant Marjorie Roach. None of the artists that worked there or on this were bad at drawing, so it’s difficult to surmise how such peculiar shots made it into this thing. In hindsight, it’s easy to say that it’s the earliest evidence that Chuck was slipping. Ben Washam, one of Chuck’s animators from way back in the Warner Brothers days, and credited here as a master animator, has said that Chuck, in the late 1970s, began experimenting, allowing his younger animators to get away with stuff that he would never have let his original guys do. One such thing is the breaking of one of Chuck’s cardinal rules of his classic period: smoke or dust never trails. It dissipates in place after a character, usually the Road Runner, zips out of a shot. By 1980, Chuck was letting smoke effects trail all over the place. Washam called Chuck on it and Chuck just shrugged it off, saying it was an experiment. Washam held a dim view of this ‘experiment’. The trailing smoke effects never looked as good as the slowly dissipated ones.” He also incorrectly says that says that there is no online source for Jones’ claims of Bob Clampett trying to take sole credit for creating Bugs, and that Mel Blanc first voiced Elmer in a 1976 Hustler Magazine record named The Gay Ballad of Saturday Morning, which his puppet mascot Manx claims was a joke by Hustler.[71] YouTuber Abdullahi Bouraleh commented, “Not to insult Mel Blanc, but I personally think his voice acting in the 1970s and 1980s, especially in this special, was horrendous. The animation and character designs aren’t much better either. I’ve never seen a Chuck Jones cartoon with animation this bad.”[72] Filmation was never a negative influence on the special. Though the dialogue and gags for the special (such as Bugs and Elmer’s dialogue at the beginning, the “drawn and quartered” joke, Daffy considering the idea of King Arthur being a duck ridiculous, and Bugs’ “pun is mightier than the sword” line) might be “terrible, unfunny, literal-minded and self-embarrassing” at times due to Maltese’s absence, the script was written by Jones, and never by any of the writers who worked at Filmation. Jones never worked at Filmation, and had a dislike of limited animation (mentioned here by Scooter George and here by Dave Lee Down Under). Because of this, I think that it is much more likely that he wrote King Arthur and Merlin being played by Daffy and Sam, King Arthur’s initial disinterest near the beginning, Bugs becoming the new king, Daffy considering the idea of King Arthur being a duck ridiculous, and Bugs’ “pun is mightier than the sword” line to take a jab at Filmation and, in Salda’s words, “slyly rebuke them for its dreadful Daffy Duck and Porky Pig Meet the Groovie Goolies“. “Barbara Allen” was never a “mantra of the date r****t” or a “boring ballad that will make the audience agree that the Looney Tunes are in Arthurian times and England”, and Bugs only sings one verse from the song. The term “England” as a specific political and geographical entity did not exist during the time of King Arthur, as he is a legendary figure from the early medieval period. The name “England” comes from the Old English name “Englaland,” which means “land of the Angles”. Only Merlin is a villain, as he was against Bugs and tried to turn King Arthur against him. Bugs and Merlin’s “Shut up shuttin’ up!” dialogue originates from The Fair-Haired Hare, which was directed by Friz Freleng and written by Warren Foster. Bugs’ head and part of his body were actually the only animated parts of him in the stake-burning scene, storyboarded by Jones and animated by Ben Washam, with the background painted by Celine Miles; like Jones, both Washam and Miles never worked at Filmation. Joan of Arc is a patron saint of France, honored as a defender of the French nation for her role in the siege of Orléans and her insistence on the coronation of Charles VII of France during the Hundred Years’ War. She was put on trial by Pierre Cauchon on accusations of heresy, which included blaspheming by wearing men’s clothes, acting upon demonic visions, and refusing to submit her words and deeds to the judgment of the church. She was declared guilty and burned at the stake on 30 May 1431. Virgil Ross began working at Warner Brothers in 1935 before he started working for Filmation in 1967. Bugs Bunny in King Arthur’s Court was Woody Yocum’s first time animating, before he started working on Tarzan and the Super 7 at Filmation. Marlene Robinson May began working on The New Adventures of Mighty Mouse and Heckle and Jeckle at Filmation a year after working with Jones on the special. Joe Roman worked for Jones on A Very Merry CricketRikki-Tikki-TaviA Chosen CricketThe White Seal and Mowgli’s Brothers before doing animation for the special. His only work for Filmation during the special’s production at the time was on The New Archie and Sabrina HourThe Fat Albert Halloween Special and Space Sentinels. Considering that Ross began working at Warner Brothers before working for Filmation, none of the artists on the special were bad at drawing and some of them would go on to work at Filmation afterward, Roman had begun working at Filmation while working for Jones around that time, and Marjorie Roach was a production checker on Filmation’s Journey Back to OzTreasure Island and Oliver Twist, they were definitely not responsible for the “still pictures/peculiar shots” and were never bad influences on the special or indications that Jones was “slipping”. Jones used Horta-Mahana Corporation (Filmation’s post-production company) for the sound effects in his specials at the time, and since he wrote Bugs Bunny in King Arthur’s Court‘s script and storyboarded it, and Sam Horta was only credited as an editor (film editor/camera operator) in Jones’ specials (including Bugs Bunny in King Arthur’s Court) and never in Filmation’s shows (other people did the editing), it is very likely that they (Jones and Horta) were responsible for the “still pictures”. This effect is called the Ken Burns effect, a type of panning and zooming effect used in film and video production from non-consecutive still images by other people and companies, not just Filmation. The “still pictures” are likely another jab at Filmation for their frequent use of the effect in Jones’ case. While Trevor’s “dialogue and still pictures” announcement was meant to be a satirical joke, it is unintentionally (and rightfully so) disproven by Bugs’ “Fibber,” immediately after, almost as if the rabbit knows that Trevor is wrong. Not surprising considering that although the special uses a lot of shortcuts like the “still pictures” and Bugs’ head in the stake-burning scene, it does have some scenes with fluid animation, even if it looks rough and there is, in Doctor Grob’s words, “too much dialogue that slows down the animation”. A lot of the criticisms of Bob Clampett “taking credit for almost everything” stem from the documentary Bugs Bunny: Superstar. Blanc actually first voiced Elmer in Good Night Elmer in 1940, and would continue to fill in during Arthur Q. Bryan’s lifetime, before taking over in the 1960s and 1970s after his death in 1959. The Gay Ballad of Saturday Morning is actually an unnecessary censored edit of The New Adventures of Bugs Bunny‘s Getting the Bugs Out from 1973, made by Trevor and presented in-universe as a joke by Hustler, when in reality it was by him. Trevor does correctly say that the special spawned a famous Internet meme with Bugs as the new king, though. On February 22, 2024, YouTuber Mister Fox Enterprises uploaded a YouTube Poop of Daffy Duck and Porky Pig Meet the Groovie Goolies, named YouTube Poop: Bugs Bunny Meets The Groovie Goolies and influenced by wileyk209zback/Zak Wolf, with the addition of Bugs (making the video the second version of the film to include the rabbit after my 2019 edit). The YouTube Poop focuses on him, Daffy and the other Looney Tunes making a film about King Arthur, only that this time they are producing Bugs Bunny in King Arthur’s Court at Warner Brothers instead of King Arthur at Daffy Duck Studios. When the Phantom of the Flickers threatens to destroy all of the Looney Tunes master tapes (including their King Arthur film), the Groovie Goolies go to Hollywood and step in to save the day.[73]

Back in Style was aired in September 1997. Image © Warner Bros. Entertainment Inc.
Calhoun Capybara finds the Warners in his lunch box. Image © Warner Bros. Entertainment Inc.

On September 8, 1997, the first episode of Animaniacs‘ fifth season premiered, Message in a Bottle/Back in Style/Bones in the Body.[74][75] Back in Style begins in a documentary-style sequence taking place in 1962, where Warner Brothers closes its animation department and gives their Looney Tunes stars and animators their walking papers. With no more cartoons to make, Yakko Warner, Wakko Warner and Dot Warner are permanently sealed in the Water Tower. Thaddeus Plotz bets the studio’s future on a high-budget, live-action film named Young Blood Squawk, starring Tab Boo (Chicken Boo). The film receives negative reviews because of the actor, causing a riot at the theater, and it turns out to be a box office bomb, leaving Warner Brothers’ profits dangerously low and in the need of quick cash. To keep the studio afloat, Plotz loans the Warners out to Phil and Schmoe, a pair of producers working in the field of limited television animation. At their studio, the Warners first star in Hoo Hoo Hooey, where Calhourn Capybara is on a search to steal school lunch boxes, but instead is pestered by them; they steal his opportunities to eat food and eventually march him off a cliff and into a geyser, causing his head to smell like cooked cauliflower, and they burn the script. Next, the trio star in Uhuru, Where Are You?, where they ride the show’s canine star like a horse and play a “cheesy fake rock song”, injuring the cast, with Uhuru ending up in the vet for 16 weeks. They also cause trouble on Phil and Schmoe’s other shows, resulting in dropping ratings: Riddsville, Penelope Pit-a-Pat Stop, Chun-King Fooey, Scare Bare Crunch and Spunky Phantom. After that, Phil and Schmoe return the Warners to the lot due to the chaos they caused, who are off-model for months due to their time at the producers’ studio.

The Warners sit in boredom with Obese Orson and his unmoving gang (and Todd A-O) in their clubhouse. Image © Warner Bros. Entertainment Inc.

Plotz loses a costly gamble on another film starring Chicken Boo. Desperate for cash, Plotz has the Warners guest star on an episode of Thunderdogg, which has been sinking in ratings. They change up the show by stealing Thunderdogg’s magic feather and laminating it using the Gammalaminator, leaving him crushed by a heavy weight with a flattened lower body and legs after the show, while Sweet Polly Dognose is dropped into a tank of seawater and fed to a hungry seal by Simon Sam Simeon. After that, the Warners are loaned out to Phlegmation. Plegmation supervisor Lem Botchitt explains that they never did cartoons like the Warners usually did, and that the Warners fouled up that studio’s stock animation system something awful. The Warners find themselves in a “vast video wasteland” in an episode of Obese Orson, where they meet a morbidly obese boy named Orson, who says that he is going to chant a message to them. They prevent him from doing so, with Dot saying that they have suffered enough on Saturday mornings, and Wakko saying that they want to have fun. Orson takes them to a clubhouse, where he organizes a meeting with his friends: Gerald, Hooknose Harold (who chokes on his nose), Muttermouth and Todd A-O (who is in the show because of his funny name). Upon hearing that the Warners want to have fun, Muttermouth and Gerald reveal that they do not have fun. Instead, they prefer to preach pro-social values until they spew out of everyone’s ears and all over the ground. Orson bans the Warners from their territory, much to their delight. They bring in fun by rapidly kissing all the characters, who can’t move because of their limited animation. By this time, Warner Brothers eventually regains their profits, but Plotz neglects to inform the Warners about this, continuing to loan them out to other cartoons such as The Tro**kes. When the Warners learn of this, they return to the studio and beg Plotz to stop loaning them out. The CEO then explains that he intends to use the studio’s renewed profits to produce a follow-up film called Shamboo. Realizing that this is the same actor that starred in the box-office bomb Young Blood Squawk, the Warners destroy their loan-out contract and return to the Water Tower, kicking Shamboo out. They demand to not be called again until they can have their own network. As they play a game of cards, Yakko assures that they will be good for about 20 years.

Back in Style was written by Tom Minton and directed by Liz Holzman, the former of whom had worked as a storyboard artist at Filmation, Hanna-Barbera and Ruby-Spears. The main plot of this episode was loosely based off the time when Warner Brothers licensed several of their Looney Tunes stars (except Bugs Bunny, Speedy Gonzales and the Road Runner) to Filmation in 1972 for Daffy Duck and Porky Pig Meet the Groovie Goolies. Minton had also co-written the Mighty Mouse: The New Adventures episode Don’t Touch That Dial with Jim Reardon in 1988, which also involves a main character, Mighty Mouse, getting stuck in different television shows with limited animation.[76][77][74][75][78] Warner Brothers actually closed their animation department in 1963, but continued to release their last shorts until 1964. Chuck Jones was fired for working on Gay Puree at UPA before Warner Brothers’ animation department was closed in real life, and he spread a slightly inaccurate rumor that the animation department was closed in 1962 instead of 1963.[79][80] When Bugs Bunny and Daffy Daffy leave the studio, Bugs says that there is a flavored drink commercial waiting for them, to which Daffy says, “Wait up, Texth!” The Looney Tunes characters did, in fact, star in commercials for flavored drinks like Kool-Aid and Tang after the Warner Brothers animation department closed, with Tex Avery returning briefly to direct them. Friz Freleng erases Bugs’ head on a drawing and replaces it with that of a panther. Speaking in a voice exactly like Yosemite Sam, he tells Chuck Jones that he has an idea and Jones does not, then rushes off to turn the drawing into a cartoon of his own, titled The Gray Panther, leaving a frustrated Jones in the dust. Sam walks out, happy to point out that Freleng sounds like him. Freleng drawing the Gray Panther is a reference to him co-creating the Pink Panther character alongside Hawley Pratt, initially for the opening credits of the 1963 Blake Edwards film of the same name, but the Panther would then star in a series of short films produced at DePatie-Freleng Enterprises, which Freleng co-founded with David H. DePatie. As mentioned some minutes ago, Jones was fired before Warner Brothers’ animation department closed in real life. Freleng’s Sam-like voice and the latter pointing it out is a reference to many people who worked with Freleng finding him to be rather similar to Sam. Treg Green’s name is a reference to Treg Brown, the sound editor for Looney Tunes and Merrie Melodies. This episode features parodies of Hanna-Barbera (Phil and Schmoe), Yogi Bear (Calhoun Capybara), Scooby-Doo, Where Are You! (Uhuru, Where Are You?), Underdog (Thunderdogg), Gamma Productions (the Gammalaminator), Filmation (Phlegmation), Lou Scheimer (Lem Botchitt), Fat Albert and the Cosby Kids (Obese Orson), Mike Todd of post-production company Todd-AO (Todd A-O), The Beatles television show (The Tro**kes), “Day Tripper” (“Night Traveler”) and Beatles impersonators Bay City Rollers (the Tro**kes wearing kilts). In Calhoun Capybara and Uhuru, Where Are You?, Hanna-Barbera sound effects are used to a moderate extent, as Yogi Bear and Scooby-Doo! were originally created by the latter studio. Also by that time, Hanna-Barbera officially became part of Time Warner, as its parent company Turner Broadcasting had merged with the latter nearly a year ago in 1996, in turn leading to its various properties becoming part of Warner Brothers in 2001. Additionally, Warner Brothers would assume production of new Scooby-Doo! material in 1999, beginning with Scooby-Doo on Zombie Island. On the Variety newspaper saying, “Plotz’ Profits Thru Roof!” shown at the end of the Obese Orson scene, Microsoft Interactive is mentioned in one of the articles. Voices were provided by Rob Paulsen (Yakko Warner, Bristly (Shaggy Rogers) and Hooknose Harold (Old Weird Harold)), Jess Harnell (Wakko Warner, Lew-Lew (Boo-Boo Bear), Ed Meisker the Third, Muttermouth (Mushmouth) and Tro**kes), Tress MacNeille (Dot Warner and Blanche Sewer), Frank Welker (Thaddeus Plotz, Chicken Boo, Ralph T. Guard, Narrator, Uhuru (Welker’s Scooby-Doo impression), Ted (Welker’s Fred Jones voice) and Lem Botchitt (Welker’s impression of Lou Scheimer)), Jim Cummings (Yosemite Sam, Malice Ovey, Calhoun Capybara, Simon San Simeon (Simon Bar Sinister) and Obese Orson), Greg Burson (Daffy Duck, Bugs Bunny and Friz Freleng), Jeff Bennett (Chuck Jones, Treg Green, ThunderdoggGerald (Bill Cosby (character)) and Todd A-O) and Gail Matthius (Phoebe (Daphne Blake and Velma Dinkley) and Sweet Polly Dognose (Sweet Polly Purebread)). The episode was animated by Animation KOrea Movie Productions. It was originally supposed to air during Season 4, but it kept going through retakes because, ironically, AKOM kept making the animation too good when most of the parodies called for deliberately limited animation. This was also the last episode that AKOM animated for Animaniacs; Warner Brothers also never used them again for any series after this.[74][75][81][82][83][77]

Eric B stated, “All the spoofs were very good. They did good remakes of Ray Ellis’ Fat Albert score and Hoyt Curtin’s early 1960s score for the Yogi spoof and his The New Scooby-Doo Movies score for the Scooby spoof. DePatie-Freleng Enterprises was in there too, briefly, when the caricature of Freleng changes Bugs Bunny into the “Grey Panther”. This truly was the “Silver Age” of Warner Brothers cartoons; exactly what made the Golden Age so great! Too bad it was so quickly yanked away from the home of the golden age cartoons. And with the current policy of Warner Brothers making a not-so-integrated Turner company pay to air Warner Brothers properties, it probably won’t make any sense to try to get the rights to it back. I think that the racial swap in Obese Orson was just to support the spoof, and not for any sensibility or anything. If they made Orson and the others black, it would be too close to Fat Albert and take away from the humor of it. (And then the other characters; two of which are very close to original Cosby Kids, they just made racially neutral with green or purple skin). Also, I too didn’t understand the gag with the guy with the “funny name”. I at first thought that was the other guy in control of everything (Plotz) since he was short and had on the same blue suit, but the voice was completely different (Plotz was Frank Welker). So I looked up “Todd A-O” and it’s actually the name of a post-production company founded in 1953, providing sound-related services to the motion picture and television industries, and also the name of the widescreen, 70 millimeter film format that the company was developed to promote and distribute. However, I still don’t quite get the joke, and why this guy named after this was suddenly stuck in the story there in the clubhouse. Was it a service that Filmation used often? I don’t remember seeing the name in any credits. Or was he really an Animaniacs supporting character? That’s what I was looking to see when I looked it up.”[81] Lou Scheimer himself mentioned the episode in his book Creating the Filmation Generation, and he seemed to have “had the power” (He-Man reference) to accept and handle the episode’s jab at Filmation and Minton’s criticism.[84][40] Tumblr user legion1979 of Hello, Nice Warners! said, “Back in Style is generally considered one of the highlights from the later period of the series. It’s easy to see why, since it gleefully stomps all over the limited animation style that became prevalent in the 1960s and 1970s. The cartoon is stuffed full of references animation aficionados would recognize, from the closure of Termite Terrace (Bugs and Daffy head off to star in a flavored beverage commercial) to parodies of shows like Underdog and Fat Albert and the Cosby Kids. Much like The Warners’ 65th Anniversary Special, the cartoon is treated like a documentary. We get several interviews with people who worked behind the scenes at the studios the Warners were loaned out to, many of them well past the point of senility. One animator at a nursing home proceeds to draw all over the walls with his feet, while another ends his interview by asking who the current president is. The clips are remarkably true to the shows that they are riffing on, and it’s been said that even AKOM (of all studios) had trouble to keeping the animation limited enough to mimic what Hanna-Barbera and Filmation used to do. The Calhoun Capybara cartoon has the appropriate simplistic backgrounds (which Wakko eats) and nonstop stock library music, while the Thunderdogg clip is particularly choppy and nonsensical. But the best is easily the Obese Orson sequence, which is a scathing commentary on just how terrible Filmation was as an animation studio. The entire segment is nothing but Orson and a group of Cosby Kid parodies sitting around a clubhouse talking, without moving anything but their eyes and mouths. None of the characters can do anything to stop the annoying Warners, since they have used up all the new animation (all three shots of it) just to get Orson to the clubhouse in the first place. A running gag involves someone named Hooked-Nose Harold, who is constantly choking on his own nose in a tight close-up. It is all unbelievably random and cheap, but that’s true of just about everything Filmation did. Writer Tom Minton had worked as a storyboard artist at Filmation (not to mention Hanna-Barbera and Ruby Spears) in the 1970s and 1980s, so all of this material must not only have been easy for him to write, but cathartic as well. But unfortunately, there is one element that, at least to me, does not work all that well. While the joke is that the Warners do not belong in any of these low-budget cartoons, they appear incredibly bored and lifeless throughout the whole thing. Very little of what they do is actually funny; Wakko eats some background overlays, they steal Thunderdogg’s magic feather and laminate it (why?) and bring Todd A-O into Orson’s clubhouse because he has a funny name. While the writing for the Warners definitely seems weak, what really hurts them is the animation. AKOM does a great job on the parodies, but their Warners are as bland as they usually are, when they really should be full of life and energy in order to contrast against the limited animation of the other characters. Instead, they tend to come off as flat as everything else that they are interacting with. Even a lot of their dialogue seems phoned in. Just imagine what this cartoon would have looked like if Wang had animated it, treating the parodies the same way that they are handled here, but working with the Warners in their usual snappy, fuller style. Fortunately, this cartoon is also the very last one animated by AKOM, and even with its faults, it’s still miles ahead of their previous batch of awful Warners cartoons. Despite how the Warners look, the studio really went the extra mile to make the limited animation parodies as authentic as possible. It’s nice that the studio was able to go out on a decent cartoon like this, as a good chunk of their work on this show usually ranged from average to terrible.”[74] DeviantArt user SofiaBlythe2014 stated, “If there’s one thing that can be said about television, corporate meddling can be problematic sometimes. I mean, you poor in all that hard work and sweat into the show only to be given the boot, or told to extend your show, because some people are too greedy. That’s not right. But we’re not alone in that. The Warner siblings feel the same. In this episode, the Warner siblings get temporarily sent to different television shows when the studio is closed down. We have a lot of funny, over the top moments from Yakko, Wakko and Dot. This cartoon features parodies of Yogi Bear, Scooby-Doo!, Underdog, Fat Albert and the Cosby Kids and The Beatles television show, which are all awesome. It was cool to see the Warners play off the other characters. You definitely feel bad for them, and want to see them succeed. That ending was top notch. It’s a good episode.”[85] LuciferTheShort gave the episode a negative review, calling it “the absolute worst short from Animaniacs“. He said, “I understand that the Warners being annoying tricksters who are not above inflicting cartoonish injuries on other people is pretty much the point of their cartoons, but it only works if the people they annoy or harm did something to justify their actions. And the only conceivable offense that the unflattering parodies of Yogi Bear, Scooby-Doo!, Fat Albert and the Cosby Kids and Underdog could have possibly committed would be the simple fact that they are cartoons that were not made by Warner Brothers, and I consider it very petty to make digs at the competition (I know that the rights to Yogi Bear and Scooby-Doo! both belong to Warner Brothers now, but Hanna-Barbera was still a separate entity from Warner Brothers at the time). The absolute worst moment of the episode for me, however, was in the Underdog spoof, especially since I saw some Underdog cartoons when I was a child. Thunderdogg sees the equivalent of Sweet Polly Purebred about to be dunked into a tub by a parody of Simon Bar Sinister, but the Warners interfere and take away his magic feather before he can use it to regain his strength, resulting in the Polly ersatz being eaten alive by some manatee-like creature and Thunderdogg being squashed flat by the weight he was carrying. Now, one might at first assume that this was only how it happened in the filming of the episode and that Thunderdogg and Sweet Polly Dognose were none the worse for wear after their encounter with the Warners (after all, being crushed by weights and eaten alive were both things that already happened regularly on the show before), but in the present day Thunderdogg is shown to have never recovered from the injury when he opens his bathrobe to reveal his lower body still squashed and perched upon a stool. This gives the horrific implication that in bungling Thunderdogg’s rescue attempt, the Warners did not just cripple the canine hero for life, but also indirectly killed his significant other. I’d be a lot happier if cartoon parodies were not always slipshod potshots.” Anthone795 commented, “After seeing the Back in Style cartoon, I quite agree. I mean, look how sad all the characters from Looney Tunes (Porky, Daffy and Bugs) are when have lost their jobs after Warner Brothers had closed down their cartoon studio for good. That episode was the worst I’ve ever seen in my entire life. It made me think about my mom’s restaurant, the Safari Dining Room in Atlantic City, which closed its doors forever on October 27, 2012.”[86] wileyk209zback/Zak Wolf gave the episode a positive review, saying, “Really funny stuff, I will say. For the most part, the Warners are quite bored being in these television cartoons, so they don’t get to do much of their usual schtick, but what makes it funny is how the cheesy animation and writing are parodied. The overseas animation was done by AKOM, whom did a pretty good job for the most part at mimicking each cartoon’s style. Though I think it may have been better if they got Wang Film Productions to animate it. Seeing as Wang originally started out in the late 1970s as a satellite animation house for Hanna-Barbera (very much like the ones they had in Australia and the Philippines), I that bet Wang could have nailed Hanna-Barbera’s limited animation style very easily. Though ironically by the 1990s, Hanna-Barbera’s animation was often getting less and less limited and cheesy (with a few exceptions, like Scooby-Doo! in Arabian Nights and its wonky animation), as they were getting bigger budgets to work with, and had to step up its game due to their competiton improving in animation quality as well (it was Disney’s Gummi Bears and DuckTales that helped make way for high-quality television animation). Now I will point out that Warner Brothers Animation did briefly reopen in 1967, but their cartoons focused much less on their popular stars and more on new characters like Cool Cat, and also looked more like Filmation or Hanna-Barbera cartoons than classic Warner Brothers animation (kind of ironic here, huh?). As for loaning out the Warner siblings, this obviously appears to be inspired by the time when Warner Brothers “loaned out” their Looney Tunes stars (sans Bugs Bunny) to Filmation for Daffy Duck and Porky Pig Meet the Groovie Goolies in 1972. The Tunes had to be adapted to limited animation (Daffy already had experience in the 1967-1968 Speedy Gonzales cartoons Warner Brothers Animation produced at that time), and for the most part it was a mess, but I find it to be a “so bad it’s good” kind of deal. Maybe that was why this Animaniacs episode really bashed Filmation here? Whatever; it was still really funny!”[75] JCFanfictions gave the episode a negative review, saying, “Animaniacs is a good show, but there are shorts that I hate, like this one, which is part of the first episode of the final season. Done in the form of a documentary, the short tells of a time when Warner Brothers closed its animation studio. As the beloved characters are fired, Mister Plotz decides to release a film called Young Blood Squawk starring Chicken Boo, but when it bombs (resulting in a riot), and the studio is in financial crisis, Plotz starts lending the Warners (who were locked in the Water Tower ever since the studio closed) to other companies, and this is where it gets bad, as the short basically shows the trio casuing chaos on the sets of cartoons that are blatant parodies of other cartoons (and this was before the Warner Brothers-Hanna-Barbera merger). The parody characters get hurt by their antics, with Thunderdogg being permanently disfigured and Sweet Polly Dognose being eaten alive, which is very out of character for the Warners, since their chaos is not supposed to be mean-spirited. And all the while, Plotz makes money off their chaos, with no consequence to the damage that they did (possibly because of a clause in the contract). The bashing of other cartoons is uncalled for. Also, Thunderdogg’s voice sounds too close to Gogo Dodo, which makes his line annoying for my ears to tolerate.”[86][87] Michaelsar commented, “While I do not hate this short, I agree that the ‘Warners keep the Underdog parody from saving the day’ scene is pretty mean-spirited.”[88] Mike Clemente of MC ‘Toon Reviews gave the episode an A-, saying, “In addition to poking fun at how limited and low-budget early 1960s and 1970s animated shows were, this cartoon is also an inventive way of building the Warners’ background. It is all an interesting way of incorporating real life animation history, but part of it also takes out a lot of the animated fun that defines this series. Regarding the Warners’ role, I feel mixed. First, there are a few contradictions of established facts about them. It has been constantly said that their cartoon careers ended long before this period with them sealed in the Water Tower in the 1930s. Also, despite taking being locked in the Tower well and enjoying the few times they were let out for fumigation, here they act tortured through the loaning process. In addition, it was shown not long ago that they were loaned out before to star with a parody of Fleischer cartoons and they took that reasonably well too. At the same time, they do succeed in pulling off hilarious riffs on how cheap cartoon production values were in this period, showing that they still have comedic strengths. They first go after easy 1960s animation targets in spoofs on Hanna-Barbara shows. In a Yogi Bear parody, Calhoun Capybara, they mock the simplistic dialogue and flat background overlays as they go after Calhoun for trying to poach picnic baskets lunchboxes. In a Scooby-Doo! parody, Uruhu, Where Are You?, they ignore the boring talk of a mystery at hand to ride the dog. Going beyond Hanna-Barbara, the Warners are loaned out to other cheap cartoons. An Underdog parody is stripped of his McGuffin which gets him crushed and his bland girlfriend eaten. A Fat Albert parody is mocked for characters saying that they are going to have fun, but they just sit around and talk about boring stuff. These are all clever honest jabs at corny and cheap styles, but there are a few things holding it back. In addition to the Warners looking truly pained by the loan-outs, there are realistic repercussions to their antics. There is a mention of Uruhu being sent to the vet because of them, and the Underdog parody getting seriously injured after they let him get crushed. If they are cartoon stars, shouldn’t they easily be able to shake off any pain and not be dismembered for life like this? Things like this make the cheapness gags harder to enjoy than they need to be. For that it is practically refreshing when the Warners hear about Warner Brothers’ profits being through the roof and stop the process completely. All they have to do is tear up the contract and kick Chicken Boo out of their tower, and soon they will have their own network, the Warner Brothers channel as we know it. If you can’t get into cheap 1960s shows for their half-hearted scripts and lame production values, this is a solid watch. However, for how real it frequently makes the physical and emotional pain of others, its way of doing so is fine, but not the best way it could be pulled off.”[89] Kevin Johnson of The A.V. Club stated, “Back in Style sees the Warner siblings loaned out to a variety of animation studios, letting the writers poke fun at the limited animated television programs from the 1950s through the 1970s. The reach of the shows parodied is impressive. Sure, they do the obvious ones like Yogi Bear and Scooby-Doo!, but they also get at Underdog, The Pink Panther, and Fat Albert and the Cosby Kids, while also showing caricatures of creators like Friz Freleng and Chuck Jones. The broad jokes toward that era of animation were nothing new in 1997, but the visuals and funky narratives were effective, and even the Warners themselves are unable throw off these classic animated worlds. The bit still dips into lazy humor at times (the Fat Albert kids talk very explicitly about how limited they are in animation), but overall, it stays on the right side of mean. The loan-out documentary format adds some historical winking cleverness as well. Even at this point, when the show had a target in its sights that it really grasped, it went all out.”[90] TetsuKnife reviewed the episode, saying, “I honestly hated this segment in Animaniacs. Yeah, it’s technically funny, but given how all the Amblin amimated shows from the 1990s used OUTSOURCED animation on Spielberg’s company’s dime, where the heck do they get off making fun of television-budgeted cartoons from yesteryears? This entire episode, whether it’s making fun of Yogi Bear, Underdog or Fat Albert, just came off as a bunch of rich kids making fun of destitute children for not having wealthy parents like they did, while flaunting their animation quality. It all just seems hateful, and for what? It’s like the Saturday Night Live parody episode of Tiny Toon Adventures where they have Tress MacNeille voice a caricature of Bart Simpson, imitating his voice actress Nancy Cartwright, and the entire episode is just the toons beating him up, and THAT’S the joke. (And to be clear I’m not saying you CAN’T make fun of these shows, just don’t aim below the belt, jeez.)”[82] Dinobolt1 commented, “To me it was not that they were making fun of themselves but more of a series of bitter jabs at Hanna-Barbera, Filmation and Total Television. I thought that this sounded like a great episode, but when I watched it, for the most part I found the parodies to be too mean for me to enjoy. I did like the animation styles, but this is not what I thought it would be. I was expecting that we would just cut between the Warner siblings’ exploits in various other cartoons going along with the script but making jokes about the animation and the writing, not tormenting the characters for no good reason from the audience’s perspective. The Warner siblings are supposed to only be annoying characters who deserve it, like Dracula or the devil. The episodes with Mister Director worked for me as a kid even before I knew who Jerry Lewis was, because he sounded so pretentious that it was hilarious to see him get smacked around. Here Warner Brothers was like, “These shows are so lame, our characters are so much better!”, and just focused on the superficialities of them making these seem like cheap caricatures. The Underdog parody was the worst, because it made no sense why they took away his feather and Thunderdogg should NOT have been permanently crippled after that. He is a cartoon character, so shouldn’t he go back to normal eventually? Brain has been literally reduced to ashes, but he recovered instantly, so why the heck wouldn’t somebody merely squashed flat recover too? It is pretty bad when a cartoon is very selective about who cartoon logic applies to. Obese Orson was my favorite because it was exactly like what I thought the episode would be like, and the jokes were not that mean. But as a whole, this just came across as wasted potential. There were so many other ways they could have made it funny; I am especially disappointed that they did not even face a monster in the Scooby-Doo! parody. They could have annoyed the monster or commented that it’s obviously a guy in a costume. I like Scooby-Doo! but my favorite series are the later ones like The 13 Ghosts of Scooby-Doo (which Tom Ruegger worked on), Scooby-Doo! Mystery Incorporated and Be Cool, Scooby-Doo! These all bring something new to the table, and the episodes stand out more from another, especially 13 Ghosts, which is more than I can admittedly say for the original series. The Power Rangers parody Super Strong Warner Siblings was vastly superior to this episode because it does what the best parodies should do. It did not exaggerate the flaws of what it was making fun of, it merely held up a mirror to them.”[91] That Dude commented, “I do not really agree to that Animaniacs episode since they were bashing Hanna-Barbera and even Gamma Productions for no real reason other than to say, ‘Look, cheap cartoons, therefore, bad! Laughing out loud! Aren’t we relevant?’ I mean, if the whole episode was to trash on Filmation, then it is whatever since they are a nobody studio compared to Hanna-Barbera.”[92] While Back in Style has some funny moments, in terms of story I do not like the fact that the limited animation parodies are not particularly affectionate, instead feeling more like bitter jabs. The Warners are usually karmic tricksters, but in this episode, even though they are loaned out against their will to the other studios by Plotz and confront and beg him not to do it again at the end, they are mean-spirited and do nothing but insult, humiliate and injure the cartoons’ main characters unprovoked. The worst offender would be in the Underdog parody, Thunderdogg, where they prevent Thunderdogg from rescuing Sweet Polly Dognose and cause him to suffer an injury that leaves his lower body deformed for life. Filmation (Phlegmation) and Fat Albert and the Cosby Kids (Obese Orson) also seem to particularly get the worst of the parodying, due to Warner Brothers licensing the Looney Tunes to Filmation for Daffy Duck and Porky Pig Meet the Groovie Goolies, and the Lou Scheimer parody’s (Lem Botchitt) surname is clearly a harsh play on “botch it” as in “producing bad television animation”. As a result, Filmation would eventually be sometimes mimicked as “Phlegmation” by people like wileyk209zback/Zak Wolf. The Joseph Barbera parody’s name (Schmoe) is a pejorative term meaning “stupid” or “foolish”, which the real Barbara was not during his lifetime. It does not help that Don’t Touch That Dial, which was co-written by Minton, makes fun of The FlintstonesThe JetsonsScooby-Doo, Where Are You! and The Real Ghostbusters through widely inaccurate parodies (contrary to Trevor Thompson’s belief, Minton clearly did not mock Filmation in Don’t Touch That Dial, only Back in Style[93]). It also comes across as preachy because it ends with the message that Mighty Mouse: The New Adventures is awesome and all the other cartoons (and to a lesser extent, television in general) are unwatchable trash. Not all limited television animation is bad, and it has gotten better during the Renaissance age. To quote Crrlstaff of the Central Rappahannock Regional Library, “High-quality writing could make up for low-quality production. For example, The Adventures of Rocky and Bullwinkle and Friends was noted for clever humor and subversive writing that made it popular with teenagers as well as kids. Filmation’s Star Trek: The Animated Series employed many talented writers, including Larry Niven, to create its scripts. However, shows such as these tended to be the exception rather than the rule, as many television cartoons from the Dark Age tried to be as inoffensive and bland as possible to avoid angering parents’ groups.”[94] Ralph Bakshi rose to prominence during the 1970s and 1980s thanks to his breakout adult comedy hit Fritz the Cat, followed by The Lord of the Rings, Heavy Traffic, American Pop, Fire and Ice and Heavy Metal. All these films, along with Watership Down, proved that cartoons were and are not always for children. Fortunately, the Warners are shown to get along with the Beatles parodies, the Tro**kes, and do not insult, humiliate or injure them (interestingly, Wakko’s Scouse accent was inspired by The Beatles drummer Ringo Starr). There was a 1998 Cartoon Network where the Warners run through various programs, including the Scooby-Doo, Where Are You! episode Which Witch is Which?, where they disguise themselves as the Zombie and Witch and exclaim, “Hello, Daphne!” upon being unmasked by Velma Dinkley, much to Daphne Blake’s confusion.[95] The Animaniacs reboot episode Suffragette City contains cameo appearances of actual Hanna-Barbera characters like Yogi Bear, Boo-Boo Bear, Huckleberry Hound, Snagglepuss, Auggie Doggie, Doggie Daddy, Yakky Doodle, Ricochet Rabbit, Magilla Gorilla, Secret Squirrel, Fred Flintstone, Barney Rubble, Wilma Flintstone, Betty Rubble, Pebbles Flintstone, Bamm-Bamm Rubble, the Great Gazoo, George Jetson, Penelope Pitstop, Speed Buggy, Mark, Tinker and Debbie. Considering that the Warners do not injure Mystery Inc. when showing up in the Scooby-Doo! episode in the bumper, and Dot rallies the Looney Tunes and Hanna-Barbera characters to march for their cartoony rights to vote in the episode, she and her brothers seem to be nicer toward them than the parodies.[96]

Folkestone Living Advent Calendars 2022-2023

The Folkestone Living Advent Calendar’s logo. Image © JimJam Arts.

In November 2022, I did some animations for the Folkestone Living Advent Calendar. They include: a boy putting tinsel over Cornelia Parker’s Folkestone Mermaid’s neck like a scarf to invite her to the festive holiday fun and keep her from feeling left out; the Crowned Death skull’s crown changing into a Santa Claus hat with Christmas lights as children (named Jimmy, Joanne, Robert and Kimiko) run past him; Mark Dion’s Giant Seagull on Wheels parking near a street art seagull on a house to keep his company, before they watch a fireworks display and the children celebrate; and Jimmy giving Sophie Ryder’s Standing Lady-Hare and Dog a present, which brightens up their colours. The animations were made using Adobe After Effects, Photoshop and Character Animator (children walking and running).

Robert runs past the Folkestone Mermaid, who sits alone staring at the sea.
A boy gives the Folkestone Mermaid some tinsel to wear as a scarf, turning her frown upside down.
Jimmy runs past the rotating Crowned Death skull.
The Crowned Death skull’s crown changes into a Santa Claus hat with Christmas lights.
The Giant Seagull on Wheels parks near the surprised street art seagull as Joanne skips across the car park.
Jimmy, Joanne, Robert and Kimiko celebrate the fireworks display.
Jimmy, Joanne and Kimiko walk and run past an old brick building.
The Standing Lady-Hare and Dog gloomily hang their heads as they watch the children from the shadows.
Jimmy kindly gives the Standing Lady-Hare and Dog a present…
…brightening their spirits and colours!

In November 2023, I produced three animations for an exhibition/live performance for the Folkestone Living Advent Calendar, named The Trial of Jack Frost. I used ProCreate to make a mugshot turnaround of four characters (a grumpy alien picking his nose, a goofy mummy with vampire fangs, a Boris Johnson-caricatured Frankenstein’s monster and a robot rabbit), and did a stop motion laser cutout silhouette segment of Jack Frost stealing a stocking full of presents. The cutouts were drawn in ProCreate and edited in Adobe Illustrator. They were then exported separately as a layered rig with labeled layers from Photoshop to be used in a title sequence for the exhibition, made using After Effects. In it, Jack drops down from above, bouncing on the spot when he lands. He points at his name, ‘Jack Frost’, in the title, its cutout-style letters flying and rolling into place. Then his name moves down a little to make way for ‘The Trial of’, much to Jack’s displeasure. Lydia Hibbert gave instructions on how to animate Jack and the letters. First, I set the anchor point for each body part in After Effects using the “Pan Behind Tool”. Next, I made an image sequence for the head positions and Time Remapped them. After that, I arranged and imported all the assets (including the letters). We downloaded Duik and installed the plugin to After Effects, and learned how to create arms and set up the armature for both arms, set up and saved workspaces that best suited the task. Then, I used the “Shy” switches to clean up my timeline and keyframed my “C” layers. I animated the rigged two-dimensional puppet, added the animated letters and used the “Posterize Time” effect to give the effect of a stop motion sequence, before exporting the film and uploading it to Dropbox. The exhibition opened today at 5:30pm, and was open between 6pm-7pm.

Concept art/designs for my mugshot turnaround characters.
First mugshot turnaround frame.
Second mugshot turnaround frame.
Third mugshot turnaround frame.
Fourth mugshot turnaround frame.
Fifth mugshot turnaround frame.
Jack Frost steals a stocking full of Christmas presents and sneaks away.
Jack Frost grins and points at his name in the exhibition’s title card…
…only to become cross upon learning that the title says that he is on trial!

Haunted House Experience

The exhibition’s title card.

From September 2023 to October 2023, I was at the Young Animators Club doing projected animations for use in a walkthrough exhibition named Haunted House Experience. Using Adobe After Effects, Photoshop and ProCreate, I produced Grincha Lisa, in which Lisa del Giocondo (the Mona Lisa) does a Grinch smile for a few seconds after sporting her usual calm expression; a William Kentridge-style stop motion chalk animation of a shadowy, Tasmanian Devil-like monster, known as the Psyclone Ghoul, who grows and leaps out at the viewer before disappearing; a dancing stop motion Irish spider and a brown claymation spider, the confused ghost of Boris Johnson (a satirical symbolisation of the end of his position as Prime Minister of the United Kingdom), and spiders, skulls, ghosts (voiced by pitch-shifted archive recordings of Miranda Richardson as the mummy from the audiobook version of Horrid Henry and the Mummy’s Curse) and Johnson bursting through the doors, accompanied with smoke and lightning and followed by the claws of a growling werewolf. I also made a golden decorated picture frame using cardboard, spray paint, cutouts and small objects, and produced an advert for the exhibition in which someone approaches Block 67 as lightning flashes and thunderclaps are heard, and waits outside the doors before the werewolf’s claws appear.

Grincha Lisa. Image © Leonardo da Vinci. Edit © mysuperendeavour@WordPress.
In-progress Psyclone Ghoul drawing.
Behind-the-scenes work on the Psyclone Ghoul.
My Psyclone Ghoul emerges from behind the Grincha Lisa.
My dancing stop motion Irish spider puppet.
Concept art for my ghost, skull and spider decorations for my picture frame.
In-progress decorated picture frame.
Nearly completed decorated picture frame.
Finished decorated picture frame.
In-progress claymation spider.
Finished claymotion spider.
Boris Johnson rises from his grave outside Block 67, confused about his ghostly appearance, how he died and how he ended up here.
A person approaches Block 67 during a dark, stormy night…
…and is greeted by the hairy, razor-sharp claws of a werewolf!
Projection test with four spiders entering the haunted house.
Seven spiders, a chattering skull, two wailing ghosts and Boris Johnson make their smoky entrance in the haunted house…
…followed by the ferocious werewolf!

I attended the exhibition today between 2pm and 6pm. There I saw most of my animations, except my Psyclone Ghoul and claymation spider and Grincha Lisa, due to time and problems with setting up the laptops and projectors.

A white-outlined ghost with magic powers pokes his head round the door.
A green, hostile ghost appears, lunging towards the attendees.
A chilling message, ‘You will be terminated,’ flashes on the doors.
A hand washes the blood on the floor away with a hose.
A tall, swirling ghost floats around for the attendees.
The spiders and wailing ghosts emerge from the doors…
…followed by the chattering skull and Boris Johnson.
The werewolf snarls and shows his claws from behind the door.
A red-eyed mummy pokes his head round the door before vanishing.
A creepy, green owl with black, bleeding eyes gives a disturbing message on the television, “Hola, mi chicos. Beg for your life in Spanish.” Image © Harry Markwell.
Luigi appears in the darkness, holding his hands on his cheeks in horror. Luigi © Nintendo Company, Limited.
A fallen wardrobe distracts Luigi (with a blue-and-green color scheme), before a ghost laughs (like the Skull Kid) and captures him, dragging the screaming plumber away. Luigi © Nintendo Company, Limited.
Projected haunted painting animation of American Gothic in my decorated picture frame. Image © Grant Wood.
Projected haunted painting animation of Mary, Princess Royal and Princess of Orange (before).
Projected haunted painting animation of Mary, Princess Royal and Princess of Orange with a creepy smile (after).
Projected haunted painting animation of Juan de Pareja (before).
Projected haunted painting animation of Juan de Pareja with no face (after).
Pepper’s ghost projection of Boris Johnson.
The Mouth, as viewed from a peephole. Image © Oliver (different person).
A peephole jumpscare from a vampire rat.
Black and brown spiders scuttle across the floor.
More spiders emerge from the shadows to join in.
Three spiders dance around in a circle, while a red spider arrives on the scene.

The Wascawwy Wagnewian: An Analysis of What’s Opera, Doc?

Bugs Bunny gestures toward and talks to the audience about Elmer Fudd’s magic helmet. Image © Warner Bros. Entertainment Inc.

The Success of Bugs Bunny
Since his debut in A Wild Hare in 1940, Bugs Bunny has entertained audiences with his clever trickery and ability to take the moral high ground and stand up for himself against whoever messes with him; Daffy Duck, Elmer Fudd, Yosemite Sam, the Tasmanian Devil, et cetera. He has become less of a bully and more of a smart, confident hero with superhuman strength who outsmarts his enemies.

Poster for Jailhouse Rock. Image © Metro-Goldwyn-Mayer Studios, Inc.

Satire Season, Tragedy Season: The Historical Context of What’s Opera, Doc?
The United States of America and Britain were still recovering from the Second World War, the former country being full of political unrest. The Civil Rights Act of 1957 came into force that year. The most popular films of the 1950s that people saw were The Ten Commandments (an epic religious drama directed by Cecil B. DeMille and starring Charlton Heston), Around the World in Eighty Days (a light-hearted adventure film directed by Michael Anderson), 12 Angry Men, Jailhouse Rock (an underdog film based on the song of the same name by and starring Elvis Presley), The Bridge on the River Kwai and The Three Faces of Eve. These films are relevant and contextualize What’s Opera, Doc? as the audience would be going to see the cartoon’s screening before these feature films, in which we recognize a recurring theme of the underdog triumphing over the more controlling figures. This reflected the mindset of Americans at the time.

At Warner Brothers, Chuck Jones (who had been working at the studio since the 1930s) was directing a lot of cartoons around 1957, including Scrambled Aches, Ali Baba Bunny, Go Fly a Kit and Boyhood Daze, most of which involved underdog characters taking the mickey out the people supposedly in charge and making them look like fools. This is relevant today, because political figures, such as Donald Trump and Boris Johnson, are vulnerable to being satirized by comedians and artists.

Scene from Siegfried. Image © Seattle Opera.

Humor has been used in narrative-based, sequential cartoons since the invention of the printing press. Thanks to artistic processes such as engraving and carving, the printing process was exposed to the masses. For example, William Hogarth used engraving and printing in his work to tell stories and make fun of the upper class and politics. The Walt Disney Company’s Fantasia is a 1940 musical anthology film in which different animated segments are set to classical tunes, with the actions in sync to the music. In response to this, Warner Brothers decided to compete with them, producing and releasing shorts like Bunny of Seville and What’s Opera, Doc? to focus more on parody than pomp, with Jones as the director. During the six minutes of What’s Opera, Doc?, Jones also satirizes the contemporary style of ballet, Richard Wagner’s ponderous operatic style, and the standard Bugs-and-Elmer formula, which was clichéd at the time.

Michael Maltese wrote the cartoon’s story and the lyrics to Wagner’s music to create Bugs and Elmer’s song “Return My Love”, while Maurice Noble devised the stylized backgrounds. The voices were provided by Mel Blanc (Bugs Bunny, Elmer Fudd yelling, “SMOOOOOG!!!”) and Arthur Q. Bryan (Elmer Fudd).

Jones’ production staff spent six times the amount of labor working on the cartoon, with him telling them to cheat on their time cards in order to convince the higher-ups that they were making Road Runner cartoons.

What’s Opera, Doc? was released on July 6, 1957, and has been praised by many animation historians as one of Warner Brothers’ best animated short films and one of The 50 Greatest Cartoons of all time.

A Labor of Love
“This 1957 epic satirises the grand tradition of Viking opera and also manages to rib an entire century of ballet in the process.” – quote from Warner Brothers Animation Art by Beck, Jerry and Friedwald, Will.

“In 1943, while the classical music and animation communities were still buzzing about Walt Disney’s Fantasia, Warner Brothers decided to tilt that conversation in their favor; they began to release animated shorts parodying Fantasia‘s use of classical music.”[1]

Fantasia is serious, beautiful and artistic, in contrast to What’s Opera, Doc?, which is comedic, stylized and exaggerated.

Themes:
Music – Action synchronised to music.
Conflict – Elmer hunting Bugs.
Power – Elmer controlling the weather, Bugs’ power to stop Elmer in his tracks.
Control – Elmer controlling the weather.
Slapstick
Topical satire
Love – Elmer’s weakness to Bugs’ mock lust.
Color – Action (Elmer’s demigod powers) and emotion (example: Elmer’s rage when controlling the weather to kill Bugs and his grief when he thinks that he has done so).

A Romantic Tragicomedy:
The genres used in What’s Opera, Doc? are drama (Elmer’s demigod powers and Bugs’ “death”), comedy (Siegfried’s gigantic, strong silhouette being revealed to be that of the underwhelming Elmer, Bugs and Elmer’s rhymes and “spear and magic helmet” repetitions, Bugs’ reaction to Elmer singing, “Kiww da wabbit!” and his demigod power demonstration, Valkyrie disguise, and revelation at the end that he is playing dead, et cetera), romance (Elmer falling for Bugs’ Valkyrie disguise and dancing with him) and horror (Elmer’s “Siegfried” silhouette when controlling the weather and his furious wrath).

In the Eyes of the Hunter:
The cartoon uses an objective perspective since it shows the action happening onscreen and does not have a narrator or the characters telling the story. It also uses a subjective perspective for some scenes, such as Elmer (as Siegfried) and Bugs breaking the fourth wall (looking at the camera, Bugs’ “Magic helmet!” and “Well, what did you expect in an opera, a happy ending?”, Elmer’s “Dat was da wabbit!”), point-of-view shots of the Brünnhilde-disguised Bugs following a zooming medium shot of Elmer feeling dumbfounded upon seeing him, a zooming shot of Bugs singing during their duet, and some zooming medium shots of Elmer during his wrath. The backgrounds and foregrounds are also warped and exaggerated in appearance and height to create unrealistic spaces that “play” with perspective and space, depending on the importance of the subject, such as Elmer standing atop a cliff when demonstrating his demigod powers, or Bugs’ appearance in his Valkyrie disguise.

Friend or Foe?:
The narrative is about conflict, with one side winning over another, and regretting it immediately after. This is funny because Bugs is revealed to have faked his death, thus making him a champion underdog. Elmer lost because he had been tricked and made to look foolish all along.

Bugs and Elmer’s relationship draws parallels with the Civil Rights Movement. African-American people wanted to have equal rights because without them, America would be weak. Elmer thinks that he has killed Bugs and feels like he loses his purpose to pursue him.

Dark Humor/Light Humor:
Exaggerated scale and control is used for Elmer’s huge demigod shadow and himself defying the law of physics by putting his strength into controlling the weather. It takes a jab at inflated egos in politics and authoritative people thinking that they are in the right.

Elmer stabbing his spear into Bugs’ hole and singing, “Kiww da wabbit, kiww da wabbit, kiww da wabbit!” is an exaggerated emotion, since he is singing to the tune of “Ride of the Valkyries”, while Bugs emerges from another hole.

Bugs is a rabbit who reacts to Elmer’s “kiwwing” of him and sings to him, speaking in rhyme. This is an exaggerated emotion since he is generally a trickster underdog character in a series of comedic animated shorts, in contrast to the authoritative Elmer, and rabbits do not speak in real life.

Elmer uses his strength to control the thundercloud, using their rain and lightning to strike the tree that Bugs stands under. An exaggerated perspective is used for the dark colours of the sky and the warped clouds to symbolize Elmer’s authority-centered dominance over Bugs, whose shocked expression after the attack before running away is an exaggerated emotion.

The Valkyrie-disguised Bugs rides down toward Elmer on a horse. This is an exaggerated scale because the path that the horse is riding on is small, whereas the horse is huge. The horse’s height is ridiculous since he would be too big to run on the small path. It is also a reference to “It ain’t over till the fat lady sings,” and a subversion of the stereotypical “fat opera lady on a horse”.

Exaggerated perspective is used for the backgrounds during Bugs and Elmer’s love dance and duet, which is an exaggerated emotion.

Elmer becomes enraged and controls the weather in order to kill Bugs, and he also at one point yells, “SMOOOOOG!!!” This is exaggerated emotion because color is used to symbolize Elmer’s overactive, childish rage, poking fun at the fact that authoritative people can be immature.

When Elmer thinks that he has killed Bugs, he grieves and carries him to Valhalla, unaware that Bugs faked his death and breaks the fourth wall. This is an exaggerated emotion, due to Elmer instantly switching from anger to sadness once he sees Bugs’ seemingly dead body.

Kiww da Wabbit, Kiww da Wabbit, Kiww da Wabbit!:
“Chuck had always intended that those plates fell, inverted, on Elmer Fudd’s skirt. That they would go ‘dink, dink, dink, dink, dink, dink, dink, dink, dink’, but Treg Brown, the sound editor responsible for the short, forgot to put the sound effects in. He would watch it, and every time he would watch it, he would give a ‘hurgh’. Sort of like, ‘Darn it. I can’t believe that happened.’ It was quite remarkable.”[2]

“The surreal masterpiece, which pokes fun at Fantasia, ballet, Wagner, as well as opera…”[3]

“We are assaulted with a lexicon of timbres suddenly freed from the customary requirements of cohesion and climax: percussive outbursts, lightning glissandi, momentary dissonance, frenzied scales, and a host of other musical figures that verge on the avant-garde.”[4]

Lights, Shading, Color, Action!:
“Maurice Noble contrived a unique color scheme for the cartoon, dousing Elmer in bright shades. Ken Moore developed a technique to highlight the meeting on the top of the tower by cutting holes in specialty set-design materials.” – quote from The 50 Greatest Cartoons: As Selected by 1,000 Animation Professionals by Beck, Jerry.

“Siegfried’s” huge, muscular shadow controls the weather, posing to the dramatic music and lighting clashes. Image © Warner Bros. Entertainment Inc.

The rule of third composition, vertical lines and a contrasting, dramatic tonal range with strong, saturated, depressing, domineering bright green and blue analogous colors and pink flowers are used to focus on and symbolize Elmer’s mighty demigod shadow (the focal point) and powers.

Bugs Bunny emerges from his hole, surprised about Elmer Fudd’s singing about killing him. Image © Warner Bros. Entertainment Inc.

Curved and diagonal lines and a small tonal range with saturated yellow, bright green and blue analogous colors and a less saturated dark green color are used to emphasize Bugs’ heroic trickster role, with Bugs framed in a lead room/rule of third composition as the focal point.

Elmer Fudd stands at the top of a cliff to give Bugs Bunny a display of his demigod powers. Image © Warner Bros. Entertainment Inc.

Vertical lines and a strong, saturated, dramatic, depressing, domineering bright green and blue analogous colors and pink clouds are used to symbolize Elmer’s demonstration of his mighty powers, in a wide lead room shot with leading lines pointing on him (the focal point).

Elmer Fudd controls the thunderclouds, using their rain and lightning to strike Bugs Bunny. Image © Warner Bros. Entertainment Inc.

Negative space, a golden triangle and a contrasting, dramatic tonal range with domineering, dark blue and purple analogous colors and hues and white raindrops are used to symbolize the strength that Elmer puts into the weather to strike Bugs and indicate the thunderclouds’ direction.

Disguised as Brünnhilde, Bugs Bunny rides down the path toward Elmer Fudd on a large horse. Image © Warner Bros. Entertainment Inc.

A lead room composition consisting of a golden triangle, diagonal lines and a small tonal range with saturated orange, blue and yellow triadic colors and playful pink and green colors is used to symbolize Bugs’ (the focal point) mock lust and innocence, and indicate the direction that his horse is going (toward the lovestruck Elmer).

Elmer Fudd follows and searches for Bugs Bunny during their ballet dance. Image © Warner Bros. Entertainment Inc.

A lead room shot with vertical and curved lines in the background and a small tonal range with saturated pink hue are used to emphasize Bugs’ mock lust and innocence and the dumbfounded Elmer losing his domineering power and falling for Bugs’ disguise.

Bugs Bunny and Elmer Fudd embrace each other as they sing their love duet. Image © Warner Bros. Entertainment Inc.

Curved lines are used to give the background a graceful appearance, while a contrasting tonal range with dramatic, saturated blue, purple and pink analogous colors and yellow-brown colors to focus on Bugs and Elmers’ love duet (the focal point), framed in a lead room/rule of third composition.

Upon discovering Bugs Bunny’s true identity, Elmer Fudd becomes enraged and screams that he will “kiww da wabbit”. Image © Warner Bros. Entertainment Inc.

A rule of third composition, mostly vertical lines and contrasting tonal range with dramatic dark blue and red complementary colors are used to emphasize Elmer’s rage and incoming wrath.

Elmer screams in rage, “SMOOOOOG!!!” as he controls storms, winds, typhoons, hurricanes, earthquakes and lightning to kill Bugs Bunny. Image © Warner Bros. Entertainment Inc.

A head room composition and small tonal range with dramatic, saturated red and purple analogous colors are used to symbolize Elmer’s rage and wrath.

A heavenly light from Valhalla is shone on Bugs Bunny’s dead body, which lies in the middle of the torn-apart mountains. Image © Warner Bros. Entertainment Inc.

A lead room composition, vertical lines and a contrasting dramatic tonal range with strong, saturated dark blue and yellow complimentary colors are used to focus on Bugs’ seemingly dead body (the focal point) as if he were on stage.

Regretting his wrath, a grieving Elmer Fudd carries Bugs Bunny off to Valhalla. Image © Warner Bros. Entertainment Inc.

Vertical lines and a small tonal range of black, dark blue, brown and yellow complimentary colors are used to give a harmonious appearance and emphasize entering the afterlife as the grieving Elmer carries Bugs’ body to Valhalla. The characters and Valhalla are framed in a lead room/rule of third composition as the focal point.

The Pigeon Theory

The film’s title card.

From April 2023 to July 2023, I was at the Young Animators Club doing animations for use in a film named The Pigeon Theory as part of an exhibition named Big Folkestone Doodle. Written, animated, narrated and scored by the other young animators and myself and edited by Lydia Hibbert, the film is about the pigeons’ takeover of the world and has interviews with different people in Folkestone giving their thoughts and theories about them based on their actions. It was made using Adobe After Effects, Character Animator, Premiere Pro, Google Maps and ProCreate. I made a pigeon puppet for a stop motion scene in which a flock of pigeons (the other young animators’ pigeons) fight over breadcrumbs and have a party, and did three hand-drawn animations: one of a squirrel running and jumping across some Folkestone buildings’ walls and windows to reach an acorn (named Squirrel Climber made using markers, a plastic sheet and a photograph), another of a pie on a window sill growing legs and standing up, and one of a rotoscoped pigeon looking back before turning into a seagull and flying towards the screen, eating the camera. All three animations were photographed in ProCreate, which I also used to do an animated advertisement for the exhibition itself.

My marker-drawn squirrel animation.
My three-frame boil window animation.
My pigeon puppet.
My rotoscoped pigeon turns around to see if anyone is watching him…
…before turning into an attacking seagull and flying towards the screen!
My animated advertisement for the exhibition.

On 22 July 2023, the exhibition opened at 4pm, and I attended it at 3:30pm. There I watched the film and saw my animations, though the one with the squirrel did not play due to the interview featuring it being shortened before the squirrel could move. The film was later uploaded to YouTube under the name The Pigeon Problem. My pigeon is seen at 3:45, and my animations are at 6:07, 9:17 and 10:42.

The film’s YouTube upload.
Advertisement for the exhibition.
Advertisement for the exhibition.
My projected animated advertisement for the exhibition.
The Earth.
The pigeons’ invasion causes the Earth to blow up.
The film’s title card.
A pigeon walks across the grass in the middle of a park, enveloped in a fiery-red aura.
My pigeon puppet joins the pigeon party, looking for breadcrumbs.
A terrified person hides from the pigeons’ takeover inside a post box.
My transforming pigeon stands atop a drainpipe.
A pigeon watches hijinks occuring in a building’s windows.
Two red-eyed pigeons walk around before talking about their love for food.
My marker-drawn squirrel runs and jumps across buildings to reach his acorn, while a woman expresses her love for pigeons and hails them.
My inverted three-frame boil window animation.
A ‘fat pigeon’ pecks away at the ground before another pigeon gobbles him up.
Seeing the Titanic, a pigeon prepares to use his telekinesis powers to sink the ship.
Three monstrous pigeons stand against a dark, brown, stormy background, their mouths and sharp teeth drooling with saliva.
A pigeon transforms into a mushroom bottle before falling over and exploding.
A pigeon stands and looks at the camera, confused about the film ending and the pigeons’ invasion being cut short.

Dinky-Di’s

The show’s title card. Image © Mel Edward Bradford/Roo Films, Proprietary Limited.
Promotional logo for the show. Image © Mel Edward Bradford/Roo Films, Proprietary Limited.

The Dinky-Di’s: Friends on Freedom’s Frontier was an Australian animated television series that aired in Italy on 21 August 1995,[1] on the Nine Network and RTQ in Australia from 6 December 1997 to 30 May 1998,[2] in Brazil, Korea and the Arab World in 1997,[3][4] in Poland on 10 January 1998,[5][6] and in Russia in 2001.[7]

The Dinky-Dis’s set off in their flying machines to save endangered animals. Image © Mel Edward Bradford/Roo Films, Proprietary Limited.
Aussie Roo and Ernest Eagle fight off some fire creatures. Image © Mel Edward Bradford/Roo Films, Proprietary Limited.
Cass Koala, Plato Pus and Chopa Crocodile at the Dinky-Dis’ headquarters’ command centre. Image © Mel Edward Bradford/Roo Films, Proprietary Limited.
Mephisto tasks his henchmen to do his dirty work. Image © Mel Edward Bradford/Roo Films, Proprietary Limited.

The show’s premise follows a group of anthromorphic animals, the titular Dinky-Di’s, who go around the world saving rare and endangered animals and plants, while educating the audience on the importance of environmental preservation. Led by Aussie Roo (a kangaroo) and Cass Koala (a koala), this group consists of animals from all over the world (main: Chopa Crocodile, Plato Pus, Ernest Eagle, Equulus Emu and Zennie; others: Lazur Lion, Orikawa Bear, Cauda Kiwi, Bill Buffalo, Pleiades Panda, Lennie Llama and Sidney Seal) who have many different specialties that serve to the Dinky-Di team, and are well organized with a command centre, computer network, and high-tech flying machines. The group of rescuers fight against Mephisto, an eco-terrorist who is always engulfed in shadow, and his henchmen: Rancid Rodent (a rat), Hugo Hyena (a hyena), Ganny Goanna (an iguana), Serpent Sam (a dragon), and others. Mephisto’s true identity, however, is a true mystery to the Dinky-Di’s, and one which, when solved, will be a major step towards slowing damage to the planet.

Concept logo back piece. Image © Mel Edward Bradford/Roo Films, Proprietary Limited/Andrew Trimmer.
Concept art of the underwater ice castle in Baron of Babel. Image © Mel Edward Bradford/Roo Films, Proprietary Limited/Andrew Trimmer.
Concept art for the Memory Master in Mirage Master. Image © Mel Edward Bradford/Roo Films, Proprietary Limited/Andrew Trimmer.

The series was created by Melvyn Edward Bradford, produced by Roo Films, Proprietary Limited in 1989-1993, distributed by Motion Picture Management Studios Australia, and animated by Pacific Rim Animation. The theme song “Friends On Freedom’s Frontier” and the episodes’ songs, such as “Cross The Line (Start, Don’t Stop)”, “Don’t Run With The Pack”, “Love Comes To The Rescue”, “Don’t Look Back”, “Don’t Call Me A Hero”, “What About The Animals” and “Reach Out”, were composed and produced by Matthew Sloggett, with lyrics by Bradford and Bob LaCastra, while the soundtrack was composed by Garry McDonald and Laurie Stone and mixed at Grevillea Studios. The voices were recorded at Sunshine Studios.[8][9][10][11] Gennie Nevinson is the only voice actress listed in the credits, and her website says that she voiced all the female characters, including Cass Koala, Equulus Emu, Cauda Kiwi, Beatrice and Pleiades Panda (I actually came across the show by discovering Nevinson’s website when I was trying to find which characters she voiced in The Twelve Tasks of Asterix). Though her website does not mention that she provided the voice of Orikawa Bear’s son, I am pretty sure that he is Nevinson as well. Ric Melbourne must have voiced Aussie Roo, as well as Chopa Crocodile (his voice is basically a slightly higher version of Aussie), since A) The Dinky-Di’s was his only voice acting role and his only other credit is as a host in an episode of Countdown in 1974, B) his name is listed under Nevinson’s in the credits, and C) he seems to be the only voice actor who sounds a bit more realistic and less exaggerated, even with the American accent (which seems odd because Aussie is a kangaroo, and kangaroos are native to Australia). Ernest Eagle, Sidney Seal, the second Iceburglar (pitched-down voice) and the narrator all sound like Lee Perry’s American accent (specifically around the 0:19 and 0:31 marks) and his Ulysses in Hercules (Burbank), so it is definitely him doing them. Considering that Perry did animal noises for Hans Doberman in a YoGo commercial and his 2018 Character Demonstration at 4:07, he might have done the goat and the whales (pitched-down voices) as well. Grahame Matters likely did additional voices such as Bill Buffalo’s secretary (compare to his Bottle Top Bill). Tony Bellete’s BrisVoiceOver profile mentions that he has ‘been everything from a talking train to a T. Rex in four animated features (The Hunchback of Notre Dame (Burbank), Beauty and the Beast (Burbank), Hercules and The Diamond Cutter) and two series (The Dinky-Di’s and The Shapies)’. The Dinky-Di’s was the first animated production that Bellette did voices for. He played various characters on the show: Plato Pus, Zennie, Lazur Lion, Orikawa Bear, Bill Buffalo, Mephisto, Rancid Rodent, Hugo Hyena, Ganny Goanna, Serpent Sam, Lazur’s boss, Mephisto’s henchman, the Baron of Babel, the first Iceburglar and Doctor Hope. Plato, Rancid and Lazur’s boss sound like Bellette’s Bob Oblong from The Shapies; Zennie’s voice is a dead ringer for the ‘Stay focused, dudes, it is real!’ voice at around 02:20 in Bellette’s Animation Demonstration; Lazur and Orikawa sound like King Henry in The Hunchback of Notre Dame; Bill, Hugo and Sam sound like Quasimodo; Ganny is a higher version of the ‘Sorry all,’ voice at around 02:08 in the Animation Demonstration, and Mephisto’s henchman is basically T-Rex from The Shapies, as well as a deeper Rancid. Mephisto, the Baron, the first Iceburglar and Doctor Hope’s voices are pitched down, but are still recognisably Bellette; Mephisto sounds like a more guttural, sinister Hercules (more apparent when he angrily yells at the Baron for his failure), the Baron sounds like a raspier version of Bellette’s ‘Now for some real fun!’ voice at around 00:18 in the Animation Demonstration, the first Iceburglar has the same dumb voice as Quasimodo, and Doctor Hope has the same warm, elderly tones as Mirror Man from The Shapies. As for the bilbies (particularly the one captured by Sam and Hugo), it sounds like actual animal effects (either recorded for the show or stock sound effects) were used for them.

The Dinky-Di’s was originally going to have a continuation named The Dinky-Di’s 2. Image © Mel Edward Bradford/Roo Films, Proprietary Limited.

Since its original run, the series has faded into obscurity. It was also not as successful as it could have been. Originally scheduled to be completed by 1992, it experienced a series of lawsuits and legal battles during production and was delayed, before eventually airing in Italy in 1995, and Australia in 1997. A 93-minute direct-to-video compilation film titled Mephisto’s Web was commissioned in the first half of 1993 and completed in February-March 1994, but was never released, with the accounting firm, Krampel Newman Partners Proprietary Limited, scamming/duping Mel Bradford and cheating him out of his money.[9][10][11][12][13] The original link to that case is now deleted, but I managed to recover some text from it:
‘Q11: Our next case, Krampel Newman Partners and the Commissioner of Taxation, concerns a Division 10B film scheme. Justice Ryan heard the case.
A: The idea was to recycle footage from a cartoon known as Dinky-Di’s made for television into a feature film. A number of investors were put together to invest in the…’
In the late 2000s, four revivals of the show were attempted: a series of Flash-animated shorts named The Dinky-Di’s 2, a graphic novel, a stop motion pilot and a computer-generated imagery sequel. The Dinky-Di’s 2 was a continuation of the original show, where the Dinky-Di’s were to face a new villain, Maraudo, and his holographic alien henchmen. The series would have also had a robot named DDRobo, who would do some very amazing things in the Dinky-Dis’ High-Tech Control Room.[13][14][15] Bradford had been trying to find peace within himself, despite being an agnostic. He would often sit at a local church and ponder the existence of God. He asked his dear friend and neighbour YouTuber Alilb Ani that he be with him to sit at the top of Razorback Lookout. As they sat overlooking the valley, he was in a sorrowful mood, a glistening tear running from his eye. Bradford told Ani, ‘All that I ask for; continue my legacy.’ He feared all that he had and all that he was would one day be discarded like rubbish, his memory and his achievements forever lost. On the evening of 3 November 2010, Bradford and Ani were discussing many things, some of which were the characters of The Dinky-Di’s 2, and others were deep profound discussions of God. He said, ‘The thing that I have noticed with God and being on or offside with him is sometimes we are being offside with ourselves more so.’[16] He was also planning on giving the series a Digital Video Disc release, and had given YouTuber Genevieve Purchase, her husband Neil Purchase, and their daughter some of the original celluloids, which they framed to keep them in superb condition.[17] On 4 November 2010, Bradford died of a cerebral aneurysm at his computer desk in a humble unit in the town of Coolangatta near the boarder of Queensland and New South Wales, Australia. His service took place in Parkwood, Queensland on 23 November 2010. Most of his possessions, including his works of The Dinky-Di’s, were thrown out in the rubbish just as he had feared they would be treated. Ani jumped in the dumpster after them and salvaged what he could, including an old demonstration reel made for investors and overseas networks that Bradford perhaps never got around to converting, and if so may hold the key to lost episodes. When he revealed this in 2013-2014, YouTuber Marmalade000000, a hardcore Dinky-Di’s fan and an agnostic like Bradford, was shocked and furious. He had heard about Bradford’s passing from Matthew Sloggett, and believed that he deserved so much better than being taken away by God and having all his life’s work thrown out.[16] Bradford’s daughter Natalie, who has a YouTube channel named Beautiful Boho/EarnestDreaming, commented that she would like to speak with Ani.[18]

Out of the 26 episodes, only five have resurfaced; the first half of the first episode, Lost, One Dinky-Di,[19] full versions of the Arabic, Brazilian Portuguese and Polish dubs of said episode,[20][21][22] a music sequence from the Korean dub of said episode,[23] a full version of the Brazilian Portuguese dub of the second episode, The Compututor,[24] three-minute and seven-minute clips from the fourth episode, The Bilby Tale,[2][25] the twelth episode, Baron of Babel,[26] and full versions of the Russian dubs of Tapir Caper and Mirage Master.[27][28] “Friends On Freedom’s Frontier” and “Cross The Line (Start, Don’t Stop)”,[29][30] the theme song for the Italian dub of the show,[31] the opening of the Korean dub,[32] backgrounds and character designs by Andrew Trimmer for episodes such as Baron of Babel, Good Wood, Yesterday, Today, Tomorrow, and the season finale Small Hippo, Big Bust;[33] copyrights for The Howling Crystal and Winds of the Whio filed in the United States Copyright Office in January 1990, and a work-in-progress test title animation for The Dinky-Di’s 2 have also been found.[34][35][36] The Bilby Tale, Straits of Sorrow, The Howling Crystal and Mirage Master were available to watch on Kooltube1 (Mel Bradford’s website) at some point.[14][15] Lost Media Wiki user Rynosaurus discovered that the first four episodes and a 10-minute promotional tape currently sit in the National Archives of Australia, having been submitted to the Australian Government in order to have them classified for television broadcast. He said, ‘From what I could find… It looks as though it was broadcast on the Nine Network here in Australia around 1985.’[37] YouTuber The Dark Knight commented on the upload of Baron of Babel, “There are two Gulf Countries that have a copy of the show. Kuwait and the United Arab Emirates. Kuwait’s television logo is seen at the bottom right of this video. I tried contacting them to no avail.”[38] There are also YouTube Poops online made from some clips of the missing episodes by Marmalade000000, but he no longer has access to them.[39]

Analysis of Louis’ Shoes

Louis’ teacher looks at his drawing, but does not understand him and his autism. Image © MoPA 3D Animation School.

Louis’ Shoes (2020) is a French animated short film about a young autistic boy named Louis, who arrives at a new school and tells his classmates about his bad experience at his previous school.

What is Louis’ Shoes about?
The setting takes place in two classrooms and a playground. The characters that appear in the film are Louis, his parents, other pupils and his teachers.

Louis tells his new classmates about how the teachers in his previous school did not understand him, and how he was bullied by the children there.

In Louis’ story, he explains that his teacher did not understand how his brain works and prevented him from explaining to his old classmates, one of whom stole his shoes. Louis’ shoes are very important to him, as they make him feel comfortable when wearing them. He does not like touching the ground with his feet if he is not wearing his shoes.

Louis says that his parents confronted the teacher about the whereabouts of his missing shoes, and his bad time at the old school is why he is enrolling in the new one. He looks up at his smiling teacher, while the new classmates take their shoes off in solidarity.

The main themes in Louis’ Shoes are learning to listen and understand people better, bullying, and moving on.

Realist elements:
Classrooms.
Louis explaining his previous school experience.
Louis’ old teacher and classmates not understanding his autism.
Playground.
The children hitting Louis with a football and stealing his shoes.
Louis’ parents confronting his teacher about his missing shoes.

Formalist elements:
Low angle shot of Louis and only the new classmates’ bodies.
Louis’ Mind Palace (fantasy).
Point-of-view shots with Louis not looking into other people’s faces.
Cold, uncomfortable, muted colours for Louis’ nasty teacher, and warm, brightening colours for Louis’ nice teacher and new classmates.
Louis’ love of simplicity and order (fantasy).
Low angle shot of the playground.
Dramatic lighting with tree shadows before Louis’ shoes are stolen.
Changing music to fit with emotion.

Perspective:
The film uses a lot of subjective perspective shots and details, such as the blurred details and backgrounds behind Louis, and the dramatic lighting and close-up shots of his face with a shallow depth of field, representing his isolation. It also lacks an objective perspective because it is being told from Louis’ point of view.

Colours:
Louis’ new school has a warm, bright, welcoming temperature and palette consisting of yellows, blues, oranges and browns. This tells the audience that he is moving on to a new chapter in his life to make new friends, making them feel happy for him. 

Louis’ old school has a cold, dark, uncomfortable, muted temperature and palette consisting of blues, whites, greys, reds and blacks. This tells the audience that he did not enjoy his time there and felt isolated, making them feel sorry for him and concerned about his well-being.

Lighting:
Louis’ new school has high key lighting, lighter shadows and less contrast to fit with its welcoming, sympathetic tone. His old school has low key lighting, heavier shadows and more contrast to fit with its dark, sombre, misunderstanding tone. In the scene below, a warmer light is shone on Louis’ face as he ignores the cold, bluish-white lighting surrounding his body from his old school. Another scene shows Louis in the warm, bright, tree-silhouetted light from outside his classroom’s dark colours, representing his calm before he finds that his shoes are missing.

Louis happily floats in his constellation world of simplicity. Image © MoPA 3D Animation School.
Louis finishes rubbing the warmly shone chalkboard in his dark classroom before discovering that his shoes are missing. Image © MoPA 3D Animation School.

Camera movements:
When Louis introduces himself to his new classmates, the camera zooms slowly out to convey his loneliness and nervousness. Throughout the film, there are static cutaway and point-of-view shots that take the audience into Louis’ world. When he feels anxious about his stolen shoes and falls down to his Mind Palace, we get a point-of-view shot with camera movements, and there is another one at the end with his new teacher, which opens up his claustrophobic world a bit more.

Editing:
At the beginning of the film, cutaway, wide and point-of-view shots are used at a faster pace to show Louis’ disorientation and recollection of his memories at the old school, notably when he is taking off his shoes, looking at his new classmates’ shoes, and struggling to look directly at one of his old classmates.

Sounds:
On the title card, we hear children putting their belongings away and sitting at their desks and a school bell ringing, indicating that the film begins there and Louis has arrived at his new school. From Louis’ perspective, we also hear whispering and mumbling between his new classmates in the ambience of the classroom, and loud noises when Louis takes off his shoes and the classmates are moving and tapping theirs. When Louis is anxious about looking at the old classmate’s face, a faint heartbeat and slightly loud fabric sounds are used.
This sonic landscape created by the filmmakers exaggerates the sounds to represent Louis’ state of mind, using reverbs and increased volumes of foley sound effects. An example being when one of Louis’ old classmates runs past the screen and their football hits him on the head.

Perspective:
In a point-of-view shot from Louis’ perspective, his new teacher is shown smiling at him and the audience, breaking the fourth wall and indicating that the film is about wanting recognition, sympathy and understanding. The film ends with a close-up shot of Louis smiling at his new classmates, another instance of breaking the fourth wall.

Through a point-of-view shot, Louis looks at his new teacher, who smiles and understands his autism and bad experience at the old school. Image © MoPA 3D Animation School.

Who made the film?:
Louis’ Shoes is an animated short film by director-screenwriter-technical artist Marion Philippe and Kayu Leung. It was also animated and edited by Théo Jamin and Jean-Géraud Blanc; produced by Anne Brotot, and composed by Lolita Del Pino.[1]

Why and how did they make the film?:
As parents, Philippe, Leung, Jamin and Blanc did a lot of research for the film to understand Louis, and ensure that he feels good about himself. They watched interviews with autistic philosophers and met people who were concerned to try to see the world from Louis’ perspective. Thinking that it would be amazing if others could step into Louis’ shoes and question the world, they decided to make a film about him. They also decided to let the character tell them what he experiences on a daily basis.[1]
Louis is a shy character, so the filmmakers asked Ronan Guilloux to provide his voice, giving Louis his own mature vocabulary, and themselves a window into his thoughts. Very often, they realised the paradox between what Louis sees and what he thinks.[1]
Louis gives his new classmates a structural and self-aware narration of his previous time at the old school. The filmmakers had to develop a visual grammar specially designed for him, as well as a further commentary for how humans behave in general. By doing this they integrated the theme of empathy into the composition of every frame, with a setup at the beginning and a payoff at the end.[1]
Setups include Louis not looking directly at his new classmates, and only their shoes being shown instead in surreal framing; the environments being oddly massive to Louis due to living in a social structure that is so much bigger than him and others; and almost every shot opening with Louis’ shoes, which help navigate his life. Payoffs include the scene cutting to the centre of Louis’ face and him looking at his new, smiling teacher (the human face and empathy is the centrepiece) and the scene with Louis’ parents confronting the teacher not opening with his shoes.[1]
Philippe, Leung, Jamin and Blanc did not want to portray Louis realistically because they wanted his story to be for everyone and for anyone to empathise with him. This is why he was given a stop motion doll-like look. The appearance reminded the filmmakers of their childhood. They also gave Louis his shoes, an integral part of the character and one of the film’s most important themes, and coloured them blue and added a cube logo. Blue is the symbolic colour of autism, and Louis likes square things. They also created a blue school bag for the boy, representing his structured personality and perspective, and the teacher at his new school, the only character that Louis looks at directly. The characters are distinguished by their different footwear (shoes, boots, high heels, et cetera), which was done to visually convey their personality through their feet, and allow them to be identified by Louis from his perspective.[1]
The filmmakers considered bringing Louis to life to be challenging. They recorded footage of Leung to use as reference for the character’s subtle, calculated movements and gestures when he is in control of them. The only exception is when he falls down to his Mind Palace after his shoes are stolen. Louis’ eyes also lack irises or pupils, so they animated the reflections in his eyes to indicate which direction that he is looking in. They also had to set up and animate the many elements and props in the constellation and Mind Palace scenes, which represent Louis’ thoughts. To save time on the repetitive task, they developed some tools to automate the rigging of all the props. Through that process, they were animating Louis’ mind.[1]
Since Louis does not move from his stool because of his attachment to his shoes, the filmmakers made their effort to go inside the character’s head by creating his own sensory environment. The lighting, colours and sounds are made from Louis’ senses, no matter what emotional stage he is in, imaginative or realistic. From the set pieces to the props, they wanted to make a school conceived by the mind of a child, naive and palpable just like a miniature toy in a doll house. Each set in the abstract constellations scene is made by the elements previously seen in Louis’ memory, to show how he reconstructs and reinterprets his daily life.[1]
Louis sees the world as sort of a social theatre, so the filmmakers used a directional stage light to light up his doll’s house. In the abstract dark shoe tunnel scene, all the lights do not link to any realistic factor, because we see what Louis sees, from environmental light to spotlight. The filmmakers’ research actually helped them a lot in their aesthetic choices; the sensitivity of light plays a large role when Louis finds that his shoes have been stolen.[1]
With their research on neurodiversity, Philippe, Leung, Jamin and Blanc used sound design to construct Louis’ sensory environment and allow the audience to see things more closely from his perspective, as they can hear the world as he does. Sound is so important in the film, because Louis is hypersensitive, and the slightest sounds that he hears are amplified. The filmmakers chose a form of music (composed by Lolita Del Pino) at the limit of sound design. For example, when Louis loses his shoes, he feels an intense emotion, but says nothing and remains frozen in place. His parents are the only ones that are angry about his shoes’ disappearance. When the audience sees things from inside Louis’ head, the sound becomes a cacophony of emotions.[1]
The filmmakers did not want to tell a Manichean story that was dualistic or simplistic, since Louis does not show resentment towards the classmates who stole his shoes. The pain that he feels is about not having his shoes on, basically the loss of his anchor to the world. His main enemy is his own reality. Telling Louis’ story was also a way for the filmmakers to tell the audience about something close to their hearts. To quote Louis himself, ‘It doesn’t matter who you are, the most important thing is that you’re comfortable in your own shoes.’[1]

Genres:
The genres used in Louis’ Shoes are realist-fiction (Louis telling his new classmates about his old school) and fantasy (representations of Louis’ sensory environment). The film is also influenced by docufiction films in order to create an educational piece.

Influences/References:
The film has parallels between Alice in Wonderland and Coraline, in the sense that we see Louis in his fantasy worlds (the Mind Palace, the constellations and the dark shoe tunnel that he falls down). The Mind Palace and constellations are an alternative reality for Louis to escape to, much like the Other World in Coraline, where the titular character goes to escape her boredom in the real world. The scene where he falls down to the Mind Palace is pretty similar to Alice falling down the rabbit hole.

Nintendo Compact Disc-Interactive Games

Nintendo was originally going to develop a CD-ROM based add-on for the Super Nintendo Entertainment System with Sony. Image © Electronic Gaming Monthly Media, Limited Liability Company.

In 1988, Nintendo Company, Limited signed a deal with Sony Group Corporation to begin development of a compact disc read-only memory-based add-on for the Super Nintendo Entertainment System that would allow for full-motion video and larger games.[1][2] However in June 1991, Nintendo broke the agreement and instead signed with Sony’s rival, Koninklijke Philips Naamloze Vennootschap, to make the add-on.[1][3] This caused Sony to spin off their add-on into its own console, the PlayStation. Witnessing the SEGA Compact-Disc’s poor reception and sales, Nintendo scrapped the idea of making an add-on entirely.[1][2] As part of dissolving the agreement with Philips, they gave them the license to use characters from their Super Mario and The Legend of Zelda series (Mario, Luigi, Princess Toadstool, Bowser, Link, Princess Zelda and Ganon) to create four games for Philips’s console, the Compact Disc-Interactive, contracting out to independent studios for development.[4][2][5] These included Link: The Faces of Evil and Zelda: The Wand of Gamelon, both released on October 10, 1993; Hotel Mario, released on April 5, 1994; and Zelda’s Adventure, released on May 10, 1996. Though based on the Mario and Zelda series, the games are not considered official entries. A Donkey Kong game was apparently in development for the system between 1990 and 1992, and during the 1992–1993 period at Riedel Software Productions, before it was quietly canceled.

Link: The Faces of Evil and Zelda: The Wand of Gamelon were released for the Philips Compact Disc-Interactive in 1993. Images © Animation Magic/Philips Interactive Media. The Legend of Zelda characters © Nintendo Company, Limited/DIC Entertainment Corporation.
Link finds himself in between two Gohmas, one of which he destroys with a Bomb. Image © Animation Magic/Philips Interactive Media. The Legend of Zelda characters © Nintendo Company, Limited.
Princess Zelda battles some Stalfos and Ghini on the Gobiyan Ship. Image © Animation Magic/Philips Interactive Media. The Legend of Zelda characters © Nintendo Company, Limited.

Link: The Faces of Evil puts the player in control of Link, who goes on a quest to defeat Ganon and rescue Princess Zelda. Zelda: The Wand of Gamelon changes the roles and has the player control Zelda, who sets out to save Link and King Harkinian and defend her kingdom from Ganon. Both travel to a new world (Koridai and Gamelon, respectively) to thwart Ganon’s plans. At the beginning of both games, players have access to only three areas, which are accessed through an in-game map. The two characters only have their swords and shields at this stage. The sword can be used to attack enemies either by stabbing or shooting “Power Blasts”, while the shield can deflect attacks. Link’s sword in The Faces of Evil is known as his Smart Sword, and will not hurt anyone considered friendly. The shield is used whenever the player character is standing still or crouching. They gain new items later on in the game, including lamp oil, rope, and bombs, all of which can be purchased from a shop. Rubies (Rupees in canon Zelda games) can be obtained by stabbing them with the sword after defeating an enemy; after which they can be spent at the shop. The player’s health is measured in “Life Hearts”. Although the player begins the game with only three hearts, there are ways to earn more. Each time the player character is injured, they will lose at least one-half of a heart. The first two times the player runs out of Life Hearts, the player will be given the option of continuing from near the point where their last heart was lost. When the player loses their hearts for the third time, they will be returned to the map and must start the level from the beginning. Returning to the map replenishes their Life Hearts and lives, and they will retain any items and Rubies they picked up.[6][7]

King Harkinian tells a bored Link that he should be happier with the peacefulness of Hyrule. Image © Animation Magic/Philips Interactive Media. King Harkinian © Nintendo Company, Limited/DIC Entertainment Corporation.
As they fly back to Koridai, Gwonam tells Link that he must conquer the island’s “Faces of Evil”. Image © Animation Magic/Philips Interactive Media. Link © Nintendo Company, Limited.
Through the Triforce of Wisdom, Impa discovers and tells Princess Zelda about King Harkinian’s capture. Image © Animation Magic/Philips Interactive Media. Princess Zelda and Impa © Nintendo Company, Limited.

The Faces of Evil’s story begins in Hyrule Castle, where a bored Link discusses the prospects of new adventure with King Harkinian. His hopes are soon fulfilled, as a wizard named Gwonam arrives on a magic carpet. Gwonam tells them that Ganon and his minions have taken over the island of Koridai, and explains that according to a prophecy, Link is the only one who can defeat Ganon. Link then asks Princess Zelda for a kiss for good luck, but Zelda refuses. Gwonam then transports him to Koridai, explaining that many of Ganon’s minions have established giant stone statues known as “the Faces of Evil” that act as their bases of operation, and that the young boy has to conquer each. Link ventures through the island and conquers all the faces along with defeating their leaders, such as Goronu, a reptilian necromancer; Harlequin, a jokester pig; Militron, a fire-breathing armored knight; Glutko, a gluttonous cyclops; and Lupay, a sinister, dangerous three-eyed wolf. During Link’s quest, Gwonam discovers and informs him that Ganon has captured Zelda and imprisoned her in his lair. At one point during his adventure, Link discovers the sacred Book of Koridai, and brings it to a translator named Aypo. Aypo revels to him that the book is the only way to defeat Ganon. Link finally confronts Ganon, who attempts to recruit him with the promise of great power and the threat of death. He then defeats the demon, imprisoning him within the Book of Koridai, before rescuing and awakening Zelda. Gwonam appears and congratulates Link on his success, and then transports the two on his magic carpet. He shows them the liberated and recovering Koriadi, before officially declaring Link the hero of the island.[8] In The Wand of Gamelon, King Harkinian announces his plan to aid Duke Onkled of Gamelon, who is under attack by the forces of Ganon, and orders Zelda to send Link for backup if she does not hear from him within a month. He reassures her that he is taking the Triforce of Courage to protect him, while Zelda’s elderly nursemaid, Impa, promises that the Triforce of Wisdom will ensure the King’s return. An entire month passes without word from the King, so Zelda sends Link to find him. When he too goes missing, Zelda ventures off to Gamelon to find both Link and the King, accompanied by Impa. During the quest, Impa discovers that King Harkinian has been captured by Ganon and that Link was engaged in a battle, with his fate being unknown. As she ventures across the island, Zelda defeats many of Ganon’s minions, including a villainous Gibdo, the three wicked witches of the Fairy Pool, an intimidating Iron Knuckle, an evil Wizzrobe, and Omfak, a gluttonous shape-shifter. Eventually, she rescues a woman named Lady Alma, who gives her a canteen that she claims Link gave her in exchange for a kiss. On reaching Dodomai Palace, it is revealed that Duke Onkled has betrayed the King by willingly collaborating with Ganon by permitting him to take over Gamelon and allow the King’s capture. Zelda storms the palace, defeats Ganon’s henchman, Hektan, and saves a prisoner named Lord Kiro, who accompanied the King before his capture. Kiro reveals the secret entrance to Onkled’s chamber, and when they confront him he reveals the entrance to Reesong Palace, where Ganon has taken residence. Zelda travels to the Shrine of Gamelon to obtain the Wand needed to defeat Ganon, then makes her way to Reesong Palace where she fights him. After incapacitating Ganon with the Wand, she rescues her father. Back at Hyrule Castle, Kiro turns the traitorous Onkled over to the King, begging for mercy. The King orders him to scrub all the floors in Hyrule as punishment. Although Link’s whereabouts are still unknown, a comment by Lady Alma prompts Zelda to throw her mirror against the wall. Link magically materializes from inside the smashed mirror, seemingly having been trapped in it. They decide to celebrate Gamelon’s return to peace with a feast and begin to laugh since all is well again.[9]

Concept art of Ganon’s Lair. Image © Animation Magic/Philips Interactive Media/Tom Curry.
Concept map for Koridai. Image © Animation Magic/Philips Interactive Media/Rob Dunlavey.
Concept art of Dodomai Palace. Image © Animation Magic/Philips Interactive Media/Tom Curry.
Concept map for Gamelon. Image © Animation Magic/Philips Interactive Media/Rob Dunlavey.

Philips insisted that the development studios utilize all aspects of the Compact Disc-Interactive’s capabilities, including full-motion video, high-resolution graphics, and compact disc-quality music.[9] The system, however, had not been designed as a video game console, which resulted in several technical limitations, such as unresponsive controls (especially for the standard infrared controller) and numerous problems in streaming audio, memory, disc access and graphics.[9] Being the first two Nintendo-licensed games released on the Philips Compact Disc Interactive, The Faces of Evil and The Wand of Gamelon were given the relatively low budget of approximately $600,000, and the development deadline was set at a little over a year to be split between the two games.[9] It was decided by Animation Magic, the Cambridge, Massachusetts-based development team led by Dale DeSharone, that the two games would be developed in tandem and would share the same graphics engine in order to make more efficient use of the budget. The rest of the development team included programmers Linde Dynneson, John O’Brien and John Wheeler (all previous employees of Spinnaker Software), musician Tony Trippi, and freelance writer Jonathan Merritt, who created the scripts and designs. Under DeSharone’s direction, development progressed similarly to that of his game Below the Root, suggested as a forerunner by Retro Gamer‘s John Szczepaniak. Background designs were created by local Cambridge artists Tom Curry and Rob Dunlavey.[8][9] The animated cutscenes were done by a team of animators from Russia, led by Igor Razboff, who were flown to the United States for the project.[12] These games marked the first time that Russian outsourcing had been utilized by an American games company, a move that was only possible due to the somewhat thawed political climate after the fall of the Berlin Wall.[8][9] According to DeSharone, “Nintendo’s only input in the games’ development was that we ran the design document and character sketches past them for their approval. They were mostly interested in the look of the Link and Zelda characters. I think that the characters were in somewhat of a formation stage back then, because really they didn’t appear as characters in the Nintendo game; they were on the box covers. We only had the two Nintendo games that had come previously for reference and then art from Nintendo in terms of the design, box and booklet artwork. Otherwise there wasn’t anything that came from Nintendo.”[10] Looking at the cutscenes, they portray Link as having an obsession with getting a kiss from Zelda, and Zelda as a very capable sword fighter, and include King Harkinian from the The Legend of Zelda (1989) television series, suggesting that the developers might have had the cartoon in mind rather than the games. One cutscene even shows Zelda in her outfit from the cartoon. The first two games were showcased at the 1993 Consumer Electronics Show, and surprised audiences with their degree of animation.[11]

Jeffrey Rath, Bonnie Jean Wilbur, Mark Berry and Paul Wann provided voices for the games. Images © Animation Magic/Philips Interactive Media/Behind the Voice Actors/Theater in the Open. Link, Princess Zelda, King Harkinian and Ganon © Nintendo Company, Limited/DIC Entertainment Corporation.

For voice acting, Animation Magic auditioned local union actors, American Federation of Television and Radio Artists actors, and chose the voices for the game. There was about 10 minutes of cinema in each game, so there was a fair amount of audio to edit.[10] Jeffrey Rath was cast as Link. In a 2010 interview with The Gaming Liberty, Rath stated that he and the other actors would be shown pictures of the characters and given little script backgrounds. There were two-hour recording sessions after roughly 15 minutes of rehearsals. The actors only usually did 2-3 takes.[12] Bonnie Jean Wilbur was cast as Zelda,[13] and her husband Paul Wann played various characters including Gwonam.[14] Mark Berry provided the voices of King Harkinian and Ganon. Berry responded to a YouTube comment in February 2022 asking if he was familiar with Ganon, confirming that he voiced the character.[15][16] The claim of his role as the King remains unconfirmed, but it still sounds like him. Additional voices were provided by Berry, Jeffrey Nelson, Natalie Brown, Phil Miller, Chris Flockton, John Mahon, Josie McElroy, Jerry Goodwin, Karen Grace and Marguerite Scott. Since there is confirmation on Link, Zelda, Ganon and Gwonam’s voices from the games’ credits, Rath, Wilbur and Berry, and the King has been identified as Berry, I thought that I would go over the remaining characters without confirmation on who voiced them, beginning with the ones I was able to identify:

Morshu welcomes Link to his shop and asks him if he would like to buy his Lantern Oil, Ropes and/or Bombs. Image © Animation Magic/Philips Interactive Media.

Morshu: Paul Wann. Though the character has a deep, baritone-sounding voice like King Harkinian and Ganon, Berry replied to a comment by YouTuber wavywebsurf asking if he voiced Morshu, saying, “This is not me in the Morshu.” That said, Morshu’s voice clearly lacks the heaviness heard in Berry’s characters and sounds deeper than them and more constrained, sounding a lot like the deeper parts of Wann’s credited role as Merlin in Darkened Skye (2002) (specifically when Merlin says “…need…” and “…a new one.”), as well as a deeper Gwonam (when he says “You must conquer each,” and “…you, Link, are the hero of Koridai!”).
Anutu: Chris Flockton. Flockton is also credited along with Jerry Goodwin in two other Compact Disc-Interactive games, Laser Lords (1992) and Alice in Wonderland (1992). Though some of the high-pitched male characters in the latter game (such as the White Rabbit and the Dormouse) sound like Goodwin based on his high-pitched roles in the former game, including one of his credited “Animation Voices” in its claymotion scenes (clip), the closest comparisons to Anutu would probably be the March Hare and Humpty Dumpty (before and when falling off the wall), most notably when Anutu says, “Keep GOing, boy, you’re doing REAL well!” Since the voice actors were recruited in Boston, Massachusetts, Flockton is likely not the same person as the New York-based British actor Christopher Flockton, who does not list The Faces of Evil in his resume.
Aypo: Paul Wann. Basically the same voice as Gwonam.
Alora: Natalie Brown. Brown’s only other work aside from the Zelda games was in another Compact Disc-Interactive game, Mutant Rampage: Bodyslam (1994), though her name is unattributed in the credits. Out of the three female Bodyslam characters (Tina Felina, Piedra Sangria and Petra Preatora), the character that sounds the closest to Alora is Petra, with her “We will grind these humans to bits!” being a dead ringer to Alora’s deep, seductive voice, specifically when she says, “Pretty please?” Brown is also credited in The Wand of Gamelon, but surprisingly none of the female characters in that game besides Zelda sound like her, though this could be a result of the two games being developed simultaneously. Initially I was unsure if the Nathalie Brown credited in Laser Lords and Alice in Wonderland is the same person as Natalie Brown in the Zelda games and Bodyslam or not, since there does not seem to be any official confirmation on this, but I am now pretty sure that they are, considering that Dale DeSharone, the director and producer of the Zelda games and Bodyslam, also worked on the former two games, and Alora also sounds like Nathalie Brown’s credited “Animation Voices” in Laser Lords‘ claymotion scenes (clip).
Horgum: Paul Wann. Sounds like a breathy, more constrained Gwonam or Morshu.
Suprena: Natalie Brown. Same voice as Alora, albeit more regal-sounding. It also sounds like Petra in Mutant Rampage: Bodyslam.
Goronu: Paul Wann. His voice sounds like Morshu, only with a deeper, almost electronically-lowered-sounding tone (more noticeably heard when he says, “Find the living and cut their vile throats!” and “…you will beg to join me.”), which none of the other characters seem to have. I initially thought that Jerry Goodwin did the voice since A) he is credited under “Voices” in Laser Lords and Alice in Wonderland, the former of which also has him credited under “Animation Voices” (claymotion scenes) along with John Reinhart and Nathalie Brown; B) unlike Goodwin, Reinhart is not in The Faces of Evil since his name is not in the game’s credits, and C) the voice sounds vaguely like Sarpedon in Laser Lords and the Caterpillar in Alice in Wonderland (both of whom have similarly deep voices, albeit without electronic modification and less Morshu-sounding), and also has a sharp rasp similar to the Dodo and Executioner in the latter game, noticeably heard when Goronu says, “You can’t kill me!”
Harlequin: Jeffrey Nelson. Harlequin in The Faces of Evil has this high-pitched nasal voice which could be Nelson’s distinct voice, since it is also heard in two other characters in The Wand of Gamelon, and he is credited in both games. Nelson’s only other work aside from the Zelda games was in Mutant Rampage: Bodyslam, though his name is unattributed in the credits. The closest comparison to Harlequin’s scream when defeated could probably be this baby mutant in Bodyslam‘s intro. Because the voice actors in the Zelda games were recruited in Boston, Massachusetts, the Jeffrey Nelson in those games is definitely not the same person as the voice impressionist of the same name, who was previously thought to have voiced Morshu instead of Paul Wann.
Militron: Paul Wann. Has a similar throaty grumble to Wann’s Merlin in Darkened Skye, and his “Oh, my goodness, this is awful!” sounds a lot like Morshu’s “…mmmmm, richer!”
Droolik: Jerry Goodwin. The character was rumored in the past to be voiced by Dan Castellaneta due to sounding a lot like Barney Gumble from The Simpsons, but it is not him since his name is not in the game’s credits. Goodwin also appeared in Mutant Rampage: Bodyslam, providing the voice of the game’s main antagonist Hectro Genocide. As with Droolik in The Faces of Evil, the raspy “Dan Castellaneta vibes” associated with him apply in Bodyslam for Hectro.
Glutko: Paul Wann. The voice sounds more like a slightly higher Militron, especially when he eats the Koridian. I initially thought that it was Jerry Goodwin, since the voice sounds like Bob in Laser Lords, but it is not him.
Devoured Koridian: Paul Wann. Sounds like a higher, slightly constrained version of Gwonam, specifically when Gwonam says, “Squadalah! We’re off!”
Merchant: Jeffrey Nelson. Sounds like a deeper Harlequin.
Gibdo: Mark Berry. The voice sounds exactly like Ganon, especially when he yells, “The shroud! No, it’s cold! AAAAARRRGH!!!” (compare to Ganon’s “No! Not into the pit, IT BUUUUURRRNS!!!”)
Mayor Cravendish: Paul Wann. Though sounding deeper and smoother than Gwonam, the way that Cravendish says, “I managed to conceal this magic lantern,” specifically the “…conceal…” part, sounds similar to Gwonam’s “Look and see Goronu,” specifically on the “…see…” part where his voice lowers and becomes breathy.
Harbanno: Paul Wann. Sounds like Gwonam’s “Squadalah! We’re off!”, as well as the Devoured Koridian.
Iron Knuckle: Paul Wann. Basically the same voice as Militron; plus his “You will die!” sounds exactly like Morshu.
Armos: Paul Wann. Their deep, breathy voices sound like Horgum and Mayor Cravendish.
Wizzrobe: Jeffrey Nelson. Compare to Harlequin. They even have similar screams when defeated.
Lord Kiro: Paul Wann. Kiro’s voice in of his lines mostly sounds like a higher version of Mayor Cravendish and Harbanno, except for his “Yes, my liege!”, which is a dead ringer to Gwonam’s “Here is the map.”
Hektan: Paul Wann. The way that Hektan says, “Am I here? Or here? Or here?”, particularly on the third “Or here?”, has a similar lowered, strained, breathy tone to Gwonam’s “Look and see Goronu.”
Duke Onkled: Paul Wann. Onkled’s voice has the same deep smoothness as Mayor Cravendish, while his “Please! Your omnipotence! Have mercy!” sounds a lot like Gwonam’s “Go, with many blessings!”
Omfak: Paul Wann. The voice has a similar throaty grumble to Merlin in Darkened Skye; plus, his “Mmmm!” when he licks his lips after eating the bird sounds a lot like Militron, Glutko and Iron Knuckle.

Now let us move on to the characters whose voice actors and actresses were difficult to identify. Given that the voice actors were recruited in Boston, Massachusetts, John Mahon is likely not the same person as the television, stage and screen actor of the same name (clip), and Phil Miller is definitely not the same person as the Dynasty Warrors 9 voice actor of the same name, since whoever the Boston-recruited Miller voiced does not sound like Huang Zhong or Zhang Jiao. They both seem to have only worked on The Faces of Evil. Unlike Natalie Brown, Karen Grace, Josie McElroy and Marguerite Scott have not done voice acting in anything other than The Faces of Evil and The Wand of Gamelon. There is another Karen Grace in Close Combat: First to Fight (2005) (her name is in between Terry Daniel and Bill Holmberg), but she is probably not the same person as the Boston-recruited Karen Grace in the Zelda games.

Hamsha: Karen Grace (?). See Yokan.
Fish Lady: Josie McElroy (?). The character has this sort of tough-sounding voice that is not heard in any of the female characters in both games aside from Zelda, Alora and Suprena, despite her actress being credited in the latter game, like Natalie Brown.
Fountain Fairies: Karen Grace (?). They sound like a higher version of Hamsha (compare to her “Oh, my goodness!”).
Crone: Marguerite Scott (?). See Impa.
“You Lose!” Announcer: John Mahon (?).
Odranoel: Karen Grace (?). Compare to Hamsha.
Clora: Marguerite Scott (?). The character’s Texan accent sounds like the Crone’s “Bring some grappleberries…”, specifically the “Bring…” part.
Kulvan: Phil Miller (?).
Lupay: Marguerite Scott (?). Compare his howling to the Crone reciting her spell.
Transformed Koridian/Moblin: Marguerite Scott (?). His second howl sounds exactly like Lupay’s.
Impa: Marguerite Scott (?). Impa has the same low-pitched, squeaky “old lady” voice as the Crone, noticeably heard when she says, “Oh, my! It looks like everyone’s been taken to Tykogi Tower.” There were two Wikipedia edits from August 2017 that claimed that Scott voiced Impa, but since wikis can be edited by anyone, it should be taken with a grain/pinch of salt.
Lubonga: Karen Grace (?). Basically a lower, slightly normal-sounding Hamsha.
Lika: Karen Grace (?). Sounds like a slightly lower Odranoel.
Hungry Girl: Karen Grace (?). The voice sounds like a slightly higher Odranoel.
Water Lady: Karen Grace (?). Compare her high, breathy voice to the Fountain Fairies.
Yokan: Karen Grace (?). Sounds exactly like Lika. The Zelda Wiki claims that Yokan was voiced by Grace, but since wikis can be edited by anyone, it should be taken with a grain/pinch of salt.
Grimbo: Karen Grace (?). Basically the same voice as Yokan.
Three Witches: Karen Grace (?). Compare to Hamsha and Lika.
Pool Fairies: Karen Grace (?). Basically the same voices as the Fountain Fairies.
Myra: Karen Grace (?). The voice in her first cutscene starts out sounding like the Water Lady, and later sounds like Odranoel and Grimbo in her second cutscene when she gives Zelda the Fairy Lantern.
Lady Alma: Karen Grace (?). Compare to the Fountain Fairies.

Link: The Faces of Evil and Zelda: The Wand of Gamelon initially recieved mixed reviews upon release. Image © Haymarket Media Group.

At the time of the games’ release, contemporary criticism was mixed. Super Nintendo Entertainment System Force described the animated sequences as “breathtaking” and praised the game for its high-resolution graphics and its “brilliant” use of sound and speech.[17] Joystick‘s development preview of The Faces of Evil described it as a veritable arcade-quality game with stunning graphics and “perfect animation”. They gave The Wand of Gamelon similar praise, and gave it additional praise for its use of voice acting, its plot and its backgrounds. The same magazine would ultimately score The Faces of Evil 79% a few months later, giving particularly high marks for music, sound effects and play-through time. Other publications gave more negative reviews. Compact Disc-Interactive Magazine rated The Faces of Evil 65%, stating that the game was a poor relation to the original Nintendo games and singling out the perfunctory storyline, the lack of graphical features like parallax and the slow and repetitive gameplay. Another reviewer for the magazine gave The Wand of Gamelon a higher 75% and called it a “reasonably good game” for its puzzles and animated sequences, but criticized its plot and controls.[18] In 1994, Edge reported that as Compact Disc-Interactive sales began to suffer, criticism sharpened, and the games were described as low-cost, low-risk ventures that had failed to excite any interest in the platform.[19]

In later years, both games have been met with largely negative reviews for their plots, cutscenes, voice acting, controls and graphics. Imagine Games Network‘s Travis Fahs criticized the games for using a style similar to Zelda II: The Adventure of Link, for “insufferable” controls, and for the designers’ poor understanding of the Legend of Zelda franchise. He noted, however, that the backgrounds looked decent considering the poor design of the Compact Disc-Interactive’s hardware. Imagine Games Network‘s Peer Schneider criticized The Wand of Gamelon for not effectively indicating when a platform begins or ends, and also said its controls were “sloppy”.[20] The Star Tribune described the voice acting as “laughable”,[21] and it was also criticized by Zelda Elements as “jarring”.[8] Imagine Games Network described the cutscenes as “infamous” and “cheesy”,[22] while other reviewers described them as “freakish”[23] and “an absolute joke”. Schneider felt that the cutscenes in The Wand of Gamelon were “entertaining… for all the wrong reasons”.[20] Jeffrey Rath and Bonnie Jean Wilbur later acknowledged that they did not see the finished product.[12][14] In Rath’s case, it was not until a friend told him about the games being “infamous products”.[12] Zelda Elements felt that the games’ soundtrack was “average” and not up to the usual Zelda quality,[9] while Schneider described the soundtrack as “Red Book audio compact disc pop”.[20] Other reviewers described it as diverse, high-quality and superb with an adventurous upbeat tempo blending “delicious 1980s synth”, electric guitar, panpipes, marimbas and other unusual instruments. Despite their negative reception, there have been a few positive reviews as well. Danny Cowan of 1UP.com and John Szczepaniak of Hardcore Gaming 101 praised The Faces of Evil and The Wand of Gamelon as among the best games on the Compact Disc-Interactive. Szczepaniak in particular suggested that several of the magazines that had rated and reviewed The Wand of Gamelon and The Faces of Evil had engaged in hate campaigns, having never even played the game. Their praises drew from the games’ detailed, well-drawn backgrounds (described as both Gigeresque and Monet-esque) and “pretty decent” gameplay,[23][9][24] although both criticized the controls.[23][24] According to Szczepaniak, the games’ controls work best when played with a hardwired three-button Compact Disc-Interactive control pad, as opposed to the Compact Disc-Interactive’s “crappy infrared remote”. In a periodical for Retro Gamer, Szczepaniak suggested that the natural comparison of the games by reviewers to the quality of games in the rest of the Zelda series was an improper comparison to make, arguing that when reviewed in their own right, the games were actually excellent. Contrary to what were described as “lies perpetuated about The Faces of Evil and The Wand of Gamelon“, Retro Gamer described the games as “astoundingly good” and rated them together as number ten in its “Perfect Ten Games” for Compact Disc-Interactive. While acknowledging that they were non-canonical, the games were praised for exhilarating pacing and superb gameplay design.

Link: The Faces of Evil and Zelda: The Wand of Gamelon‘s cutscenes have been used in YouTube Poops and as Internet memes since 2006. Images © CraaazyCat13/Jimmy Davis/iteachvader/Hoolopee. The Legend of Zelda characters © Nintendo Company, Limited/DIC Entertainment Corporation/Animation Magic/Philips Interactive Media.

Since 2006, the games’ cutscenes have been commonly used in YouTube Poop parody videos, with their various characters, such as Morshu and King Harkinian, gaining minor notoriety as Internet memes. They were very popular as YouTube Poop sources in the early days of YouTube, but due to the increasing diversification of the “meme” side of YouTube and the decline of the classic Walrusguy and Waxonator-style YouTube Poops, the cutscenes’ usage as memes became less common, usually only being referenced to harken back to the original YouTube Poops.[25] Since April 2020, however, Morshu once again rose to viral popularity due to memes such as the Morshu Beatbox and Morshu – Ray Tracing Texel eXtreme On, resulting in the return of the Zelda Compact Disc-Interactive memes’ former popularity.[26] In November 2020, amateur developer Dopply released unofficial remakes of both games for Linux and Microsoft Windows, making them in four years in an effort to teach himself game development. The remakes feature the same assets and gameplay as the original releases and add several quality-of-life improvements, such as subtitles for the cutscenes, a widescreen mode, new unlockable content and the ability to choose between the original gameplay style and “Remastered Mode”, which makes various gameplay changes to reduce player frustration.[27][28] To avoid a cease-and-desist from Nintendo’s legal department like many similar fan projects, Dopply took the remakes down two days after their release, making them unavailable for download.[29]

Hotel Mario was released for the Philips Compact Disc-Interactive in 1994. Image © Philips Fantasy Factory/Philips Interactive Media. Super Mario characters © Nintendo Company, Limited.
After reading Bowser’s letter, Mario tells Luigi that they have got to rescue Princess Toadstool, who is being held hostage in one of the hotels. Image © Philips Fantasy Factory/Philips Interactive Media. Mario and Luigi © Nintendo Company, Limited.
Mario in the first stage of Morton’s Wood Door Hysteria Hotel. Image © Philips Fantasy Factory/Philips Interactive Media. Super Mario characters © Nintendo Company, Limited.

Hotel Mario is a single-screen puzzle video game.[30] Controlling Mario, or his brother Luigi in two-player mode, the player must search the Klub Koopa Resort for Princess Toadstool, who has been kidnapped by Bowser and the Koopalings, being held hostage in one of the former’s seven Koopa hotels.[31] Each hotel features several stages. The player must shut every door in the stage by moving up and down elevators and avoiding enemies. Mario can step on most enemies, as in previous games, but some must be avoided by changing floors or entering an open door.[30] At the end of each hotel, the player engages in a boss fight with a Koopaling; in the final hotel, the player battles Bowser. The game features various power-ups, including the Super Mushroom (which allows Mario to take multiple hits), the Star Man (which makes him temporarily invincible) and the Fire Flower (which allows him to throw fireballs).[32]

Marc Graue and Jocelyn Benford provided the voices for the game. Images © Philips Fantasy Factory/Philips Interactive Media/NDH Films/Behind the Voice Actors. Mario, Luigi, Princess Toadstool and Bowser © Nintendo Company, Limited.

Developed by Philips Fantasy Factory, the game was produced and designed by Stephen Radosh, Michael Ahn and Janice Convery, with project engineering by Kevin Goldberg, Thomas Lohff, Stephen J. Martin and Kevin VanAllen Hunt, art and graphics by Jeff Zoern, Mirena Kim and Trici Venola, animation and effects by Yeeoww!!!, Pat Campbell, Terry O’Brien (animation director), Kathy Swain and Bonita Versh, and music by Jack Levy.[33][34] The developers and testers tended to be older in age, with one tester being noted by Venola as “well past retirement”. Since the target audience of children would have faster reflexes, the game was designed to play well for the testers, then sped up.[35] Nintendo’s only involvment in the development was ensuring that the source material was faithful to the Mario series. They were reported to be pleased with the finished project, and were rumored to have considered bringing the game to their own platforms.[33] Nintendo had previously given positive feedback to an early prototype of Super Mario’s Wacky Worlds (a sequel to Super Mario World) by NovaLogic, which was developed at around the same time as Hotel Mario, though due to the declining sales of the Philips Compact Disc-Interactive, that game was never released.[36] Feeling that an early version was “mechanical and cold” and “visually no fun”, Venola and Zoern used elements from Disney and J. R. R. Tolkien to enhance the visual style. Illustrations of the stages were composed of several blocks, each with one detail. The first item that Venola created for all hotels was the door. Each building took a week to complete and was designed with a specific theme, such as Bowser’s Seizures Palace Hotel using a gothic design. A “Cheese Hotel” was proposed during the concept phase and had concept artwork drawn for it, but the development team refused the idea, with Venola calling it “awful”, and the artist responsible for it was fired. The game uses full-motion video cutscenes to tell its story. Voices were provided by Marc Graue (Mario, Luigi and Bowser) and Jocelyn Benford (Princess Toadstool).[34][35] In a 2008 interview with Interactive Dreams, Graue stated, “The Hotel Mario game developers and directors were great to work with. Most video game directors are easy to work with and the good ones know what they want so they will usually have you do the scripted version and then let you do a version with lots of ad-libs. I got the voiceover gig for Hotel Mario the old fashioned way. Audition and wait for the call. The normal process is to send voice actors ‘sides’ (the script with some character descriptions) and then you read a couple of different ways and hopefully the client and director like what they hear! I’ve voiced games from World Of Warcraft to Ratchet and Clank Future: Tools of Destruction, but hopefully the voices are pretty different than Hotel Mario! I’ve been lucky enough to own and operate the oldest voice over recording studios in Burbank, California for the last 25 years so I’ve been involved with some very cool projects both as voice talent and as a producer. There’s one line in the cutscene where Mario says, “Hey, you! Get off of my cloud.” That was made up during the session and was a reference to the song sung by The Rolling Stones.”[37] Benford was recommended by an employee of Phillips Media. She would later marry Michael Ahn, one of the game’s producers.[38] Initially, jumping was not going to be a feature of Hotel Mario. According to Stephen Radosh in an interview with Samuel Clemens, jumping was added after a suggestion from engineer Thomas Lohff’s daughter Hollie Lohff. She played Hotel Mario before its release, and criticized it for not allowing jumping like previous Mario games did.[38]

Hotel Mario initially received mixed reviews upon release. Electronic Gaming Monthly praised its gameplay as simple yet addictive.[39] GamePro said that the game was fun but quickly grew boring, and stated “the only intriguing aspects of this game are the well-fashioned animated sequences”.[40] Video Games: The Ultimate Gaming Magazine gave the game 7 out of 10, but acknowledged its difficulty.[41] Superjuegos praised the game’s simple mechanics, and recommended the game to Compact Disc-Interactive owners.[42] In later years, however, Hotel Mario has received negative reviews for its door-closing game mechanic, controls, cutscenes and voice acting.[43][44] Imagine Games Network‘s Levi Buchanan said that while the game was superior to Link: The Faces of Evil and Zelda: The Wand of Gamelon, closing doors was not “a strong enough hook for an entire game”.[32] J.C. Fletcher of Joystiq ridiculed the plot: “Apparently Bowser has nefariously plotted to have his underlings open doors in… his own hotels, thus wasting air conditioning and increasing his own electric bill. Mario and Luigi must heroically latch all the doors and save their archenemy from having his hallways get too cold.”[33] GamesRadar described it as “craptastic”,[45] and Eurogamer referred to it as “little more than a really rubbish version of Elevator Action“.[43] The controls have been criticized as unresponsive.[32][33] 1UP.com described the cutscenes as “outright terrifying”,[30] Imagine Games Network called them “abysmal”, resembling “a bad flip-book of images printed out of Microsoft Paint”,[32] and Joystiq described them as “amateurish, garishly colorful, shaky, randomly zooming animation”.[33] Both Danny Cowan of 1UP.com and Imagine Games Network found Marc Graue’s portrayal of Mario ill-fitting for the character and lacking the playfulness of Mario’s current voice actor Charles Martinet, with Cowan writing that the dialogue is meant to sound playful, but the character voices imply acts of menace and hate.[30][32]

Mario announces the title in YouTube Poop’s intro. Image © YouTubePoopChannel. Mario © Nintendo Company, Limited.

Despite the game’s negative reception, Hotel Mario has amassed a cult following over time for the alleged “so bad, it’s good” nature of its cutscenes and voice acting. Many Internet memes, specifically YouTube Poops, were created because of the poor quality.[46][47][48][49] Marc Graue stated, “I think that it is very cool (and flattering) that something that was recorded in 1993 has found new life on YouTube videos that are using Mario and Luigi’s voices for their comedic video collages. During a recording session you almost always have a lot of fun but you’re not usually aware of how big, successful or how much impact a project will have. Being a voiceover guy with a sense of humor and NO taste means there are always going to be lots of really bad out takes. Nothing is sacred so needless to say Mario and Luigi found themselves in some very compromising positions….VOCALLY!! Considering Hotel Mario was released in 1994, I’m thrilled to see it take on a new life as a parody of itself on YouTube…or anything else you can think of! I don’t think the Academy will be calling me anytime soon, and I really don’t feel that it was “My Finest Moment As A Thespian”…but hey! We had a lot of fun…. AND someone is still listening!!!”[36] He even reprised his roles as Mario and Luigi in a parody dub in 2012.[50]

Zelda’s Adventure was released for the Philips Compact Disc-Interactive in 1996. Image © Viridis Corporation/Philips Interactive Software. The Legend of Zelda © Nintendo Company, Limited.
Gaspra gives Princess Zelda her magic pendant and bids her good luck. Image © Viridis Corporation/Philips Interactive Software. Princess Zelda © Nintendo Company, Limited.
Princess Zelda encounters some boulder-like enemies and combats them with the Wand. Image © Viridis Corporation/Philips Interactive Software. Princess Zelda © Nintendo Company, Limited.

Released eight months after Link: The Faces of Evil and Zelda: The Wand of Gamelon, Zelda’s Adventure follows a non-traditional storyline, taking place in Tolemac (“Camelot” spelled backwards), an uncharted southeastern region of Hyrule. Ganon has captured Link and stolen the seven Celestial Signs, hiding them away in Tolemac’s Shrines, guarded by his followers, the Shrine Keepers (Llort, Pasquinade, Aviana, Malmord, Agwanda, Ursore and Warbane), and creating an “Age of Darkness” in Hyrule and Tolemac. Players take control of Princess Zelda, who is recruited by the court astrologer Gaspra to set out deep into Tolemac and, guided by him and Shurmak, fight through the Seven Shrines of the Underworld to collect the Signs in order to rescue Link, defeat Ganon and the Shrine Keepers, and bring Hyrule and Tolemac to the “Age of Lightness”. Unlike the previous two Compact Disc-Interactive Zelda games, which take the side-scrolling view from Zelda II: The Adventure of Link, Zelda’s Adventure was created by Viridis Corporation, an entirely different company, with a change in style and gameplay. Level design is very much like the original The Legend of Zelda and The Legend of Zelda: A Link to the Past, with an overworld that allows access to individual dungeons. The full-motion video cutscenes that present the plot are live action instead of animated.[51][52][53]

Jason Bakutis’ scale clay enemy models and props. Image © Jason Bakutis/Nintendo Player.
Miniature interior set for Gaspra’s tower. Image © Jason Bakutis/Nintendo Player.
Mark Andrade in full foam latex makeup as Gaspra. Image © Jason Bakutis/Nintendo Player.

The game began development in April or May 1992.[54] Viridis was tasked with observing A Link to the Past and basing Zelda’s Adventure‘s gameplay on it, though was told to still show off the Compact Disc-Interactive’s capabilities, meaning that the game still used Red Book audio and cutscenes.[55] As Viridis was given very little budget to work with, the development team had to get creative.[56] For the top-down motion capture necessary for all of the game’s human characters the team hung a mirror on the office ceiling and had a camera on the floor point up to it to record and take photographs of the actors. This was so low that it precluded mounting the camera. The human characters were played by the in-office staff. The characters’ sprites’ walking animations were done by having the actors walk on a motorized treadmill.[57] For the cutscenes, one of the walls in the office was painted blue to achieve the use of blue screen.[56] Mark Andrade played Gaspra in the game’s cutscenes, while his voice was provided by Hal Smith. Zelda in the opening cutscene was played by office receptionist Diane Burns, while her sprite was played by Annie Ward.[57] The houses and interiors in the cutscenes and the enemy sprites were created from and built as scale clay models and props by Jason Bakutis, inspired by Ray Harryhausen. The background seen in Gaspra’s cutscenes was one of the clay props used.[57][58] The backgrounds for Zelda’s Adventure were created from videos of scenery near Santa Monica Boulevard in West Los Angeles, footage of Hawaii taken from a helicopter and the developers’ vacation photographs.[56] Due to the console’s limited memory and other hardware issues, the development team faced many frustrating difficulties with putting the game together. The highly-detailed backgrounds and sprites had to be reduced in size and color,[58] and at one point, the game’s music and sound effects had also took up extra kilobytes of random access memory. These issues became a contributing factor as to why the game loads slowly when moving between screens.[57] Developers had difficulty making sure all the areas of the game had proper background masking, and much more music was composed for the game than was used.[57] There were plans at one point to hire Echo and the Bunnymen to do the music, but this plan fell through, most likely due to to a low development budget. The game’s music was later composed by Mark Andrade, though most of the tracks would not be used in the final game.[57][58] Intending to push the capacities of the Compact Disc-Interactive to its limits, development initially progressed with a goal of 600 screens and 160 non-player characters. At this early stage, Viridis president Lee Barnes suggested that playthrough time might take as much as 300 hours. These development figures were reduced in the final product which had only a handful of non-player characters and whose playthrough time has been placed by one commentator at only 12 hours.[59] Viridis was also developing another Compact Disc-Interactive game named Food Dude, originally called Skate Dude. This game was never released, but that did not stop its protagonist from showing up in an Easter egg.[54][60] Randy Casey was responsible for programming all of the game and all associated tools. Additional programming for the inventory system and game progress tracking was done by Gavin James. Though one developer claimed that there was “no budget at all” for the game,[56] Bakutis claimed (possibly facetiously) that it had “at the time, the biggest budget ever for a video game”.[58] Zelda’s Adventure spent two years in testing, longer than it took to develop the game. The game was originally going to be released in North America in November 1993, but was pushed to August 1994, October 1994, and early 1996. It was finally released exclusively for the Compact Disc-Interactive in Europe on May 10 1996, due to Philips having stopped publishing games for the console in North America by the time that the game was finished.[54][57][61]

Upon its release, Zelda’s Adventure was widely panned by critics, in contrast to the more nuanced reviews of Link: The Faces of Evil and Zelda: The Wand of Gamelon. The graphics were called “blurry and digitized”.[62][23] Wired said that the graphics were some of the worst ever encountered.[62] The game’s acting was criticized as unprofessional. Another flaw that has been identified is that the game could not produce both sound effects and music at the same time.[23] Scott Sharkey of 1UP.com called the box art of Zelda’s Adventure one of the 15 worst ever made.[63] Zelda’s Adventure was released as the Philips Compact Disc-Interactive was being discontinued and has become very rare over time, as have the first two Philips Zelda games. The game is regularly sold for over $100.[23] RetroGamer‘s John Szczepaniak described the game as demonstrating arbitrary and illogical design, sloppy visuals, nearly non-existent music, excruciatingly high difficulty and cumbersome loading and controlling. Gameplay for Zelda’s Adventure has also been portrayed as a trial-and-error effort to guess which items can be used to defeat which enemy. Danny Cowan of 1UP.com called Zelda’s Adventure “practically unplayable” due to the jerky framerate, unresponsive controls, and long load times, summarizing his review with a warning to avoid the game at all costs.[23] In discussing the popular online conception that Zelda’s Adventure is superior to The Wand of Gamelon and The Faces of EvilRetroGamer pointed to the top-down perspective as fomenting misinformation regarding the game’s similarities to the original Zelda when, according to RetroGamer, the game is actually not worth playing. USgamer staff ranked Zelda’s Adventure as the second worst The Legend of Zelda game, noting that it is counted separately from the other Compact Disc-Interactive games due to being less terrible than the others. They considered it a “well-meaning attempt” to recreate the original The Legend of Zelda on the Nintendo Entertainment System, as well as crediting it for being one of few video games to let players play as Zelda, but felt that the lack of experience on the designers’ part as well as the Compact Disc-Interactive’s technical limitations made it a “dreadful” game to play. Peer Schneider of Imagine Games Network was excited that a new developer (Viridis) was chosen instead of the one behind The Wand of Gamelon and The Faces of Evil (Animation Magic), though still felt it was not worth playing despite being an improvement over the other two games. He recommended it only for “die-hard Zelda fans”.[55]

Princess Zelda approaches two Octorocks in a spear-filled dungeon. Image © John Lay. Princess Zelda and Octorocks © Nintendo Company, Limited.
Princess Arzette draws her sword before setting off to defeat the evil Daimur. Image © Limited Run Games/Dopply/Seedy Eye Software.

On April 16, 2023, indie developer John Lay released a much better-looking Nintendo Game Boy remake of Zelda’s Adventure, developed in Game Boy Studio with some modifications. Lay noted that he adapted Zelda’s Adventure to make it have the same aesthetics as The Legend of Zelda: Link’s Awakening, seeing as the first two Compact Disc-Interactive Zelda games were side-scrolling games. He also chose to port it over to the Nintendo Game Boy because of the Zelda games that were already released on the portable system, such as The Legend of Zelda: Oracle of Ages. The game is playable on the website on its Itch.io page, as well as the original Nintendo Game Boy and Nintendo Game Boy Advance if you order the cartridge.[64][65][66] On July 13, 2023, a trailer for Arzette: The Jewel of Faramore, an upcoming “interactive animated hack and slash adventure” game inspired by Link: The Faces of Evil and Zelda: The Wand of Gamelon, was uploaded to YouTube. Funded and developed by Limited Run Games and Dopply under the developer name “Seedy Eye Software” (who developed The Faces of Evil and The Wand of Gamelon‘s unofficial remasters), the game follows the titular Princess Arzette as she goes on a quest to defeat an evil being named Daimur, whose return has disrupted Faramore’s ten years of peace. Development of the game had begun in late 2020. The Kingdom of Faramore was beautifully realized by Rob Dunlavey, the artist behind the world map paintings from the Compact Disc-Interactive games, while Jeffrey Rath and Bonnie Jean Wilbur (voices of Link and Zelda) provided voices for the game. Some of the other artists from the Compact Disc-Interactive games were contacted to work on the game. The key art of Arzette was drawn by Geibuchan, known for The King’s Epic Adventure and other videos featuring characters from The Faces of Evil and The Wand of Gamelon.[67] Digital Foundry’s John Linneman announced his involvement as level designer after the initial reveal,[68] while fellow Digital Foundry personality Audun Sorlie revealed his involvement as lead producer and writer for the game.[69] Geibuchan, Jimmy Davis and other YouTube Poopers and animators were given free rein, with their only limitations being the color palette, resolution and framerate of the cutscenes of the Compact Disc-Interactive games. The cutscenes, all drawn in a flat, pixelated style like something out of Microsoft Paint, alternated between flat, expressive silliness and surprisingly impressive rotoscoping, and each matched whichever character Arzette would be talking to.[70][71] The game was released for the Nintendo Switch, Sony PlayStation 4, Sony PlayStation 5, Microsoft Xbox One and Steam on February 14, 2024 to generally favorable reviews.[67]

Hunger Pains and Young Animators Arcade

After losing his French fries to the seagull, the squirrel angrily chases after him along the beach. Image © Oliver Mariager.

From September 2021 to July 2022, Lydia Hibbert and I worked on a short film named Hunger Pains. Written and directed by myself and produced by Lydia, the film was made using Adobe Animate for the animation, Adobe Photoshop for the backgrounds, and Adobe After Effects and Premiere Pro for compositing and effects (hand-drawn animation, photography, masking, scaling, rotation, puppet pins, textures, et cetera). A freelance three-dimensions modeller named Laura Boots (who I met at the United Kingdom Creative Festival in September 2021) was originally going to do models and effects for the film, but she was unavailable, so I had to do the effects myself. Music direction was done by Kate Wintie. We also made an arcade platformer video game based on the film using Construct 3 and Photoshop from February 2023 to March 2023, and designed the cabinet using cardboard, printed Adobe Illustrator cutouts and glue. The game was part of an exhibition at the Young Animators Club called Young Animators Arcade, and was also used as a template for the other young animators’ Construct 3 games. Lydia told me that they had played my game and enjoyed it. We decided to have the film shown at the exhibition, as well. We even designed two logo animations (both in two dimensions in ProCreate, Illustrator and After Effects and in augmented reality using Adobe Aero), one for Hunger Pains, and another depicting Ferguson the Fox bouncing past and behind the ‘Young Animators Arcade’ logo on a pogo stick. A video of the exhibition (with footage from Hunger Pains) can be watched here and here.

A hungry squirrel walks along the seaside towards a food stall. He has come from the forest to the seaside due to the other squirrels laughing at him for not having a stump full of stored nuts for the winter. Desperate for sustenance, he spots a pack of French fries. He rushes over to them and is about to eat them, when a seagull swoops down, swiping the squirrel’s snack. Enraged by the loss of his food, the squirrel chases after the feathered thief. Will the squirrel retrieve his food, or will he get a surprise?

Watercolour painting background for someone’s Construct 3 game.
In-progress left side of my arcade cabinet.
Nearly completed left side of my arcade cabinet.
My printed cutouts.
Reference/concept art for my arcade cabinet.
In-progress right side of my arcade cabinet.
Finished right and left sides of my arcade cabinet.
In-progress space sketches on someone’s arcade cabinet.
Finished space sketches on someone’s arcade cabinet.
In-progress arcade cabinet sign.
Finished arcade cabinet sign with border.

On 2 April 2023, the exhibition opened between 1pm and 4pm, and I attended it at 12:30pm. There I saw my animation projected on the wall and my game projected on transparent paper in my arcade cabinet.

My projected Young Animators Arcade logo.
Ferguson the Fox bounces behind the Young Animators Arcade logo. Ferguson the Fox © Oliver Mariager.
Onion Boy in Space/Turnip Adventure © Elana. Tyler, Rose, Aurora and Zac © BeebeeAnimation.
Hunger Pains arcade game.
Left side of my arcade cabinet.
The hungry squirrel thinks about his empty stump. Image © Oliver Mariager.
The seagull swipes the squirrel’s French fries. Image © Oliver Mariager.
Determined to retrieve his French fries, the squirrel runs down the rocket’s corridor. Image © Oliver Mariager.
The seagull catches the squirrel in his food room, furious about the latter’s intrusion. Image © Oliver Mariager.
Cornered and sweating, the squirrel stares at the glaring seagull. Image © Oliver Mariager.
My space sketches. Dino Game. Image © Daniel.
Blob Game. Image © Jake.