Keio Flying Squadron

Keiō Yūgekitai was released for the SEGA Compact Disc in Japan in 1993. Image © JVC Musical Industries/Victor Entertainment. Edit © mysuperendeavour@WordPress.

On August 6, 1993, Keiō Yūgekitai was released for the SEGA Compact Disc in Japan. Developed and produced by Victor Entertainment, a subsidiary of JVC (Japan Victor Company), the game simultaneously refers to ancient and modern Japanese culture.[1][2]

Rami Nanahikari wonders what the Ark is while Doctor Pon sails in a box in the background. Image © JVC Musical Industries/Victor Entertainment.

The game is set on July 1-3 in the Keiō era during the Edo Shogunate period of Japanese history (1865-1868). Rami Nanahikari (kanji for surname means “benefiting from the influence of a master or parent”), a naughty 12-year-old girl in her prime, has been raised from a young age and brought up to be the next Guardian of the “Secret Treasure Key” to the “Ark” by her grandparents. She is really a descendant of the ancient gods who came to Earth long ago and have been guarding the Key in the Nanahikari Shrine in the Chichibu Mountains for generations. When her grandparents came to the realization that they no longer look very good in their bunny suits (the formal attire of a Key Guardian) and her real parents, who were succeeding Guardians, went missing, they decided to resign their posts to Rami and enjoy their retirement. Though they still know their duty to guard the Key, they no longer remember the secret of the Ark and the Key’s importance, and she does not know of the secret and the Key’s importance, either. One night while Rami is at the local convenience store, a Tresure Ship appears and attacks the Nanahikari Shrine, and the Key is stolen by Doctor Pon Eho, a tanuki billed as the most intelligent creature on Earth with an intelligence quotient of 1400, who knows of its significance and wants to use the Ark to turn Earth into a tanuki paradise. Under threat of no food from her overbearing grandmother, Rami, wearing her bunny suit, rides into battle on her trusty but lazy dragon Pochi (who has been serving the Guardians and the Nanahikaris as a pet for many generations) to get the Key back, as she encounters various enemies such as tanuki, dogs riding tamatis (Nipper from Victor’s “His Master’s Voice”), cats, monkeys, the Seven Lucky Gods (Fukurokuju, Ebisu (appears as a boss), Bishamonten/Bishamon, Shōjō (appears as a boss), Hotei, Benzaiten/Benten and Daikokuten/Daikoku (appears as a boss)), the United States military forces, the Russian Army, and a serpentine dragon, until she arrives at the Ark to stop Pon’s evil plan of world domination.[3][4][5][6][7][8] Transcript can be read here.

Image © JVC Musical Industries/Victor Entertainment. Edit © mysuperendeavour@WordPress.

Keiō Yūgekitai plays as a classic side-scrolling shooter with a distinct cartoonish and family-friendly design, consisting of Rami riding on top of Pochi. Shot is the flame which Pochi blows. There are two kinds of Shots. One only goes forward and the other goes in multiple directions. By earning “Power-Up Items”, the player increases the power of the Shots to six different levels. The player can also pick up Sub-Weapons (which Rami uses to assist Pochi) and use either the Ground Bombs, the Explosive Throwing Stars or Homing Pochi Juniors (baby dragons) depending on the type of Sub-Weapon Items available. Normally, Pochi Juniors are for covering Pochi; however by pressing the “C” Button, they become powerful bullets projected forward. If surrounded by the enemy, the player can use the Kamikaze Attack, sacrificing the Pochi Juniors to do larger damage, only for them to reappear when Pochi ceases to shoot.[9]

Yasushi Endo, Satoru Honda, Teruhito Yamaki and Tsukasa Tawada. Image © SoftBank.
Concept art of Rami Nanahikari, Doctor Pon and Grandma. Image © JVC Musical Industries/Victor Entertainment/Omega Company, Limited/Mainichi Communications.
Concept art of Rami Nanahikari and Pochi Nanahikari. Image © JVC Musical Industries/Victor Entertainment/Omega Company, Limited/Mainichi Communications.
Settei/model sheet and sketches of Rami Nanahikari. Image © JVC Musical Industries/Victor Entertainment.
Jōji Yanami, Miho Kanno, Akiko Hiramatsu, Yusaku Yara and Keiko Yamamoto provided voices for the game. Image © SoftBank.

The game was made by a small team of developers: director Yasushi Endo, game designer Satoru Honda, programmer Teruhito Yamaki, and composer Tsukasa Tawada, with art and graphics by Hiroshi Ogawa and Hitoshi Kakumu, and character designs by Hiromasa Ota and Takeshi Honda.[10] Since Victor Entertainment was originally a music company named Victor Musical Industries before its merge with Nihon AVC, they had been developing products that brought out the potential of compact disc read-only memories. Their Research and Development department had been around for a while, but they had not done much original work, since a lot of their previous games were outsourced. Around the time of the Super Nintendo Entertainment System version of Dungeon Master‘s release, Endo, Honda, Yamaki, Tawada, Ogawa, Kakumu, technical director Yoshiaki Iwasawa, and animation technicians Yoshikatsu Matsuki and Toshimi Yokota all came together. That was when the desire to create their first original game arose. Instead of planning the game first, the developers started coming up with ideas.[11] The story was inspired by Kachi-kachi Yama, a Japanese folktale about a rabbit and a villainous tanuki. Honda, however, believed that just because a rabbit was the main character did not mean that it was just a rabbit. When he thought about rabbits, he thought about bunny girls, which was his hobby, and the bunny girl costume (originating in America as the Playboy Bunny) was hugely popular in Japan, so he chose a bunny girl as the main character, naming her Rami Nanahikari. When Honda thought of bunny girls, he still saw them as big-breasted older sisters, which was not the image that he wanted. He decided to have Rami as a young bunny girl without breasts, which was the cute bunny girl image that he was aiming for.[12] He additionally stated in a 1996 interview that he thought that it would be good for Rami to wear distinctive attire that would make it easier to identify her as bisexual, and could easily be seen onscreen by players during gameplay, in a similar vein to Nintendo Company, Limited’s Mario’s nose, moustache, shirt and overalls. Rami was partly based on the girl from the Daicon IV Opening Animation from 1983.[12] Interestingly, both Satoru Honda and Takeshi Honda had worked on the URACON III Opening Animation from 1984, which was largely inspired by the Daicon IV Opening Animation.[13][14] Rami was also going to have a slightly mature look with her hair down and fishnet stockings for her bunny suit, but those ideas were dropped, with her hairstyle changed to twintails (when wearing her kimono) and a tomboy cut (for her bunny suit).[15] In a 1994 interview with SEGA Magazine and a 1995 interview with SEGA MegaZone, Endo stated that he did not like violent games, trying not to get involved with them, since they were seen differently in Japan. In the United Kingdom and United States of America, games had strict age restrictions if they included violent scenes. Japanese games with violence, on the other hand, did not, so there would be more of an outcry if a game like Mortal Kombat appeared on the shelves. The developers wanted to appeal to a wide audience, so they decided to make the game more comedic than serious, focusing more on fun than violence.[16] Due to this, Honda had to create a worldview that made sense. He decided to have the game take place in an alternate version of the Edo Shogunate period where the Keiō era continued for a while, from 1868 to 1872 onward, as he felt that it would be interesting if were set in the past rather than the future. The Keiō era was just before the Meiji Restoration, and he wanted to create a worldview that had a sense of unity, where cute and strange characters could coexist, and was, in his words, “like the eve of a festival, where people are cheering for a great cause”. While the first three stages (Doctor Pon’s Ship Attacks!, Follow the River, Inside the Silent Castle City) were set in the Edo Shugonate period, the other stages (Another Ambush, The Battle at Mount Ararat, The Caspian Sea Confrontation, Legacy of the Gods) were, in Endo’s words, “like fictional parallel worlds”.[11] Endo handled the graphics and animation for the game. He came up with the basic concept on paper in the first place, then converted it onto the console. He took his inspiration for its strange creatures from his love for animation, wanting them to look as realistic as possible, although the game itself was set in the Edo Shogunate period, so in some ways it was based on a samurai warrior adventure, but the actual plot was made up by Honda and takes place in the era. At the time, a lot of young Japanese preferred American or English games. In the rest of the world, people seemed to go wild over Japanese-style animation, especially manga and anime.[16][17] Pochi was colored blue in the cutscenes, but due to graphical/palette limitations and to contrast some of the backgrounds’ dark colors during gameplay, he was given a green color scheme instead. For the soundtrack, Tawada wanted to make it more luxurious, so setting aside whether it would suit the game or not, the music was interwoven with classical melodies, and there were also parts that he made so that the music alone could be enjoyed by players. There was also a strong focus on Japanese sounds, with Tawada trying to direct the parts that foreigners could not create.[11] Keiō Yūgekitai used a Japanese drum-like sound, but that one had a floor tom sound that was processed to create the effect of two drumsticks being struck with a time lag trigger.[18] The Japanese musical instruments used in the game’s soundtrack were recorded using two Yamaha SY99 FM+PCM tone generation hybrid synthsesizers, rather than using an AKAI sampler.[19] Endo chose to release the game on the SEGA Compact-Disc because it would have been difficult to fit it on a cartridge, due to the sophisticated sound. Technically, the developers would have been able to produce the game on a cartridge, but Victor was more interested in producing games on compact disc formats at the time. The compact disc was still an emerging format, so developers were willing to experiment with it.[16][17] The game featured animated full-motion video cutscenes provided by Studio Pierrot. The voices were recorded at Magic Capsule in April 1993, and consisted of then-15-year-old Miho Kanno (Rami), Akiko Hiramatsu (Pochi, Pochi Juniors, Boy, Mother and Villagers), Jōji Yanami (Doctor Pon and Villagers), Keiko Yamamoto (Grandma and Villagers) and Yusaku Yara (Grandpa, Sunflower Captain, United States Military Sailors, Villagers and Narrator).[20][21][9] While Hiramatsu, Yanami, Yamamoto and Yara were all veteran anime voice actors, Kanno was an up-and-coming idol and Japanese pop singer who had made her debut on the variety show Sakurakko Club as a member of a group of the same name in 1992. She was gradually increasing her level of work outside the show while remaining in it as a regular, appearing in television dramas, commercials and gravure magazines, before she curiously applied for the role of Rami. Kanno was really nervous about working with the veteran actors, since Keiō Yūgekitai was her first time voice acting, but with her natural cheerfulness, she quickly got along with everyone and had a fun time recording for the game.[20][8][22][23][24] Hidden in the game was a “Super Catch Game” minigame, a parody of vintage liquid-crystal display games which can be accessed by entering a cheat code on the start/options screen; playing as a cat, the goal is to catch as many of the falling objects as possible.[25] On the back of the game’s instruction manual was a “Present” message saying that players could apply to win four special Keiō Yūgekitai goodies by answering the enclosed questionnaire postcard and entering the number of the gift that they would receive before September 30, 1993. A total of 1,000 people applied by lottery to receive the goodies. The goodies were a coloured paper with an autograph signed by Kanno (3 people), an illustration of Rami and Pochi with an autograph signed by Kanno, a poster, and a promotional video.[26] The game also had a promotional “not for resale” demonstration disc named Keiō Yūgekitai: Taikenban (Keiō Yūgekitai: Trial Version), distributed as a gift to magazine readers. It was a plain demonstration of the first level with no real extra features, and it was adorned with the image of Kanno on the cover, featured the full soundtrack in Red Book audio, and came with four punch out signs/tabs featuring Rami, Pochi and Doctor Pon, which people could hang from their television or any other items available.[27][28][29][30] Another version of the game, Keiō Yūgekitai: Kirakira★Rakkī Takarabako (Keiō Yūgekitai: Glittering/Sparkling Lucky Treasure Box), came with an “Ark Key” card or “Tanuki” card. Players could use the cards to hit the jackpot and win the Treasure Prize (three Victor micro components), the Pochi Prize (20 Sonic the Hedgehog plushies), the No Prize (five Aiwa playback-only videocassette recorders) or the Doctor Pon Prize (100 phone cards), or be selected by the lottery and win a pack of Dungeon Master playing cards.[31][32]

Keio Flying Squadron was released for the SEGA Compact Disc in Europe in 1994. Image © JVC Musical Industries/Victor Entertainment. Edit © mysuperendeavour@WordPress.
Keio Flying Squadron was released for the SEGA Compact Disc in North America in 1995. Image © JVC Musical Industries/Victor Entertainment. Edit © mysuperendeavour@WordPress.

When JVC Musical Industries released the game as Keio Flying Squadron in Europe in December 1994 and North America on February 5, 1995, some changes were made, in what The Cutting Room Floor described as “a very low-effort localization”.[2][25] In the Japanese version, contact with solid terrain was fatal outside of boss fights, and most enemies flashed different colors when hit. In the Western versions, touching the ground did nothing, which needless to say made the game much easier, and the flashing-colors-when-hit behavior was mostly limited to bosses. Some material from the cutscenes was cut, such as an animation and title card at the beginning of each stage wherein a tanuki unravels a scroll containing the title (followed by an animation of Pochi falling asleep before a clockwork Fukurokuju knocks him on the head to wake him up), two “tutorials” by Doctor Pon explaining some mechanics and his minions from the first two stages: Tekkannon, a heavy armored chahakobi ningyō (tea-serving doll) vehicle, and Nipper, whom Pon put on a tamati and possibly cloned since we see more of him onscreen (a hint of this still exists in Pon’s profile, which mentions that he “manipulates his animal associates to do his dirty work”); a few extensive monologues from Rami, Pochi, Pon and Grandma before certain stages (with only Rami saying the chapters’ names and saying, “Push to start!” being translated), and most of the non-important text.[25] Rami was originally 12 years old in the Japanese version, but was changed to being 20 years old in the Western versions to avoid controversey over her attire.[25] Despite her age lift, the introductions in the manuals still say that Rami is a child, only that they call her a “seemingly typical teenager” rather than a preteenager, and the narrator refers to her as a “granddaughter”.[4] Pochi was given the name “Spot”, and his profile was rewritten to say that he is 11 years old, that he and Rami were raised together (which contradicts the fact that he has been serving the Key Guardians and the Nanahikari family as a pet for many generations), and that he is a vegetarian whose favorite food is corn. His gender was also changed from male to female (despite still having testicles as shown in the eyecatcher for Follow the River). The ancient gods/Key Guardians were called “aliens” and “keepers” (in the profile and manual only; the narrator refers to them as “gods”), the Secret Treasure Key was renamed “the Key to the Secret Treasure”, the tanuki were called “raccoons”, the Seven Lucky Gods were renamed “the Seven Gods of the Good Fortune”, and the United States millitary forces were renamed “the United States Navy”, with the original name being used separately for the forces battling with the Russian Army.[25] The translation and voice recording was done at Watanabe-Robins and Associates, with the voices provided by Samantha Paris (Rami, Spot, Boy and Villagers) and The Powerpuff Girls and Scream actor Roger L. Jackson (Doctor Pon, Grandma, Grandpa, Sunflower Captain, United States Navy Sailors, Mother, Villagers and Narrator).[10] At the time, the video game industry was not the titan that it is now, and proper voice direction could not be afforded, which resulted in the voice acting sounding quite poor and cheesy.[33] To be honest, even if the voice acting in the Western versions is cheesy, I think that it kind of fits with the game’s goofy tone. Some have considered the voice acting to be pretty great even for its standards back then and by today’s standards. To promote Keio Flying Squadron in the United Kingdom, JVC teamed up with SEGA Pro Compact Disc to give away a free playable demonstration disc on the front cover of their December 1994 issue. The demonstration contained the first level of the game. When this was completed, a promotional splash screen saying that the game would be on sale in October would be revealed, before the game was reset back to the title screen. JVC, however, forgot to remove the rest of the game from the disc and disable its level select cheat code, so anyone who knew about the code and entered it on the start/options screen received a free copy of the full game.[34][27]

Upon its release, Keio Flying Squadron was not commercially successful in Japan and did not sell very well (leading to its status today as a collector’s item), but received critical acclaim, being praised for its visual flair, delightful soundtrack, and engaging gameplay. It received mixed-to-positive reviews in the West. However, due to the Sega CD’s limited success and the game’s scarce distribution, it did not reach a wide audience initially. Over time, it has attained a cult following, with collectors and retro enthusiasts seeking it out for its charm and quality.[21] Electronic Gaming Monthly gave it a score of 78, and stated, “A cutesy shooter with the standard requirements for the genre: huge bosses and power-ups. This one adds excellent cinematics and sound effects. This must be one of the best shooters ever to appear on the SEGA Compact Disc!” SEGA Pro also gave it a score of 78, calling the game ‘a creepy yet kooky and perfect introduction to shoot-’em-ups that nostalgic arcade fans might also enjoy’. GamePro gave the game a score of 80, stating, “Keio moves as smoothly as it sounds, so novice players and serious shooters alike will enjoy Keio. If you’re tired of complicated flight simulators and shooters, Keio may be the break you’re looking for.”[35] Next Generation reviewed the game, rating it two stars out of five, and stated, “The game received an extra star because a few bits actually made us laugh, but that’s it.” The game has appeared on multiple top lists of SEGA Compact Disc games.[6][36] Retro Gamer included the game among top ten SEGA Compact Disc games, calling it ‘a perfectly acceptable substitute’ of Konami’s Parodius that features ‘similar style of horizontally scrolling wackiness and puts the SEGA Compact Disc hardware to good use to produce some excellent cutscenes and a brilliant compact disc-quality soundtrack’.[36] M! Games reviewed the game, giving it a score of 71 out of 100.[37]

Image © JVC Musical Industries/Victor Entertainment. Edit © mysuperendeavour@WordPress.
Keio Flying Squadron 2 was released for the SEGA Saturn in Japan and Europe in 1996. Image © JVC Musical Industries/Victor Entertainment. Edit © mysuperendeavour@WordPress.
Himiko Yamatai steals the Nanahikari family’s Magical Orb and apologizes to them for disturbing their dinner. Image © JVC Musical Industries/Victor Entertainment.

On May 17, 1996, a sequel to the game, Keiō Yūgekitai: Katsugeki-hen (Keio Flying Squadron: Action Movie Edition), was released for the SEGA Saturn in Japan. It would later be released in Europe in September as Keio Flying Squadron 2.[38] JVC never released the game in North America, and though there is no explanation for this, YouTuber Watcher3223 speculated that they could have decided not to release the sequel there if they believed that the first game did not sell strongly enough to publish the sequel on the SEGA Saturn, though there were plausible explanations on that, such as the potential culture clash of a uniquely Japanese game to Americans, the first game releasing rather late in the SEGA Compact Disc’s life, and the console’s unpopularity.[16][39] If I remember correctly, Tumblr user magpants wondered if the game and other wacky Japanese games might have had more releases in Europe than North America due to their tolerance for Japanese humor. The game begins with Rami (now 13 years old) and her grandparents having dinner. Just as they are about to eat, their feast is interrupted by a stranger bursting in through the floor (and through their dinner table). Himiko Yamatai, the “13th Queen of Yamatai-koku/Pompous Queen of the Ancients”, grabs the family’s Jewel/Magical Orb and blasts off in her mysterious (psychic-)powered vehicle Tōma/Psi-Vee 1. Before she can get away, Doctor Pon ambushes her and steals it. Rami discovers the Secret Treasure Scroll and is told by her grandmother to search for six Magical Orbs (including the one stolen by Himiko and Pon, the former of whom claims that the Orbs rightfully belong to her royal family) that are the key to unlocking a vast fortune of gold known as Jofuku’s Gold, located beneath Mount Fuji. She makes chase and joins the race for the treasure, starting her on her new adventure.[40] Transcript can be read here.

Image © JVC Musical Industries/Victor Entertainment. Edit © mysuperendeavour@WordPress.
Using Kinugawa, the Umbrella of Love, Rami Nanahikari floats over the Kappas’ heads in the bonus stage. Image © JVC Musical Industries/Victor Entertainment. Edit © mysuperendeavour@WordPress.

Keio Flying Squadron 2 mainly consists of side-scrolling platformer stages. Two of the stages (Sumida/Edo River and Outer Space) retain the shoot-’em-up style of the first game, but the Spot Juniors can be obtained as bonuses only. Besides the platformer and shoot-’em-up stages, there are vertically scrolling bonus stages, a rollercoaster stage (Amusement Park), and an underwater stage (Aquarium), classifying the game as a multi-genre platformer. Several bonuses can be collected, including three weapons directly handed down to Rami from the Nanahikari family: Atami, the Hammer of Dreams, a large mallet used only for hitting enemies; Kinugawa, the Umbrella of Love, an umbrella used to hit enemies, float and deflect overhead obstacles; and Kusatsu, the Arrow of Hope, a bow and arrow set used to shoot at enemies.[41] Rami (whose sprite animations are similar to those of Mickey Mouse in Castle of Illusion Starring Mickey Mouse) can also bounce on the heads of enemies to defeat them, as well as Kappas to reach higher places. Being damaged without holding an item results in the loss of a life. Background objects can be picked up and thrown at enemies to defeat them. Some background objects can also have a utility use. There are three difficulty levels which alter how many enemies there are to defeat and how quickly weapons disappear after being damaged. Points Orbs can be collected throughout the game. Defeating some enemies also rewards points, but there are enemies that are considered passive and will instead deduct points when defeated.[42][43] Enemies and bosses in the game include Himiko, Doctor Pon, tanuki, Mister Piggy, Pon’s marine reserve who usually works as a houseboat captain; Musashi Sakaimari, a giant Daruma doll possessed by the spirit of the legendary sumo champion Raiden Tameemon and the Ryōgoku Kokugikan’s mascot; Tekkannon (+150 millileters)/Toxic Waste Disposer, an armed chahakobi ningyō vehicle and an improved version of Tekkannon from the first game, built and operated by Pon; Kurobei the Octopus, an octopus found in the Aquarium; Menreiki/the Three Funny Faces, a yōkai composed of three Noh masks (Hannya, Otafuku and Hyottoko) working part-time at the Haunted House to earn money to go to Easter Island, who turns out to be one of the developers when defeated; ninjas, Karakuri Nobunaga and Hiyo-chan/Mech Shogun and Birdie, the Oda Nobunanga-like boss and his pet rooster of Azuchi/Ninja Castle; King UFOs, a species hailing from an unknown space region with the highest amount of hormone secretion in the universe; Nipper (as a Soviet space dog[44]), the 3-meter Alien, a Flatwoods monster with a bomb-shaped rocket launcher with sexy legs and huge mace-hands; Benkei Musashibō, a camp gay kabuki fighter; Missionary Xavier/Cardinal Xavier, a God-fearing Christian Hakata missionary and evangelist; and Daidarabotchi/Apocalypse, a giant, powerful, Balinese god-like mechanical demon who resides in Mount Fuji.[45] A reward system accessed from the main menu unlocks helpful hints and behind-the-scenes extras such as boss information and fanart (which were winners of a competition run in the pages of a game magazine[46]) depending on the highest and lowest scores achieved through playing.[47]

Concept art for Rami Nanahikari’s sprites. Image © JVC Musical Industries/Victor Entertainment.
Early sprites for Rami Nanahikari. Image © JVC Musical Industries/Victor Entertainment/Tokuma Shoten. Edit © mysuperendeavour@WordPress.
Jōji Yanami, Miho Kanno and Keiko Yamamoto reprised their roles for the sequel, while Akiko Hiramatsu was replaced by Mika Kanai. Image © SoftBank.
The game’s additional voice actors: Dai Sasahara, Hikiko Takemasa, Nobuo Tobita, Kae Araki, Wataru Tagaki and Keiji Fujiwara. Image © SoftBank.

After Keio Flying Squadron was released to critical acclaim, the developers started talking about developing a sequel. Production on the game began in 1994 with the title Keiō Yūgekitai 2, with Yasushi Endo, Satoru Honda, Teruhito Yamaki and Tsukasa Tawada getting the basic ideas together. Keio Flying Squadron was Victor Entertainment’s next big project, but they had a couple of other SEGA Saturn games in production: Metal Fighter Miku and Center Ring Boxing. It was originally going to be a graphically enhanced Saturn version of the first game, but was made into its own game with a different story and lots of different features. The action would still be based around a side-scrolling shooting game, but the developers would experiment with using video backgrounds and three-dimensional bonus stages, and most of the items that the player would pick up would be taken from real photographs as well. The specifications for the Saturn had changed a lot at the time, so the developers spent a lot of time testing the console’s capabilities. Endo considered the Saturn a wonderful console to work with. The video backgrounds, three-dimensional bonus stages and photographed items would later be dropped around 1995. Three-dimensonal games were popular at the time, but the developers chose to stick to a two-dimensional game. Endo and Yamaki stated that this was because they were not good at making three-dimensional games, had been planning it for the first game, and considered the idea of turning anime characters into polygon models terrible. However, about half a year after they began planning the game, the developers heard that SEGA was planning to release the Saturn in November, so they changed course. However, when the development equipment finally arrived, they could not really use it. Opening and closing the lid of the laptop took more time than typing on the keyboard. At first, Endo was so preoccupied with how to make games on the Saturn that he could not even think about doing three-dimensonal polygon graphics, but over time the Saturn and Sony PlayStation started to focus primarily on three-dimensional polygon graphics, which made him angry. Endo and Honda felt that because the previous game was a shooter, it did not allow the time and luxury to look closely at the characters onscreen, and made it quite difficult to bring out their charm, with Rami being the only character that stood out. Because of this, they decided to go for a genre that would allow for more detailed sprites, movements and expressions. Thus, the game became an action platformer, and its name was later changed to Keiō Yūgekitai: Katsugeki-hen.[48][49][16][17][50] Rami was originally going to have sprites that were more in line with her normal anime design, as opposed to the shorter, Mickey Mouse-like sprites in the final game, and would have also carried a Frog Hammer.[51][52] The game’s art, graphics and stage designs were done by Naomasa Kitatani, Kenji Kawashima, Yoshiyuki Ozaki, Nobuyuki Ikigame, Daisuke Fukuda, Akito Kuroda and Masaru Yokōra, while the character designs were done by Hiromasa Ota.[53] Compared to the first game, Keio Flying Squadron 2‘s graphics and animation were more polished and fluid. It also made use of sprite scaling, squashing and rotation, digital photography, transparency, shading and three-dimensional elements. The Sumida River stage was originally going to be a platformer stage, but when Endo was working on parts of the stage where Kusatsu, the Arrow of Hope, was to be used, he got stuck and decided to change it to a shoot-’em-up stage. Because of this, the bow and arrow set has stationary locations throughout the stage and cannot be obtained. The Martial Arts Tournament was planned to have seven participants, including Benkei, Xavier, Kojirō Sasaki, a handsome young swordsman who freely wields his 3-1/2-inch long sword Bizen Nagamitsu, but carries a drying pole on his back instead of his sword because Japanese swords are dangerous; Kurama-Tengu and Pakaran-kun, a gun-toting tengu who lives on Mount Kurama and looks like an old man, and whose true identity is prohibited from television broadcasting, and his famous sentient horse costume; Hanzō Hattori, the half-yin and yang leader of the Iga-ryū/Iga Shinobu-gun who never removes his shinobi shōzoku in order to keep his appearance a secret; Shishido Umeken, a Kusarigama master with a perch carved from a plum tree on his head who puffs his back instead of his cheeks; and Goemon Ishikawa and Oyabun Gama, an outlaw and an exceptional lover of cleanliness and his fire-breathing toad, the former spending 16 hours a day in the bath and the remaining eight hours sleeping, leaving the transportation to the latter. Five of the participants ended up being scrapped, with only Benkei and Xavier making the final cut. In contrast to the first game’s more fast-paced score, Keio Flying Squadron 2‘s soundtrack, composed by Tawada, had an exciting yet relaxing tone that was coordinated with the onscreen characters’ animations, with the platformer stages having patterns that ranged from sounding Sonic the Hedgehog-esque to Disney-esque. The musical instruments, which included koto, shamisen, percussion instruments and drums, were recorded using the Yamaha SY99.[54] The game featured animated cutscenes provided by Studio Pierrot, who also animated the cutscenes in the first game. The Japanese voices were recorded and directed by Susumu Aketagawa at Magic Capsule and Avaco Creative Studio. In the first game, Rami was the only character with spoken dialogue during gameplay, but this time the enemies and bosses also had dialogue. In response to overwhelming requests, Miho Kanno, who was appearing in advertisements for the Victor V-Saturn (included in the Outer Space stage as an Easter egg in the form of a planet[55]) and releasing singles under Victor’s music label at the time, reprised her role as Rami, reuniting with Jōji Yanami and Keiko Yamamoto, who reprised their roles as Doctor Pon and Grandma, respectively. Kanno was really nervous before, but this time producer Toshiyuki Nagai took care to create an atmosphere in the recording booth so that she could enjoy her sessions. Yanami also replaced Yusaku Yara as the voice of Grandpa. Mika Kanai provided the voice of Himiko and replaced Akiko Hiramatsu as the voice of Spot, not only doing his vocal effects in the cutscenes and during gameplay, but also giving him a single line of dialogue in the title screen (“Action Movie Edition! Ugya!”). Additional voices were provided by Yamamoto (Otafuku), Kae Araki (Yoshiko Oroshiya), Keiji Fujiwara (Fire Tanuki, Fishing Tanuki, Rikishi, Kurobei, Hyottoko, Castle Promenade Tanuki, Ninjas, 3-meter Alien, Benkei, Xavier and Daidarabotchi), Nobuo Tobita (Umbrella Tanuki and Karakuri Nobunaga), Wataru Takagi (Tekkannon), Dai Sasahara (Yobidashi, Musashi and Hannya), Hikiko Takemasa (Hamster and Cat) and Tsukasa Tawada (Koala).[56][57][58][53][22] Tawada created Daidarabotchi’s voice and sound effects by recording Fujiwara’s voice and applying various effects to it, such as pitch-shifting it down, and used a sample of his own burp from a sound effects library for Musashi’s burping and vomiting. He was immersed in a lot of the voice clips in the Digital Audio Tape that he was using, though he only used about three-fifths of what he sampled. At one point he happened to use the wrong sampling rate for the 3-meter Alien’s voice, resulting in the voice being sped up when it was imported into the game. Endo found this interesting, so he added subtitles for players to understand what the Alien was saying. At first, Tawada was planning to use the Saturn’s built-in sound engine for everything, including the music, but the voice clips took up a lot of memory space on the disc. He tried playing around with it, but he just could not get the sound that he was satisfied with, so he decided to use Compact Disc Digital Audio instead, trying to do so in a way that would not be noticeable even if the music looped. The game was set for release in March 1996, but was moved to May 17, 1996.[59] The English translation (described by Television Tropes as “surprisingly good writing”[33]) and voice recording was done at Watanabe-Robins and Associates and Music Annex, with the voices provided by Samantha Paris (Rami, Spot (cutscenes) and Hamster), Roger L. Jackson (Spot (gameplay), Doctor Pon, Grandma, Grandpa, Umbrella Raccoon, Fire Raccoons, Fishing Raccoons, Sumo Wrestlers, Musashi, Hyottoko, Castle Promenade Raccoon and Ninjas), Elaine A. Clark (Himiko, Hannya, Otafuku, 3-meter Alien and Yoshiko), Toby Gleason (Tekkannon, Benkei and Cat) and Don Robins (Kurobei, Mech Shogun and Xavier).[60] I actually reached out to Clark on Twitter in 2021, telling her that I saw that she voiced Himiko and Yoshiko, and asked if she voiced the 3-meter Alien. She replied, “You’ve got a good ear! I believe I did, and it sounds a bit like me… but it was so long ago, I can’t remember. As I recall, I performed several different characters. Thanks for asking!” The following day, I Tweeted to Clark that I forgot to tell her that she also voiced Hannya and Otafuku. She liked the Tweet, seemingly confirming that she voiced the characters as well.

Keio Flying Squadron 2 had novels, books and a promotional tape at the time of its Japanese release. Images © JVC Musical Industries/Victor Entertainment/SoftBank/Mainichi Communications. Edit © mysuperendeavour@WordPress.

Around the time of Keio Flying Squadron 2‘s Japanese release, a manga based on the series, named Keiō Yūgekitai: Chichibu Gakuen-hen (Keio Flying Squadron: Chichibu School Edition) and following Rami during her time at junior high school, was written by Tatsuya Mitamori and serialized in Virtual Idol ReCoMix Volumes 2-5, running between January 8, 1996 and May 5, 1997.[61][62][63] Two novels were published by Victor Entertainment’s novel label “Victor Novels”: Keiō Yūgekitai Volume 1: Hakobune-hen (Keio Flying Squadron Volume 1: Ark Edition), published on April 9, 1996, and Keiō Yūgekitai Volume 2: Hōgyoku-hen (Keio Flying Squadron Volume 2: Jewel/Orb Edition), published on July 27, 1996 (originally going to be published in the middle of June that year). Written by Tokuji Komine, the books retell the events of Keio Flying Squadron and Keio Flying Squadron 2 with some new characters and deeper, expanded plots.[64][65][66][67][68][69] The four new characters introduced in the novels were Alexander Gray, a mysterious British intelligence officer who investigates the secrets of the Ark and has nothing to do with the Key Guardian Clan; Reira Nanahikari, Rami’s seductive mother; Farner/Hanako, Reira’s dragon and Spot’s mother; and Nīmi Tokai, a master of Western magic who joins the race for Jofuku’s Gold in Mount Fuji. Both Alex and Reira help Rami and Spot throughout the first novel, and the aforementioned scrapped Martial Arts Tournament participants from Keio Flying Squadron 2 appear in the second novel.[70][71][72][73] The books were softcover, tightly bound little things each with a fold-out image by Takeshi Honda (first novel) and Satoru Honda (second novel) on the inside of the cover, and began with a short character summary using artwork from the games. There were also a few pages throughout the novels with manga-style illustrations by Komine (first novel) and Satoru Honda (second novel), although the books were mostly text. Komine’s illustrations mostly had character designs, poses and faces traced from artwork from the games, while Honda’s illustrations had more original designs, poses and faces.[64] Like the first game, Keio Flying Squadron 2 had a promotional demonstration disc, with only the Mount Chichibu/Forest stage being playable.[74] It was also included in Saturn Super Volume 6.[75][76] SoftBank published Keiō Yūgekitai: Katsugeki-hen Kōryaku to Settei Shiryōshū (Keio Flying Squadron: Action Movie Edition Capture and Setting Material Collection) (August 1, 1996), which was full of information about the game, had an insane amount of artwork, and came with a bookmark with its sides labeled “RAMI side” and “HIMIKO side”, and a demonstration disc named Keiō Yūgekitai: Okiraku Tamatebako (Keio Flying Squadron: Carefree Jewel/Orb Box). The disc contained demonstration levels (one of which had a giant robot kangaroo with rocket-powered boxing gloves as a boss), higher quality versions of the opening and ending cutscenes of the first game, two new cutscenes related to the second game, a sound test including voice clips for Rami, Spot, Doctor Pon and Himiko, a showcase of the scrapped Martial Arts Tournament participants, and an art gallery available both in-game and separately, being accessible on the compact disc via a personal computer.[64][27][77][78] There was also Keiō Yūgekitai: Katsugeki-hen Guide Book (September 10, 1996), a 96-page book published by Mainichi Communications, which provided an illustrated walkthrough of the game (with some strategies on how to beat certain enemies), and had some general character information, a nifty section at the back with a reference to the developers of the game, a few sketches of game concepts, and an interview with the developers (which mentions how they came up with the extended Keiō era and why they gave Rami a bunny suit); and Keiō Yūgekitai: Katsugeki-hen mi Shūroku Shīn-iri Tokubetsu Bideo (Keio Flying Squadron: Action Movie Edition Special Original Video with Unused Scenes).[64][79] The 30-minute tape begins with the ending cutscene from the first game (00:06), followed by an introductory scene with Doctor Pon, Himiko, Rami and Spot, with the latter two venturing through the stages Sumida River, Rodent Kingdom, Haunted Mansion, Amusement Park and Outer Space (01:44, also included in Keiō Yūgekitai: Okiraku Tamatebako, only with Pon mistakenly called “Mister Pon”). The scene is narrated by one of the Kappas, named Kaian the Kappa, voiced by Akiko Hiramatsu (I previously thought that it was Miho Kanno or Miki Nagasawa as Rami doing the narration). After that, another scene taking place before the events of the game plays (04:32, also included in Keiō Yūgekitai: Okiraku Tamatebako), with the narrator (Yusaku Yara) informing the viewer that a year has passed since the apocalyptic disaster which left a great crater in the center of the town of Edo. The destruction wrought major economic consequences, and while much investment was poured into the public works for the new Edo Castle, the citizens were all feeling the pinch of the recession. Hard reality forced Doctor Pon to become a part-time laborer in the construction of the castle. One day, while he was shoveling away some gravel near the center of the crater, he unearthed the Secret Treasure Scroll and one of the Six Magical Orbs. With the knowledge that the six Orbs together would bring him enormous wealth, Pon quickly left his job in search of the remaining five Orbs listed on the Scroll’s map. This is followed by the opening cutscene from Keio Flying Squadron 2, with Himiko stealing the Nanahikari family’s Orb, only to lose it to Pon (05:57); a cutscene where Pon uses the six Orbs to resurrect Daidarabotchi, who destroys the magical seal of the door to Jofuku’s Gold, after which Rami and Spot arrive on the scene (08:09); a commercial for the game narrated by Rami (09:25), a five-minute interview with Satoru Honda (09:48, also includes his answer to why Rami wears a bunny suit), and another commercial for the game (15:15). The tape ends on a quick tour of the Victor Entertainment office (15:32).[79] As part of the promotional campaign, fans could apply to win four special Keio Flying Squadron goodies by answering the enclosed questionnaire postcard and entering the number of the gift that they would receive before May 31, 1996, June 30, 1996, July 31, 1996, or August 31, 1996. A total of 2,000 people applied to receive the goodies, with 500 applying by lottery each month. The goodies were a coloured paper with an autograph signed by Miho Kanno (40 people), celluloids used in the game’s cutscenes and the tape’s unused scenes (160 people), the tape itself (800 people), and a Keio Flying Squadron 2 telephone card (1,000 people).[57][80][69]

Upon release, Keio Flying Squadron 2 received a mixed reception. While many praised its graphics and soundtrack, the controls were a common point of criticism. The SEGA Saturn was also facing stiff competition from the Sony PlayStation and Nintendo 64, which may have overshadowed the game’s release. Sam Hickman wrote in SEGA Saturn Magazine that the game had very generic and overly easy gameplay, but was still somewhat fun to play, largely due to the intriguingly strange graphics. However, she concluded that most people would not find it worth the retail price, and scored it a 78%.[81][82] Other magazines such as MAN!AC, SEGA Saturn Magazine (JP) and Total Saturn scored the game a 76%, 5.66/10 and 86%, respectively.[83][84][85] In 1998, Saturn Power rated the game 88th on their Top 100 Sega Saturn Games, summarizing, ‘A bizarre Japanese platform game that, somehow, manages to impress all that come into contact with it. The graphics are fairly primitive, but the gameplay’s excellent.’

Rami-chan no Ōedo Sugoroku: Keiō Yūgekitai Gaiden was released for the Sony PlayStation in Japan in 1998. Image © Marvelous Entertainment. Keio Flying Squadron characters © JVC Musical Industries/Victor Entertainment.
Spot Nanahikari discovers a ring, which turns out to be one of King Solomon’s Treasures. Image © Marvelous Entertainment. Rami Nanahikari and Spot Nanahikari © JVC Musical Industries/Victor Entertainment.

On October 1, 1996, Victor Entertainment subsidary Pack-In-Video merged with their video game division, becoming Victor Interactive Software.[86] On September 17, 1998, Victor Interactive Software released the third and final game in the series, Rami-chan no Ōedo Sugoroku: Keiō Yūgekitai Gaiden (Rami’s Big Edo Sugoroku: A Keio Flying Squadron Sidestory), for the Sony PlayStation in Japan.[87][88][89] While the first game was a side-scrolling shooter and the second game was a platformer, the third game was a party game. After the first two battles with Doctor Pon that did cataclysmic damage to Edo, things are starting to look normal again, and Rami (now 14 years old), Spot and her grandparents go to the beach, following a hot lead on more sacred treasures. Rami and Spot swim off the beaten path to an abandoned shrine. After blowing up the ground and reaching the disclosed location, they reach a door with a powerful seal that they can’t open. Just when they think that they are empty-handed, Spot finds a ring with the same seal as the one on the locked door, which turns out to be one of King Solomon’s Treasures, with the rest hidden somewhere around Japan. Rami now travels around Japan to go through all the leads on the rest of Solomon’s Treasures, with Doctor Pon tracking her every move.[90][91][92] The game can be played here.

Image © Marvellous Entertainment. Rami Nanahikari and Spot Nanahikari © JVC Musical Industries/Victor Entertainment. Edit © mysuperendeavour@WordPress.

Rami-chan no Ōedo Sugoroku features eight playable characters and two secret characters: Rami, Spot, Himiko, a King UFO, Tekkannon Dash, a general-purpose transport machine created by Doctor Pon, manufactured in the first year of the Man’en era and equipped with the artificial intelligence “Pon-chan version 1.33”; Princess Frog, the second princess of the Kēroggu Kingdom, a small country in Europe, who is under a spell cast by a witch; Oyabun Saru, a lustful monkey and an onmistu from the Minami Machi-bugyō; Airin, a young oni who had been living near Kawachi and goes all the way to Edo in search of a marriage partner; Daizō Hino, a citizen of Edo; and Yao Bikuni, a legendary nun with perpetual youth who lived for 800 years. For whatever reason, the best way to gather information is to raise more ryō than everyone else in a game similar to Monopoly, where the player builds food stalls for different festivals. Every stall and zone that the player owns counts as capital to help them win at the game’s end, even if they do not have it in play. Expensive stalls that have been upgraded repeatedly will net the player massive points over really cheap stalls in play, so they must have as many valuable properties on the board as they can. The course of time is indicated by “Year” and “Month”. Beginning from April, the order is each turn is one month elapsed. In January, it changes to the next year. In March, there are annual property taxes and year-end financial results. Each season doubles the value of food stalls in each of the four quadrants. Rami-chan no Ōedo Sugoroku includes multiplayer compatibility for up to four players with the use of the Sony PlayStation Multitap. Minigames are held at special street stalls. A cash award is paid to the winner of a minigame. The four minigames in this game are “Toge Jizō”, a memory game requiring two players, the player who lands on the square and the designated player; “Sumo Wrestling”, in which the player wins by pushing the other players from the shrinking arena with body blow attacks; “Lottery”, which requires participation of all players, who have to guess the location of Kaian, hidden somewhere in one of 16 boxes; and “Mouse Race”, which requires participation of all players, who, among five mice, predict the combination that they think will come in 1st and 2nd place.[92]

Image © Marvelous Entertainment. Rami Nanahikari, Spot Nanahikari and King UFO © JVC Musical Industries/Victor Entertainment. Edit © mysuperendeavour@WordPress.

The game was directed and written by Yasushi Endo, Satoru Honda, Taniguchi-kun and Urano-kun, executive produced by Kazumasa Harada, and programmed by Teruhito Yamaki, with art and graphics by Naomasa Kitatani, Nobuyuki Ikigame and Koji Noguchi, character designs by Hiromasa Ota, music and sound effects by Tsukasa Tawada, and animated cutscenes by Studio Pierrot. Developed between December 1996 and 1998, the game was made on a low budget, as it had little voice acting, grainy or focusless images, a choppy framerate, and simple three-dimensional graphics and polygons, with characters with floating limbs like Rayman. Like many party/board games before it, it was rigged (in this case, the computer-controlled character is almost impossible to beat in certain minigames, almost always gets “lucky” and finds items constantly, has a penchant for somehow avoiding whole zones of occupied property, et cetera), and had a lot of underlying mechanics. The annoying part of the game’s story was that the player essentially had to play each board twice to get everything; two characters held Solomon’s Treasures while the others gave information for new areas, but the player could only interrogate two of the three characters upon victory. Despite this, there were actually several exploits that made the game one of the easier computerized party/board games, such as special powers to reach the “Go” spot, the artificial intelligence’s mismanagement of stamina, and some minigames where the player had control like “Sumo Wrestling” being pretty easy. It also had some nice two-dimensional art and pretty neat original music, with a few music tracks being rearranged versions of tracks from Keio Flying Squadron and Keio Flying Squadron 2.[93][94][95][92] The voices were recorded and directed by Jin Aketagawa at Magic Capsule. Miki Nagasawa replaced Miho Kanno as the voice of Rami, probably because of NG from the office. Etsuko Kozakura voiced Spot, taking over from Mika Kanai and giving him some lines of dialogue during gameplay and in the game’s ending cutscene, though Kanai reprised her role as Himiko, as did Jōji Yanami as Doctor Pon, Keiko Yamamoto as Grandma, Yusaku Yara as the narrator (uncredited), and Kae Araki as Yoshiko. The other characters’ voices were provided by Nagasawa (Crane), Araki (Koala Fund Raising Girl), Tomohisa Asō (Tekkannon Dash and Bear), Kōji Ishii (King UFO), Kumiko Watanabe (Airin), Kurumi Mamiya (Princess Frog, Yao, Kaian, Karakuri Doll, Cat Girl, Fairy and Drug Store Owner), Tomokazu Seki (Oyabun Saru, Dragon and Alien), Dai Sasahara (Daizō, Street Stall Owner 1, Fish, Street Stall Owner 2, Street Stall Owner 3, Gold Certificate Statue and Luck Welcoming Pavilion Man), and Misa Watanabe (Benten and Tea House Woman).[94][95] The game also had a pack of bonus playing cards, phone cards, posters and a storefront punch out sign/tab to promote its release.[64][98][99][100][101]

Himiko Yamatai joins Rami Nanahikari for a ride on Spot Nanahikari to celebrate the New Year. Image © pencilpen.hara. Edit © mysuperendeavour@WordPress. Rami Nanahikari, Spot Nanahikari and Himiko Yamatai © JVC Musical Industries/Victor Entertainment.

On March 24, 2003, Victor Interactive Software (along with its intellectual properties and games, including Rami-chan no Ōedo Sugoroku) was acquired by Marvelous Entertainment and was renamed Marvelous Interactive, before being merged into its parent company on March 20, 2007.[102][103] Though the Keio Flying Squadron series was short-lived, the games represented JVC and Victor’s most ambitious push to establish an enduring franchise and still managed to make quite an impact,[104] as there were fans that kept the series and its characters alive in fanart, fan fiction, dōjinshi, manga, comics, dōjinshi software, resin kits, exhibitions, fangames and music,[101][105][106][107][108][109][110][111][112][113][114][115][116][117][118][119][120] and continue to do so today, such as Jōji Manabe at Studio Katsudon (who wrote some erotic manga of Rami and Himiko, and stated that he came across the Keio Flying Squadron series and Rami via an article in a SEGA Mega Drive book,[121] and had a bit of a bad experience with Victor because of the delayment and poor quality of the 1987 Nintendo Family Computer video game adaptation of his manga, Outlanders[92]),[64][122][123][95][124][125] Harakun/pon Pogler/pencilpen.hara (who had a website with artwork and manga of Rami and Himiko in an interesting watercolor style),[122][123][126][127][128][129][130][131][132][133][134][111][112] Yukao Oki of Group 601,[123] Heppoko-kun/pokojiru,[123][111] fukuloazuma,[109][110][111] Terukikuma/shirokumabukuro,[135] Takehito Harada/Haradaya,[122][136] QQQC100(Ni~Tsu)pu32bmaināshinjikēto,[107] Tatsuya Mitamori,[137] yaki_hutarou01,[138][139][140] TengaiKemono,[141] h_niwatori,[142] Stokow,[143][144] MIYATA,[145] Noriguchi@Shadow Phantom 750,[146] Florian KaféGaming,[147] ninōchīrazu,[148] zentaroh,[149][150][151][152][153][154][155][156] Dimpsuu,[114][115][116][117][118] Rashaad Williams/BluCappedDawg/BluStarDogger,[157][158][159][160] Rock’n Rami,[161][162] Iriomote Yamaneko,[163][164] rsk/twrsk,[165] JuacoProductionsArts,[166] Allison Perry,[167] Shinji Hamigaki,[168][169] Fey Tas/Thir[170][171], Kwagona,[172][120] Chibi_dora_,[173] thebulbmin (who said, “This manga by QQQC100 implies that Keio Flying Squadron was somewhat relevant in 1999-2000. Rami-chan no Ōedo Sugoroku came out in 1998, so…”[174]),[175], Brayan Gonzales/Bragon,[176] Shriek (who released an album named DiGiCRUSHRUSH on Amazon Music on January 2, 2023, with a Keio Flying Squadron-themed track named “BUNNYHOPPING CARROTDREAMING”),[119] osLV3,[177] yawarakakantai,[178][179] OGUmondo[180][181] and sinmeidon.[182] In 2002, Oliver Bareham/SuitCase874 began making a fansite for the Keio Flying Squadron series named Soaring Rabbit, with help from Neil Lafrenais and TaeshiLH, who also submitted fanart, along with Blaze Hedgehog. According to SuitCase, “Keiō Yūgekitai or its follow-ups didn’t revolutionize gaming. It didn’t inspire developers worldwide to adopt new styles in their design, and it didn’t really sell that many consoles. The combined effect of this series upon any facet of any industry, entertainment outlet or interest group is pretty negligible. But all the same, both Keiō Yūgekitais are rather excellent games. There is no other site on the internet devoted to the series (to our knowledge). Why not make an exhaustive information site on the game? We hope that even a brief trip through the site will enlighten you as to some details of this highly colorful yet terribly obscure series, and to the few that have previously enjoyed either or both of the games that we have given the series a little bit of the justice it deserves. I always wanted to have a cool and useful website. I guess this isn’t a particularly useful website when it comes down to it, but it’s at least interesting to me, and has a point. Neil Lafrenais tagged along for a short time then lost interest, but it’s been slowly forming since around 2002. It might not be a useful site, it might not even get any visitors outside of those people who know me, but it doesn’t really matter in the end. Keiō Yūgekitai needs some sort of tribute for being so quirky and interesting, and it’s represented here! It’s also a rather fun hobby, collecting random stuff from a forgotten game series last thought about in 1998. And at least we can keep our hopes up for maybe a new game sometime in the distant future!” The site had its grand opening on December 11, 2004.[183][184] The series gained a resurgence in popularity when the first game was featured in JonTron’s Japanese Shoot ‘Em Ups (August 16, 2014).[185] It was also featured in two of Larry Bundy Junior’s Fact Hunt videos: Hilariously Idiotic Gaming SCREW UPS (Huge Game Business Blunders) (29 May 2016)[186] and Game Demonstrations that Contained the FULL GAME (6 December 2020).[187] I personally came across the Keio Flying Squadron series when I watched the first video in 2017, and have fallen in love with it and the characters (Rami, Spot, Himiko, Doctor Pon, et cetera). According to GemaYue, co-developer of the two-dimensional exploration platformer Rabi-Ribi, the inspiration behind the game and its main protagonist Erina came from when she was drawing Rami’s sprites from Keio Flying Squadron 2, which she was playing during her time in elementary school. In addition, it is noteworthy that both characters use a giant hammer as their main weapon, though Erina also bears a striking resemblance to Reisen Udongein Inaba from Touhou Project.[188][189]

Rami Nanahikari and Spot Nanahikari get into a hare-raising, high-flying clash with Cream the Rabbit and Cheese the Chao over a Chaos Emerald and the loss of her money. Image © MarioAntonioB. Edit © mysuperendeavour@WordPress. Rami Nanahikari and Spot Nanahikari © JVC Musical Industries/Victor Entertainment. Cream the Rabbit and Cheese the Chao © SEGA Corporation.

On August 22, 2019-September 1, 2019, DeviantArt user Mario Bermudez/MarioAntonioB/DoctormooDB published a fan fiction named Flying Rabbits, the fourth episode in his Crossover Crossfire series (kind of similar to DEATH BATTLE!), hosted by Doctor Katherine X. Ross, Muta Muchado, Rico Ranchado, Michael Stroder (Maestro) and Marcenia “Marcy” Nanina (introduced in Season 2). In it, Rami is auctioning off a yellow Chaos Emerald (from Sonic the Hedgehog), which she had found when it landed on her head from the sky while she was exiting the convenience store for a snack run. Just as she is selling the emerald to one of Doctor Eggman’s robots, whom Rami thinks has money in his suitcase, Cream the Rabbit appears and destroys the robot, and, accompanied by Cheese the Chao, tells her that the robot was going to take the emerald and trick her. His suitcase was more than likely a bomb or some other device that he was going to use to rob her. Cream apologizes and asks for the emerald, but Rami is too upset by her money loss to listen to her and thinks that she is working for Doctor Pon. This results in a battle between the youngsters and their pets (including Spot), during which Rami loses Atami, the Hammer of Dreams, Kinugawa, the Umbrella of Love, and Kusatsu, the Arrow of Hope. The fight ends with Cream using an Indigo Wisp’s power to violently spin and trash Rami and Spot, and slamming into the former full-force, colliding with a mountain and leaving a massive crater. Cream and Cheese decide not to leave Rami in the crater, but bring her and Spot (who crashes down nearby) to the hospital, with Cream saying that even if she (Rami) is mean, she is still a person. At the hospital, Rami wakes up and sees Spot sleeping in a bed next to her own. Both of them are now wrapped in gauze bandages with most of their limbs wrapped in casts. She then sees a note and reads it. The note is from Cream, who apologizes about the fight and never meant for anyone to get hurt, as she just needed the Chaos Emerald before Eggman could find it. She made sure to carry Rami and Spot to the hospital when the fight was over. As an apology, she left them flower necklaces that they could wear. After she would give the Chaos Emerald to Sonic the Hedgehog, Cream and Cheese will come back to town to help someone rebuild his shop, and hope to visit Rami later so that she (Cream) can make sure that she is feeling better. The suitcase that the robot was going to give Rami in exchange for the emerald turned out to be full of nothing but counterfeit coins. After reading the note, Rami realizes that she got into that fight and got nothing for it aside from the necklaces, and her grandmother bursts through the sliding doors of the hospital room, angry about Rami hanging out while leaving their treasures unguarded, causing damage to the town of Edo during her fight with Cream, and winding up in the hospital with expensive medical bills to boot.[190][191][192]

While MarioAntonioB said that he has a bit of an attachment to the Keio Flying Squadron series, wanted to use Rami in a fight, had a lot of fun writing the fan fiction due to Rami and Cream’s contrasting personalities, and considers it one of his favorite fights that he has written,[193][191][192] there is something that, in my opinion, seems to run counter to that. Before the fight, the hosts analyze Rami, going over her introduction, physical feats, special abilities, intelligence, weapons and equipment, companions, accomplishments and weaknesses. When they get over to her physical feats, companions and weaknesses, that is when they get critical and take things too seriously, and even just before the beginning of the fight and after she and Spot lose, they call them names, and unfavorably compare their personality, speed, strength, teamwork and versatility to Cream and Cheese’s:

Doctor Ross (when analyzing Rami’s physical feats): “I’d like to address the elephant in the room. What the HECK is she doing running around in that outfit?!”[194]
Muta (when analyzing Rami’s physical feats): “Well, while this may be a little out of order, I suppose we can talk about her bunny suit first since it linked both to her power and her heritage. What she wears is the none other than the aptly named: “Super Ultra Cute Battle Suit”. It’s an outfit passed on through generations made from the ancient technology of her ancestors which they often wore to protect their treasure for hundreds of years.”[194]
Doctor Ross (when analyzing Rami’s physical feats): “In-universe explanation or not, it still feels… off. I’m sure the ones who localized these games felt the same since they had to bump her age up to 20 based off her profile in the English version. Sorry, guys, but it DID NOT work.”[194]
Doctor Ross (when analyzing Rami’s physical feats): “HOLD UP! If regular humans in this world are that strong, why the hell does she even NEED to dress like that? And no, I’m not taking the “It’s part of her alien culture/traditions” as an answer. Who ever designed those things on her own planet was either had terrible hindsight or had some REALLY freaky kinks. My money’s on the latter!”[194]
Muta (when analyzing Rami’s special abilities): “I don’t care if she’s 16 or 60, she still looks too young! Besides, I’d much prefer her mother.”[194]
Maestro (when analyzing Rami’s special abilities): “Oh, not bad! Makes you wonder why they didn’t make HER the main character instead.”[194]
Muta (when analyzing Rami’s special abilities): “I KNOW, RIGHT?”[194]
Doctor Ross (when analyzing Spot): “OH, MY GOSH, HE’S SO CUTE! Wait, he can talk but they STILL stick him outside to sleep in a dog house? If he was my baby, he’d be indoors and sleep on his own cozy bed! With a blanket! And cocoa!”[194]
Muta (when analyzing Spot): “The two of them are pretty much just a pair of lazy slackers and slobs who just want to hang out and eat all day opposed to doing their jobs. In fact, Spot is arguably more lazy than Rami as he spends most of the day sleeping and nothing else. So Rami might need to kick him just so he can wake up and assist her.”[194]
Doctor Ross (when Rami kicks Spot): “So the poor thing is abused on top of that. Yano what? I take it back. Rami IS a mather! Specifically the definition of “idiot, t**t, moron or jerk”. I now believe the translators were on to something.”[194]
Maestro (when analyzing Spot): “Okay, so their relationship is a little dysfunctional, but Spot still remains a VERY loyal dragon who will always come to her aid if he sees her falling or hears that she’s in trouble. Plus he’s shown he’s smart enough to understand orders and help her set up and detonate explosives. But where their friendship truly shines is their team work when they take to the skies together!”[194]
Doctor Ross (when analyzing the Spot Juniors): “That’s just messed up and kinda sad. Though it might explain why we never see any other dragons in these games; they keep blowing up their offspring!”[194]
Muta (when analyzing the Spot Juniors): “You’re right… Now that I look at it, these poor criaturas (children) are brought into the world just to literally die right after they’re born. They are treated as mere ammunition, and instinctually fly into their targets to sacrifice themselves as if they’ve already accepted and embraced their fates from birth. Are they not the same kind of dragon as Spot? Would they not grow to be sentient and learn to love?”[194]
Maestro (when analyzing the Spot Juniors): “Well, this just became dark and depressing…”[194]
Muta (when analyzing the Spot Juniors): “Does Spot sacrifice such children with a heavy heart? Are they HIS children? Has he already grown desensitized at the mere act of sending not just his own infant kin to their deaths, who are possibly even his own offspring on top of that!?! AY, HOW TRÁGICO! JUST THINKING ABOUT IT BRINGS ME TO TEARS!”[194]
Maestro (before analyzing Rami and Spot’s accomplishments): “Let’s move on to something more uplifting: Rami’s accomplishments.”[194]
Doctor Ross (before analyzing Rami and Spot’s accomplishments): “Things she accomplished thanks to sacrificing baby dragons.”[194]
Maestro (before analyzing Rami and Spot’s accomplishments): “Aunty, it’s just a video game. Let’s not take things seriously.”[194]
Doctor Ross (before analyzing Rami and Spot’s accomplishments): “That’s… kind of what we’re supposed to be doing, but fine.”[194]
Maestro (when analyzing Rami and Spot’s weaknesses): “Not bad for a couple of lazy and childish slackers, right? Oh, that’s actually one of their weaknesses.”[194]
Muta (when analyzing Rami and Spot’s weaknesses): “They’re also irresponsible and easily distracted. Examples include when she left to hang out at a local mini-mart instead of protecting her family’s key (which was stolen as a result), or the time she decided to go have fun at an amusement park while she was in the middle of tracing her family’s stolen Orb. Heck, they’ve actually failed to retrieve their family’s ancient treasures in the first two games and even missed out on the discovery of a major treasure in the third.”[194]
Maestro (when analyzing Rami and Spot’s weaknesses): “So much for being “Treasure Hunters”, huh? Not surprising considering Rami herself also suffers from delusions of grandeur. In other words; she’s cocky and egotistical. Not helping is the fact that she’s also really selfish and barely pays attention even when being told important information. She’s only really motivated if threatened with no dinner or believes she can get rich and famous quick.”[194]
Doctor Ross (when analyzing Rami and Spot’s weaknesses): “Yeah, famous. Which is why NO ONE knows who she is or even remembers her. She was only in three games, only two of them were localized, and the third one was a Mario Party clone that NO ONE played. (Seriously, there’s literally only one gameplay video of it on the entire Internet!) Speaking of games; did you know that the free demonstration disc for her first game contained the whole game on it, which people could access via a simple level select code? That’s right; they accidentally gave her ENTIRE game away for free. Whoopsie!”[194]
Maestro (when analyzing Rami and Spot’s weaknesses): “Wow… Guess Rami and Spot aren’t the only irresponsible ones in this franchise.”[194]
Muta (when analyzing Rami and Spot’s weaknesses): “No, I mean the dragon LITERALLY HAS C*****S! AY, MIRA!”[194]
Doctor Ross (when analyzing Rami and Spot’s weaknesses): “Huh… if his testicles are on the out side, it must mean he’s warm blooded like a mammal opposed to cold blooded like a reptile. Fascinating! But I suppose it also means that since they’re just dangling freely, he’s also vulnerable to nut shots. This also raises more questions about how dragons reproduce in this world, but we gotta wrap things up now.”[194]
Maestro (closing): “Rami is… not a good role model. She’s pompous, she’s immature, she’s lazy, she neglects her responsibilities in favor of just hanging out, and she runs around in an obscene outfit. She completely failed to protect/retrieve her family’s treasures, as well as failed to achieve her dreams of fame and fortune.”[194]
Doctor Ross (closing): “Surprise surprise; the teenager acts like a teenager. Who knew? Plus, when you think about it the only reason she’s even special is because of her lineage, genetics, and heirlooms passed down to her by her family. And even then, she doesn’t seem to care about any of that.”[194]
Muta (closing): “Still, I can’t help but be impressed with a girl who has the gall to storm into a fortress of ninjas, hop onto a dragon and challenge the an armada belonging to the American Navy, or even face off against the gods themselves. Plus, her games have become quite the collector’s item. (I mean, have you SEEN how much it goes for on eBay!?!) So while Rami and Spot lost their treasures, the two of them and their very games have since become treasures themselves.”[194]
Rico (before the fight): “HA! The only ones that are gonna get stomped is that mangy mocoso (brat) and her scrawny freak of a dragon!”[192]
Doctor Ross (after the fight): “Not bad! Though I’m annoyed by the fact that the obnoxiously cutesy one scored the victory and that this is our second death-free fight in a row. But then again, I am relieved that Spot didn’t get slaughtered. Couldn’t really care about Rami, though.”[195]
Rico (after the fight): “HAHAHA! Once again, I, Rico Ranchado, have used my intense analítico (analysis) prowess to make MUTA POO-CHADO look like a complete utter idiota (idiot)! That bootleg-bunny brat and her dunderhead dragon will continue to rot in the pits of obscurity where they belong!”[195]
Muta (after the fight): “It’s not fair! Rami and Spot finally had their time in the spot light again after so many years only to be met with a crushing defeat… HOW IS THIS POSSIBLE!?!”[195]
Muta (after the fight): “But, but… Cream is just a niñita (little girl)! I mean, she’s only SIX YEARS OLD! Rami is at least a teenager, so she’s likely smarter and more experienced. Plus while Eggman has an intelligence quotient of 300, Doctor Pon had an intelligence quotient of 1400, so she’s out smarted and thwarted people FAR smarter than Cream herself!”[195]
Doctor Ross (after the fight): “Okay, can we STOP with this whole ‘my character defeated a character with a super high intelligence quotient’ argument? There is NOTHING that implies that either Rami or Cream are smarter than or just as smart as their antagonists. Sure, Cream is more naive than Rami, but Rami herself is very irresponsible and can overlook important details.”[195]
Rico (after the fight): “Rami has only been in like, what? Three games? Compare that to Cream and Cheese who’ve been on at least five adventures. Also, Rami and Spot are muy (very) lazy and do absolutely nothing all day, while Cream and Cheese actually TRAIN with their friends allowing them to hone their skills and pick up new ones to help them fight.”[195]
Maestro (after the fight): “Didn’t Rami FAIL all three of her quests and need to be rescued by her own rival during the second?”[195]
Muta (after the fight): “…um… At least Rami has… more practical weapons? Bow and arrows? Bombs? Shuriken?”[195]
Rico (after the fight): “HA! Better weapons means NOTHING! Cream’s power ups countered ANYTHING that those Parodius rejects could dish out. Invincible ALONE would be enough to end this match considering she becomes invincible and unstoppable for 20 whole seconds. That is more than enough time for her and Cheese to just run through the projectiles and swiftly take out their opponents!”[195]

In The Criticism Wall, Rami Nanahikari and Spot Nanahikari huddle together in fear, anxiety and sadness as they are surrounded by the harsh criticism toward them from the Crossover Crossfire hosts. Image © mysuperendeavour@WordPress. Rami Nanahikari and Spot Nanahikari © JVC Musical Industries/Victor Entertainment. Crossover Crossfire hosts and criticism © MarioAntonioB.

I could see and understand why (the first two games and their manuals even describe Rami as a “naughty girl in her prime” and “seemingly typical teenager” in the introduction and as being self-centered and having blood type B in her profile, while the first game’s manuals describe Spot as “a little weak-minded”/”a little goofy” in his profile[3][4][196][25][197][198][199][200]), but still, as someone who became a fan of the characters and the Keio Flying Squadron series in 2017, I think that the hosts’ analysis of Rami and Spot and comparisons of the two to Cream and Cheese are too harsh, overblown, hypocritical and undeserved. Not to mention that it seems unrelated to the fight itself, false and poorly researched, with the unnecessary application of real world sciences to the characters. Although MarioAntonioB was establishing the hosts’ personalities and dynamic and lightly fleshing them out when writing the first six episodes (including Flying Rabbits) at the time, the parts where I feel that the hosts go too far with their criticism are when Doctor Ross questions why Rami wears a bunny suit, says that her censored age of 20 did not work, calls her a “mather” as in “idiot, t**t, moron or jerk” for keeping Spot (whom Ross only seems to care for) in a doghouse and kicking him, says that Rami’s accomplishments are due to sacrificing the Spot Juniors (who never appeared in the other games as a result), says that her selfish behavior is why no one in real life knows or remembers her and no one has ever played Rami-chan no Ōedo Sugoroku, sees Keio Flying Squadron‘s demonstration disc being given for free with the level select cheat code still intact as one of her in-universe weaknesses, does not really care about her when she loses and ends up in hospital, and says that she can overlook important details; Maestro says that Rami is a “bad role model” who “lost her family’s treasures, and failed to achieve her dreams of fame and fortune, due to suffering from delusions of grandeur”, and implicitly calls JVC and the people working there at the time “irresponsible ones in the franchise” for leaving the level select cheat code on Keio Flying Squadron‘s demonstration disc; and Rico refers to her and Spot as “that mangy mocoso and her scrawny freak of a dragon”, “that bootleg-bunny brat and her dunderhead dragon who will continue to rot in the pits of obscurity where they belong” (this makes him come across as a racist hypocrite, since Rami is Japanese, Spot is a European dragon, and both are obscure video game characters, and he is Mexican and is a forgotten video game character himself[201]) and “those Parodius rejects”, and says that they are very lazy and do absolutely nothing all day. MarioAntonioB even said that the series’ popularity was short-lived and the third game went completely unnoticed and forgotten, which he thought was for the best considering that Rami “wears an inappropriate outfit and kind of has a creepy design”.[202] Unrelated to Flying Rabbits, Edward of 1CC Log for Shmups called Rami a “childish, lazy brat who is totally unaware of the danger she constantly runs into” in his review of Keio Flying Squadron in 2013,[203] and I guess that Fur Affinity user PikaMazin seems to have read the analysis on Rami and Spot and disliked the former as well, as he uploaded Pochi Paw Sandwich (February 26, 2020), in which Spot crushes Rami with his enlarged feet. The image even has an artstyle mimicking the official artwork of the characters similar to that of Sky Rabbit Rumble (August 31, 2019), the image for the fan fiction.[204] The only characters in the fan fiction that seem sympathetic toward Rami and Spot are Muta and their opponents Cream and Cheese, though given the other hosts’ criticism, this comes off as a case of the trope “Darned By Faint Praise” to me. Muta, despite preferring Reira as the main character instead of Rami, saying that Spot just sleeps all day and does not guard the Key to the Secret Treasure, taking the Kamikaze Attack seriously and wondering if Spot sacrifices the Spot Juniors with a heavy heart, saying that Rami and Spot being irresponsible and distracted is why they missed out on the treasure in the third game, and viewing the dragon’s testicles as one of his weaknesses, is the host who is the least critical of them. He is impressed by Rami’s accomplishments, and says that her games have become quite the collector’s item. After they lose, he says that Rami and Spot finally had their time in the spotlight again after so many years, only to be met with a crushing defeat, which he thinks is unfair. This makes him come across as relating to the bunny girl and her dragon since they are obscure video game characters, and he is a forgotten video game character himself, like Rico.[201] After the battle, Cream tells Cheese that even if Rami is mean, she is still a person. She apologizes to Rami about the fight, tells her that she never meant for anyone to get hurt, as she stopped her from getting the counterfeit coins and needed the Chaos Emerald before Eggman could find it, took her and Spot to the hospital after the fight and apologetically left them flower necklaces, and hopes to visit Rami later to make sure that she is feeling better. She and Cheese also seem to have something in common with their opponents; just as Rami and Spot have appeared in only three games and JVC has no plans for any more Keio Flying Squadron games, SEGA did not seem to utilize Cream and Cheese in their recent Sonic the Hedgehog games like Team Sonic Racing until 2023’s Sonic Dream Team, although they still appear in IDW’s Sonic the Hedgehog comic series. In fact, I kind of feel sorry for Rami and Spot, especially the former, and can’t bring myself to dislike them. I believe that there is more to them (which Edward, MarioAntonioB and the hosts have overlooked) than just their physical feats, special abilities, intelligence, weapons and equipment, accomplishments and weaknesses, and that they deserve better than receiving harsh criticism and judgment (by appearance/personality) like that, and here is why (WARNING: cotains some mature themes and spoilers):

Grandma confronts Rami Nanahikari for leaving the Key to the Secret Treasure unguarded and letting Doctor Pon steal it. Image © JVC Musical Industries/Victor Entertainment.

In Keio Flying Squadron‘s opening cutscene, Rami’s grandmother is shown to be strict, harsh, and abusive toward her own child; when the Key to the Secret Treasure gleams, she and Grandpa bow, but Rami still watches the Key, to which Grandma tells her to get down and pulls her down to the floor, disproportionately hurting her for this small infraction and making her look at her grandmother with tears in her eyes.[205] Spot sleeps in a doghouse because he has been serving the Key Guardians as a pet for many generations, meaning that the Guardians and Rami’s grandparents might have been the ones keeping him in it, long before Rami was born.[196] In Keiō Yūgekitai Volume 1: Hakobune-hen, he is said to have originally been a Guardian Dragon who fought alongside the Guardians in the face of danger. However, the last few decades have been peaceful, resulting in Spot’s status as something of a pet and his laziness, and further disproving Muta and Rico’s assumption that he too slacks off his duty of guarding the Key.[206] The novel also mentions that Rami, who is still young and does not care about the Key, sneaks out of the Nanahikari Shrine to hang out in the town at the foot of the Chichibu Mountains (where she plays in game arcades and browses in bookstores) because she finds her grandmother training her to be a Key Guardian painful and boring. Rami hanging out somewhat infers that even if she slacks off, she seems to be more active than lazy and at least does some things. After Doctor Pon’s Treasure Ship bombs the Nanahikari Shrine and Spot’s doghouse (from which Spot wakes up and escapes; he is sent flying into a tree by one of the explosions in the novel[207]) and he has the Seven Lucky Gods steal the Key, Rami feels guilty that she was not there in time to stop them (in the novel, she runs back to the shrine, concerned for her grandparents’ and Spot’s safety during and after the attack[208][209]), and changes into her bunny suit (as mentioned previously, it is the formal attire of a Guardian, and it was never actually called the “Super Ultra Cute Battle Suit”).[210] Before she can give chase, Grandma gets too close to her face and asks where she has been. Rami’s nervous flinching body language at that point basically says, “Please don’t hurt me!”, somewhat implying that her grandmother has been abusive toward her before.[211] When she explains that she was hungry, went to the convenience store and bought some oden (she says that she went to the mini-mart and wanted a burger at first in the Western versions), Grandma, not taking kindly to Rami leaving the Key unguarded, tells her that she has disrespected their Guardian ancestors by slacking off (shamed her and Grandpa in front of them in the Western versions). She takes Rami’s snack and begins trying to smack her around with it, kick and punch her, all while repeatedly calling her a “fool”,[212][213] and hits her with her harisen offscreen, bruising her cheeks and making her cry.[214] In the novel, Grandma (named “Grandma Shima” here and in the second novel) straight up lands an uppercut into Rami’s lower jaw, sending her flying,[215] and when she fails to retrieve the Key from Pon, who, along with Benten, attacks and distracts her and Spot with a smoke bomb before disappearing (increasing Rami’s thoughts about not being able to defeat him and her fear of death), she (Grandma) tells her to shut up and calls her a “useless b*****d”, even though she protests that she was doing her best.[216][217][218] I understand why Grandma would do that, since she and Grandpa brought Rami up to guard the Key and she (Rami) just shirked her duties. However, given that Rami is a child and her grandmother tries to smack her with her snack, kick and punch her, calls her a “fool” and “useless b*****d”, hits her with her harisen (which is traditionally used as part of a manzai act, which involves two adult performers, a straight man (tsukkomi) and a funny man (boke), with the former smacking the latter in response to their jokes or idiocy), lands an uppercut into her jaw, and tells her to shut up, to me it comes across as child abuse and unfair treatment like an adult. Even worse, the abuse seems to be played for laughs as part of the game’s (and novel’s) Japanese humor, which may have been acceptable back then, but not now, since Japan prohibited all corporal punishment of children in 2020.[219] Rami tearfully feels that her grandmother is overreacting a bit, seeing as it is just a key, so Grandma tells her that Pon stole the Key to the Secret Treasure. She curiously asks her Grandma what the Secret Treasure is, to which she tells her to shut up (she tells her not to ask so many questions in the Western versions). At first she struggles to remember anything about the Treasure due to being old, which I initially thought would explain her telling Rami to shut up/not to ask so many questions,[220] but tells her that it is called the “Ark”, and Pon wants to use it to turn Earth into a tanuki paradise. Being a child approaching her teenage years, Rami fails to see the problem in that, asking Grandma if she could leave Pon alone (she thinks that Pon’s tanuki paradise sounds like fun in the Western versions). Grandma dismisses her question as nonsense (she calls her a “fool” in the Western versions), tells her that she knows that it was her fault and will never learn, and explains that until she brings the Key back (her punishment for slacking off in the novel[221]), she will get no food.[222] So basically, Rami’s grandmother is threatening her with starvation. Rami reluctantly tells Spot that it is time to go, but he does not wake up, so she wakes her sleeping dragon with a high-heeled kick to the face.[223][224]

This would be where Doctor Ross calls Rami a “mather” as in “idiot, t**t, moron or jerk”, but that is false. Spot’s profile in the Japanese version says that although he is always bullied like that by Rami, they have a fairly good relationship,[25] and the novel says that he is a childhood friend of Rami’s since she has not seen her parents and has no siblings, as well as an important companion and fighting partner, implying that they do train with each other to fight bad guys together, even if not with others.[206] As mentioned minutes ago, Rami is also concerned for Spot’s safety when Doctor Pon bombs the Nanahikari Shrine and she finds her dragon lying unconsious.[208][221] His profile in the Western versions say that he looks up to Rami as a big sister, not just a “mather”, which I am pretty sure is actually an unintentional misspelling of “master”, not as in “idiot, t**t, moron or jerk”, meaning that Watanabe-Robins and Associates (the translators) were never on to something.[25] Considering that she woke Spot up that way after being abused and scolded by her grandmother, I think that Grandma’s abuse must have had some partial negative influence on Rami, making her a victim of bad parenting. I also believe that Grandma might have abused or been harsh toward Spot, too (game continuity only); when she is trying to smack Rami with her snack, he is just sitting and watching the abuse, secretly worried about it since he has a good relationship with Rami in the Japanese version and looks up to her as a sister in the Western versions. When Grandma tells Rami that the Key is for the Secret Treasure, Spot is seen lying unconsious next to his doghouse with two chickens circling around above his head, which is odd because he escaped his doghouse during Pon’s attack. This could likely mean that offscreen before the pixelated part of the cutscene, regardless of how random it may seem, A) Grandma, in her rage, knocked Spot out while he was watching the abuse or going back to his doghouse, B) Spot fell asleep to ignore the abuse, and the chickens are a sight gag symbolizing his fear of the abuse (which might be ironic because the Japanese language does not have the “chicken means coward” idioms), or C) Spot was originally going to be sent flying into a tree by one of the explosions or beaten by Bishamon, the strongest of the Seven Lucky Gods. Keiō Yūgekitai: Katsugeki-hen Kōryaku to Settei Shiryōshū mentions that Spot always sleeps and allows outside enemies to invade, which I initially assumed Grandma would likely not take kindly to and could be a reason why she might be abusive and/or harsh toward him, but might not be true since she and Grandpa brought Rami up to guard the Key.[225] While Keio Flying Squadron is similar to Parodius in terms of gameplay and was hailed by some as a “successful parody” and ‘perfectly acceptable substitute’ of the former game upon release, Victor and JVC were probably unaware of Parodius during the making of the game, and Digital Press stated that it stands as a unique parody game on its own, with an original story set in the Edo Shugonate period, and original characters (including Rami and Spot).[226] Plus, Victor and JVC are actual official companies who developed and published the franchise, not parts of the franchise or bootleg companies. As mentioned previously, Satoru Honda created Rami as a bunny girl and an adaptional replacement for the rabbit in Kachi-kachi Yama due to his hobby of thinking about them and the bunny suit’s popularity in Japan, and Reira was created for Keio Flying Squadron 2 before being moved to the novel in 1995 (more on that later). In 2018, Saturn Memories commented that the bunny girl trope did not originate with Keio Flying Squadron or Parodius, but with the Daicon IV Opening Animation.[227] Because of this, I do not consider Rami and Spot to be a “bootleg-bunny brat” and “Parodius rejects” as Rico calls them, and most or all of Rami’s accomplishments throughout the games are actually not because of the Spot Juniors’ sacrifices, which Spot does not do with a heavy heart. Just because the Spot Juniors are sacrificed in the first game does not mean that they do not appear in Keio Flying Squadron 2 and Rami-chan no Ōedo Sugoroku; they appear again in pictures taking place after the events of the game and its sequel, and are seen and used as Power-Up Items in the sequel’s Sumida River and Outer Space stages. I do not even think that the level select cheat code being left on the demonstration disc counts as one of Rami’s in-universe weaknesses, since it happened in the United Kingdom in real life in 1994, and Keio Flying Squadron was released in Japan in 1993.

Rami Nanahikari reads the Old Testament and learns about the story of Noah’s Ark and the whereabouts of the Ark, while Spot Nanahikari looks on. Image © JVC Musical Industries/Victor Entertainment. Edit © mysuperendeavour@WordPress.
Rami Nanahikari tells the player that they will learn about the secret of the Ark after The Battle of Mount Ararat. Image © JVC Musical Industries/Victor Entertainment.
Rami Nanahikari and Spot Nanahikari search frantically for the Key to the Secret Treasure in the rubble in the crater caused by the explosion of the Ark. Image © JVC Musical Industries/Victor Entertainment. Edit © mysuperendeavour@WordPress.
Rami Nanahikari successfully finishes her final semester and graduates from junior high school. Image © JVC Musical Industries/Victor Entertainment.

In the eyecatcher for Follow the River, a disappointed Rami says that she lost track of Doctor Pon due to Daikoku’s interference, but she comes up with the idea that if she knows where the Secret Treasure is, she would be able to get ahead of it, though Grandma does not know anything other than the fact that it is an Ark. Hearing a rumor that the Ark was written in the Old Testamemnt in the library in Edo Castle, she and Spot decide to go down Edo River to the castle (in the novel, Grandpa, who seems to be the only sane and wise Guardian in the family and the voice of reason who interrupts Rami and Grandma’s arguments, tells them that because Pon stole the Key, misfortune may befall humanity, a situation that has been brought about by their carelessness, and that they must take responsibilty for resolving it; he also tells Rami about the Ark, the forbidden Testament and its location in the castle, persuades and inspires his initially anxious granddaughter to go there,[228][229] and asks his wife to bring Rami her bunny suit).[230] In the eyecatcher for Inside the Silent Edo Castle Town, Rami says that the town of Edo is on high alert and under martial law, due to the President of the United States of America visiting Japan, and that if she and Spot were to arrive at a time like that, they would be caught. They decide to infiltrate Edo Castle through the sewers, but for some reason accidentally enter the subway.[231] After passing through the subway and evading the security samurai guards of Edo Castle, they finally arrive at the castle’s library. In the novel, Rami and Spot fly over Edo to the castle, which causes a disturbance to the town, and nearly gets them caught and shot at by the security forces. Rami ponders if she should attack them, before deciding not to, and she and Spot escape the forces’ all-out attack.[232][233] Wondering if entering Edo Castle from the sky was a bad move, she disguises Spot as a dog to enter the castle without being recognized.[234][235][236] When asking a guard for directions, she learns that the castle is off-limits and under stricter security, and realizes that she is responsible for causing that and the disturbance.[237][238] However, the samurai recognize Spot through his paper-thin disguise, and catch him and Rami outside a burger shop, before Alex appears, beating two of the guards, and Rami kicks the third.[239][240][241] After escaping the samurai and introducing themselves,[241][242] Alex takes Rami to a small coffee shop, where he tells her that he knows an underground passage leading to Edo Castle, and that Doctor Pon stole the United States government’s flying technology.[243] When Rami tells him about Pon stealing the Key and his Treasure Ship, Alex realizes that the tanuki has used the flying technology for the ship. That evening, he brings her and Spot to a quiet temple with an entrance to the passage.[244] After walking down the passage, they reach the storehouse and plan to sneak from there to the castle through the garden.[245][246] Back to the game, we get a Japan-only cutscene where Rami and Spot are in the library, with the former having opened the Testament and reading it, learning about the true nature of Noah’s Ark (the content is the same as the story of the real Noah’s Ark) and the Ark’s location atop Mount Ararat, while the latter looks on. In other words, her decision to go to the castle’s library for the Old Testament and her learning about Noah’s Ark, along with herself listening to Grandpa when he tells her about them in the novel, implies that she does not always overlook important details (the novel instead has Rami tell Alex that Grandpa told her to go to the library for the Testament that mentions the Ark’s location,[247] followed by him revealing that the location must be Mount Ararat, which unfortunately leads to them having an argument that almost gets them caught by the security forces; Alex asks Rami why she did not tell him that the Testament was her goal sooner, to which she tells him that he should have asked her sooner[248]).[249][250] If I remember correctly, a now-defunct Japanese Twitter user said that Rami also learns about the fact that she is a descendant of Noah in that scene, but she actually does not learn about that until later on. The castle is suddenly attacked by the United States military forces’ (who are also after the Ark) Sunflower, causing a destructive earthquake, but they (Rami and Spot) manage to escape.[251] When Sunflower’s Captain tells Rami to stop pursuing the Ark (he tells her to go home in the Western versions), she defiantly tells him that if she goes home without the Key, she will not have dinner (she says that her grandmother will starve her to death in the Western versions).[252][253] This is were we learn that Rami is determined to get the Key back, with Oliver Bareham/SuitCase874 (the man behind Soaring Rabbit) even sympathetically saying, “Yes, poor Rami, her only reasoning for taking to the back of Spot in the first place is so she can return home to a hot dinner. However, this given, Rami is quite determined in her quest, even if her reasons are completely selfish.”[254] She also is shown to easily get in hilarious yet unfortunate situations other than being abused by Grandma and attacked by the United States military, such as being chased by a subway train in the eyecatcher for Inside the Silent Edo Castle Town,[231] shivering and freezing in the cold while Spot, who warms himself by the fire with four tanuki, laughs at her in the eyecatcher for The Battle at Mount Ararat,[255] and floating in a tight space suit and losing oxygen in the eyecatcher for Legacy of the Gods, though the eyecatchers were probably all done as non-canon gags.[256] The novel has Rami remember the secrets of her bunny suit during her battle with the United States military (as explained to her by Grandma before her journey, with one of them being that Spot will breathe fire from his mouth if Rami wears the bunny suit while riding him), putting her reborn power to good use,[257][258][259] in contrast to the beginning of the game where she changes from her kimono into her bunny suit, implying that her grandmother has already explained the secrets to her offscreen.[210] In the eyecatcher for Another Ambush, Rami rushes home to ask her grandmother about Mount Ararat. Grandma says that Mount Ararat is in Russia (the volcano is actually in Turkey in real life, though it being in Russia could be a result of Yasushi Endo wanting some of the game’s stages like Another Ambush and The Battle at Mount Ararat to be “like fictional parallel worlds”), and tells Rami to go there to pursue the Ark, to which she obeys.[260] In the novel, after battling the United States military on Sunflower (here named “Kentucky”), Rami, Spot and Alex hide in an inn underneath the now-destroyed Edo Castle, where the latter tells the former that Mount Ararat is in Turkey on the other side of Qing.[261] Rami calls Grandma using Alex’s phone to tell her that she understands the meaning of the Ark, and explains what has happened so far and asks what they should do in future. Grandma rants unsolicitedly to Rami that she is going after Doctor Pon, whether she is going to Mount Ararat or it will be the end of Earth; she says that she and Grandpa are looking for Rami’s mother Reira and leaves Pon to her (Rami), and hangs up on her granddaughter, after which Alex tells Rami that he will take responsibility and guide her to Mount Ararat, much to her dissatisfaction.[262] That night, Rami struggles to fall asleep due to her encounter with the security forces and Kentucky, so Alex tells her the lengend of Noah’s Ark, which she listens to with great interest.[263] The next day, they board the Romanov to fly to Moscow to find Mount Ararat, with Rami dressed in a pink dress, a cute hat and red shoes. However, the United States military’s Genocide Lincoln attacks the Romanov, disabling its steering system and separating Rami, Spot and Alex, much to the former’s dismay. The force of the Romanov crashing knocks her unconscious, while Spot and Alex end up in the Gobi Desert, where Spot, missing his owner, cries and howls for his mother Hanako. Hanako and Reira appear, and Alex tells Reira about what happened so far and thinks that Genocide Lincoln has captured Rami.[71] Reira says that Grandma told her about the stolen Key and Rami going to Mount Ararat, and that she (Reira) came to help because she figured that Rami is having a hard time, and that even as a mother, she can’t do anything. Spot tells Hanako that he is a strong child and does not need her, but without Rami, he does not know what to do. Then they all fly after Genocide Lincoln to rescue Rami. The novel states that a group of thieves disguised as aristocrats had stolen art from America and boarded the Romanov, and after Genocide Lincoln disabled the Romanov’s steering system while engaged in a shootout with the thieves (who, when hearing that the United States military would be inspecting the Romanov, thought that they had come to arrest them, unaware of the fact that they were actually looking for Rami, Spot and Alex), its crew and passengers, including the disguised Rami, were moved to the former ship to go to Moscow. Rami wakes up and searches for Spot and Alex in the ship’s dining room, calling their names, but they are nowhere to be seen. She bursts into tears. The next day, the poor girl wakes up on the mat on the dining room floor with a red, swollen face. A kind old woman comforts her, stroking her head with her warm hand and taking her over to the table to have soup for breakfast. Later when an emergency announcement about a dragon (Hanako) flying behind Genocide Lincoln is made, Rami, feeling limp and weak and mourning Spot and Alex, says that she does not care anymore. However, she overhears the soldiers passing the dining room talking about the dragon, which makes her jump and ask them if there really is a dragon following them. They do not understand her, so she calls them “idiots” and searches outside for the dragon. There she finds Hanako, along with Reira, Spot and Alex, much to her joy, only for Genocide Lincoln to fire at Hanako, hurting her. Angered by the attack and caring deeply for the mother dragon and her riders, Rami changes into her bunny suit and destroys Genocide Lincoln’s artillery batteries, remembering Grandma telling her before her journey that when her anger reaches its peak, her bunny suit will increase her power by a dozen times. Her bunny suit also doubles Rami’s reflex speed when dodging the ship’s soldiers’ gunfire, and she beats them up as well. Spot, Alex and Reira join in the battle to assist Rami, with the former two reuniting with her. After the battle, Rami reunites with Reira, and they hug each other. She asks her mother if she has found her father, to which Reira sadly says that she has not. The novel reveals that since Reira was a teenager, her beauty and her wonderful, fascinating figure have been admired by the men around her. However, during her teenage years, she would neglect her treasure-guarding duties by sneaking out and playing around the Nanahikari Shrine, and was notorious as a bad girl with a tag. She also has a violent temper and is quick to fight, like Rami. I initially thought that Reira’s neglect of her treasure-guarding duties would explain Grandma’s temper, but now I think that this temper seems to run in the Nanahikari family, considering that Grandpa is seen angrily growling along with Grandma when Doctor Pon steals the Key. When Reira became an adult, she stopped rampaging and causing problems, but became notorious for her relationships with men. She would randomly attack them and make them things, but she soon got tired of it and broke up unilaterally. Her debauchery made the men of the world tremble. However, one day while under severe admonition by Grandma, Reira deeply reflected on her life up to that point, and decided to live seriously as a Key Guardian. She met Rami’s father, an ordinary but sincere young man, and after a great love affair, she got married and gave birth to Rami. Unfortunatley after two or three years, her debauchery began to show itself again, abandoning Rami (further confirming her status as a victim of bad parenting) and playing around every night. Her husband got fed up with her debauchery and left her. At this time, Reira realized for the first time how much she loved her husband and how much she had lost, and deeply regretted it. When Rami turned five, Reira entrusted Grandma to take care of her daughter while she set off with Hanako on a journey to find her husband. However, as the years have passed, she no longer cares about finding her husband and has quit her job as a Key Guardian, and she lives freely and enjoys her journey (this is hinted earlier to be the reason why she does not live with Rami, as when Alex asks her, she does not want to answer).[264][72][265][266] She reflects a little on her carelessness and apologizes to her daughter, after which Alex tells them that the purpose of Genocide Lincoln was to go to Mount Ararat, where the United States military forces and the Russian Army are competing for the Ark.[266][267] Even though Rami’s parents do not physically appear in the games, I am certain that their marriage, Reira giving birth to Rami, her years of misbehavior and debauchery, and herself leaving Rami with her grandparents might have also happened in the games’ continuity, taking place years before Keio Flying Squadron‘s actual events; Rami is first shown watching the Key with her grandparents, while the narrator says that the Key Guardian Clan’s numbers have dwindled through the ages, with Rami and her grandparents being the only remaining Guardians left. Her parents are also mentioned in Keio Flying Squadron 2‘s manuals (“Then who are Rami’s real parents??? That’s a secret.”/”I can’t tell you about Rami’s real parents.”) and Keiō Yūgekitai: Katsugeki-hen Kōryaku to Settei Shiryōshū. The book has concept art of Reira, indicating that she was created for and planned to appear in the game, but was moved to the novel.[268][5][199] Doctor Pon’s profile in the Western versions says that he is well known for his criminal activity, while the game and its sequel’s manuals say that he has been after the Key for many, many years and is critical of most humans (the novel mentions that Pon wants to turn Earth into a tanuki world and dislikes humans because they saw him as a freak, judging him by his appearance and intelligence, stoning him and going hunting for him to catch him in traps and turn him into tanukijiru (tanuki soup)), so it is possible that he might have killed Reira (and Hanako) after she left Rami with her grandparents (game continuity only).[25][205][199] The following chapter in the novel has five of the Seven Lucky Gods (Fukurokuju, Ebisu, Bishamon, Hotei and Daikoku) battle Reira and Hananako using one of the Treasure Ship’s Kodakara Number 1 formations (she destroys it along with Fukurokuju’s aircraft, sending him and some small tanuki falling down to the Karakum Desert) and oxcart cannons (both normal and illusion), while Doctor Pon, Benten and Shōjō fly to Mount Ararat and the Ark in Benten’s personal plane Tennyo. They also attack the Genocide Lincoln with cannons, and separate Rami and Spot from the ship with another Kodakara Number 1 formation, but the bombardment on the ship makes Rami realize the ememy’s ruse. Deciding to save Genocide Lincoln and ignore the attacking and fleeing Kodakara Number 1, she heads back to the ship, thinking about the old woman who hugged and comforted her during her times of grief (more evidence of Rami caring deeply for others). When Genocide Lincoln’s G-Cannon fires at the Treasure Ship, she is surprised and amazed by the cannon’s power, and Kodakara Number 1 retreats. Unfortunately, the attack causes an abnormality in the ship’s energy supply system. When Rami returns to Genocide Lincoln, Alex tells her that the ship will crash and that he and the captain and adjutant are working on the control system to make sure that they can land safely. He also tells her to bring back Reira and retrieve the Key from the Treasure Ship, to which she obeys. Meanwhile, Daikoku and Ebisu fire at Hanako, hitting her in the stomach and weakening her. Reira finally notices the difference between the real and fake oxcarts, due to the misalignment of the second fireball from the fake’s gun. She regains her composure and laments her own foolishness, before telling Hanako to do one more attack to destroy the oxcart. Daikokuten fires a third fireball at the dragon, but she avoids it and spews out a fierce flame at the real oxcart, causing it to burst into flames. Hanako, feeling weak from her burns, lies flat on the ground. Reira thanks her for working hard with all her energy before Rami and Spot arrive, to which she explains that she made Hanako suffer just because she lost her temper. Rami explains the situation with Genocide Lincoln and says that Alex told her to retrieve the Key from the Treasure Ship. Reira tells her daughter that Pon has taken the Key to Mount Ararat, much to her bewilderment. She entrusts Rami to head to Mount Ararat and retrieve the Key while she and Alex take care of the Treasure Ship. At first Rami is anxious and unenthusiastic about this, but Reira, reading her daughter’s mind, tells her that if she does not go, she (Reira) does not know what Pon would do, and a great calamity may befall humanity. She tells her to be brave, and after Rami accepts, gives her bracelet to her as a present, which has been handed down from generation to generation. Rami is told that it will give her the power to fight alongside dragons like Spot, increasing his speed and the power of his flames, and will be able to use a special move to beat Pon. This amazes her, and her mother tells her to do her best before she and Spot fly off to Mount Ararat.[269][270][271][272][273][274] Back to the game, in the cutscene where Doctor Pon tells Rami and Spot about his master plan, she asks him why he wants the Ark (in the novel, she finds the Ark after seeing Pon use its regeneration ray to revive the United States military and the Russian Army after killing them; she is overwhelmed by its size, but snaps out of her distraction and tells herself not to be timid and to stay strong, an early sign of her maturity), to which the tanuki reveals that the Ark is a bionics factory in which different life forms can be created, and the Key is an ignition key that powers the factory. He tells Rami that her family’s ancestors arrived on Earth in it from space before more advanced sentient life forms walked the planet. They were able to use the cellular material from the Ark to create new breeds of creatures (including humans) and fill the entire planet with them. Rami and Spot do not understand what he is saying and have zero intellectual curiosity about his plan (which the former thinks is boring), and play with each other as Pon says that he is one of the species created in the Ark and will use its power to turn Earth into a tanuki paradise (unlike Doctor Ross and Maestro, YouTuber J. Craig Anderson says that this is why the cutscene is one of his favorite video game cutscenes of all time, as it always makes him smile;[275] in the novel, Rami falls asleep while Pon explains the secret, to which he calls her a “fool”);[276] however, in the game’s manuals, Rami tells the player, “You will learn the secret of the Treasure (Ark) in the cutscene after Chapter 5. Don’t miss it!”, which could likely imply that due to being a descendant of the ancient gods/aliens who came to Earth, she might have psychic powers and knows about the secret, but leaves Pon to explain it in-game to the player (earlier in the novel, Alex tells Rami that the legend of the Ark in the Old Testament is made up, saying that the Ark has the power to conquer the world, which is why America, Russia and England, including Alex, are desperately after it[263][277]).[278] When the Ark begins to rumble, Rami and Spot, at first, think that it is cool, but then the Ark slips off Mount Ararat and into the Capsian Sea. Having been snapped out of their distraction by this, an implicitly determined Rami and Spot follow the Ark, the former of whom saying that they will be in big trouble if they can’t get the Key back.[279] In the eyecatcher for The Caspia Sea Confrontation, Doctor Pon calls Rami a “persistant little brat”, to which the bunny girl calls him a “big jerk”, telling him that he stole her ancestors’ Key and that he will get into trouble, before taunting, “Pon, pon, pon!” Pon tells her that since he has got the Ark, he will not give the Key back. He also says that the Ark is much bigger compared to Spot, so big that it makes him and Rami the size of a bee. Insulted and angered, Rami tells Spot that they will show the tanuki what they are made of.[280] In the novel, during her battle with the Serpentine Dragon (here named the “Battle Dragon”), Rami taunts Shōjō, who is controlling the dragon, and avoids the monster’s flames, which burn the Ark’s garden, much to Doctor Pon’s anger. She later realizes that just running away from the enemy’s attacks won’t work, and maturily decides to look for the Battle Dragon’s weak point. She stares at the mechanical beast’s back, but can’t find the weak point, so she decides that it is useless to think about it. She orders Spot to fire 16 small but quick and sharp fireballs at the Battle Dragon’s back, making it roar in pain and attempt to strike them. Rami thinks that since the Battle Dragon was in pain when she attacked its back, the weak point must be somewhere on his back. Then she remembers the special move that Reira taught her, so she teases and gives Shōjō an akanbe, angering him, and flies straight up in the sky, the Battle Dragon following her and stretching its body. Rami and Spot then perform the special move, “Dragon Burning”, which involves Spot doing a steep descent and shooting stronger, more violent flames that envelope himself and Rami, and dive past the Battle Dragon’s body, burning its dorsal fin and back. They find the weak point, and Spot shoots a full-powered flame at it, piercing through the Battle Dragon’s stomach and causing it to crash into the Ark’s garden. This leaves a big hole leading to the Ark’s residential area, which Rami and Spot dive into, succeeding in infiltrating the Ark with ease. There Rami finds the Battle Dragon and the fainted Shōjō. She feels sorry for Shōjō and regrets her teasing toward him during the battle, showing her love of animals. Upon entering the Ark’s biological production plant, Rami encounters Benten and Doctor Pon’s newly-created mutant tanuki army. Back to the game, in the eyecatcher for Legacy of the Gods, Rami says that she can’t believe that she and Spot made it to space, but is bothered by the fact that she is leaving her dinner behind on Earth, and that if she does not bring the Key back, she will starve to death. She has to deal not only with the Key, but the Ark as well, and even if it costs her her life, it would not be enough. She figures that if she retrieves the Key, her grandparents would let her eat her dinner, so she decides that she and Spot go inside the Ark.[256] In the novel, when Pon sets the Ark for space and it begins taking off, Rami has an indescribable feeling of uneasiness, but snaps out of her distraction and determinedly thinks about getting the Key back, and continues fighting the mutant tanuki, even incapacitating all of them with the “Dragon Burning” move. Unfortunately, Benten knocks her off Spot’s back and sends the dragon falling unconscious to the floor. Rami desperately tries to wake Spot up (more evidence of their good relationship despite Rami’s earlier bullying), but Benten tells the bunny girl that has no chance of winning, after which Rami sees ten mutant tanuki surrounding her and realizes that she has been distracted by her dragon. Benten asks her if she has finished saying her prayers. Rami is conflicted on whether to fight the Lucky Goddess and the mutant tanuki or carry Spot home, but eventually chooses the former. She bravely stands up and stares sharply at Benten, resistantly telling her that as a member of the Key Guardian Clan, she intends to fight to the end. Just as they begin their fight, something crashes into the hull of the Ark, making the mutant tanuki lose their balance and distracting Benten. Rami, not being one to miss this opportunity, kicks the Goddess in the shoulder and carries Spot behind one of the machines in the plant. Benten orders the mutant tanuki to blow Rami away with bazookas. Seeing them prepare their bazookas, the bunny girl begins to flee, but trips over a cord and is pinned to the ground by her unconscious dragon, struggling to free herself. Just as the mutant tanuki prepare to shoot at the machine that Rami is hiding behind, Reira and Alex appear, with the former defeating the mutants, much to Benten’s shock. Alex tells Rami that he could not find an entrance to the Ark, so he had to excuse himself and force his way into its hull with the British space rocket Utopia Number 1. Reira and Benten, who refuses to admit defeat, prepare themselves for battle. Rami intervenes, saying that she will take care of Benten for knocking Spot out. Seeing her daughter’s serious, full-fledged Guardian face, Reira accepts, and Rami grabs, throws, kicks and slams her fist into Benten’s arm, face, chest, stomach and temple, defeating her. Reira praises Rami, Spot regains consciousness, and everyone rushes to the Ark’s main bridge to stop Doctor Pon’s plans. Upon entering the main bridge, Rami maturily introduces herself to Pon as the messenger of justice who has come to stop his plans, and tells him that if Benten had won the fight, the mutant tanuki would not have fallen over, much to Pon’s shock. Screaming in rage, Pon runs into the biological plant, where he refuses Reira’s command to return the Ark to Earth. He drinks from a medicine bottle and transforms into Monster Pon, a strong, gigantic, 5-meter tall tanuki. Rami, Spot, Alex and Reira are unable to defeat him at first, but Alex sees the bottle, and decides to use the Ark’s main computer to create a medicine to neutralize Pon’s monster medicine. Reira instructs Rami on a strategy to attack Monster Pon, telling her that she will buy her as much time as possible, which she accepts and understands. She (Reira) then distracts Monster Pon, resulting in him destroying the machines in the biological plant while trying to hit her. Rami and Spot use “Maximum Fire” on him, burning the tanuki’s head and back and making him collide with more machines. As he rises from the pile of rubble to attack Rami and Reira, Alex fires the neutralizing medicine at Monster Pon from a gun, returning him to his normal form as Doctor Pon. Back to the game, after the final battle with Pon on the Ark, Rami and Spot collect the Key.[281] However, because the Key is the ignition key that powers the Ark as a bionics factory (not due to the impact of the fight or Pon activating the self-destruct button offscreen), the ship begins to crash (in the novel, Alex calls Rami an “idiot” for removing the Key from the Ark’s control panel, saying that the Ark will not move without it; she finally grasps the situation and hurriedly puts it back) and falls down from orbit, exploding and leaving a crater in the town of Edo. Rami and Spot are shown in the crater after the crash, having survived along with most of the citizens of Edo (all citizens survive in the Western versions, and the novel states that they survived due to the power of the Ark, while Rami, Spot, Alex and Reira survive by hiding in an emergency escape capsule), and covered in ashes (one of the few times in the series where Rami is “mangy”). Rami nervously mutters that she does not know where the Key is (she wonders how they could possibly find it in the Western versions[282]).[283] The Key is then shown floating in the nearby sea, having been sent flying there by the explosion,[282] and they are later shown frantically searching for the Key through the rubble, screaming and crying; this basically infers that they did not lose it because they were irresponsible, distracted and/or self-centered (Rami cries, “I hate this! I hate this, I hate this!” in the Western versions;[284] in the novel, however, she says goodbye to her mission as a Key Guardian, sees the Key in the sky, and mistakes it for a shooting star, ignoring Alex’s words about what would have happened if she had not taken the Key out of the control panel[285][286][287][288]).[289] At the beginning of the end credits, there is a picture (incorrectly dated 72.12.10) of Rami’s grandmother throwing her out of their house, with Pon watching from the trees in the background. I say “incorrectly dated 72.12.10”, because the photograph clearly appears to have been taken after Rami lost the Key during the Ark Catastrophe, which is said to have happened on July 3, 1872. It should say “72. 7. 4” (July 4, 1872).[290] However, the ending turns out to be somewhat bittersweet, since Rami and Spot foiled Pon’s plans and saved everyone on Earth (including Rami’s grandparents) from being turned into and replaced by tanuki, and there is another picture (dated 73. 6. 3) of a foreman/builder knocking Pon on the head during the construction of the new Edo Castle.[291] Other pictures in the credits include Spot giving birth to a Spot Junior, with Rami congratulating him with a nudge (dated 73. 8.17, this could be the reason why his gender was changed from male to female in the Western versions);[292] Ebisu being chased by a shark (dated 73.11. 2),[293] Pon’s adopted stray cat giving birth to five kittens, much to his joy (74. 2.19);[294] and Rami, Spot and two Spot Juniors standing in front of cherry blossom trees, with the former having successfully graduated from junior high school and finished her final semester, and holding a scroll, while Pon (who has likely quit his job and is moving to another city) watches in the background (dated 74. 3.24).[295] Rami’s graduation from school, as well as herself and Spot cutting Pon’s dreams of a tanuki paradise short, implies that they are not always lazy and at least do some successful things, even if they do not protect the Secret Treasure. The graduation could also have happened after the events of Keio Flying Squadron 2 and a few months before the events of Rami-chan no Ōedo Sugoroku, given that the (third) game takes place in the 10th year of Keiō, and the photograph appears to have been taken two years after the Ark Catastrophe. The Spot Juniors’ presense in the photograph implies that they do exist within the third game, only that they do not appear in it since it is a party game.

Rami Nanahikari and her grandparents are about to have their dinner. Image © JVC Musical Industries/Victor Entertainment.
Rami Nanahikari obeys Grandma’s command to transform and chase Himiko Yamatai, unaware of Grandpa’s decision that it is his turn to do so. Image © JVC Musical Industries/Victor Entertainment.
Rami Nanahikari picks up and looks at the Secret Treasure Scroll, while her grandparents walk toward her and look on. Image © JVC Musical Industries/Victor Entertainment. Edit © mysuperendeavour@WordPress.

In Keio Flying Squadron 2‘s opening cutscene, Rami is having dinner with her grandparents in their reconstructed house.[296] Super Adventures in Gaming says that she apparently earned back her food privileges by the end of the previous game. In a way, she might have, possibly due to her prevention of Doctor Pon’s tanuki paradise the previous year, even though she lost the Key to the Secret Treasure. This could also explain why Rami’s grandparents (including Grandma) are smiling. She also now owns a SEGA Saturn (one of the game’s zany anachronisms).[297] When Himiko’s Tōma/Psi-Vee 1 bursts in through the floor and their dinner table, the Nanahikaris just do nothing but sit in shock and watch as she steals their Red Magical Orb.[298] In Keiō Yūgekitai Volume 2: Hōgyoku-hen, Rami discovers the Orb and Atami, the Hammer of Dreams, while harshly and hungrily confined in the barn by her grandmother, as punishment for misbehaving and embarrassing her at junior high school (in contrast to the game’s manuals, which state that Rami was enjoying her life as an ordinary schoolgirl[197][199]).[299][300][301][302] She tells Atami to free her from the barn, to which the hammer does, causing an explosion that destroys the barn and chars her. This results in Rami having to clean the shrine twice or three times a day as punishment for messing with her family’s treasures, with Grandma furiously telling her that if she was not a junior high school student, she would still be doing part-time work to repair the barn. Later after dinner, the Nanahikaris watch the Martial Arts Tournament (here named the Tenkaichi Martial Arts Tournament) on television, which announces that participants will win 10,000 ryō (winning prize) and a Blue Orb (extra prize). Rami, remembering the Red Orb, tells Grandma about it, and goes to the tent (a replacement for the barn) to bring it to her, only to find Himiko stealing the Orb. She chases Himiko, calling her a thief and knocking her out cold with Atami. She stares enchantedly at her long, shiny hair, then looks enviously at her own explosive hair.[303][304][305][306][307] Back to the game, after Himiko blasts off, Grandma angrily tells Rami to transform and go after the thief, to which she obediently clenches her right fist while looking up.[308] This is were we first see that compared to the first game, Rami seems to have become a little more mature, in the sense that she sees one of her family’s treasures being stolen and immediately jumps into action.[309] This could also be hinted by the fact that she must have successfully brought the Orb to Grandma offscreen before Himiko stole it, considering that it is first seen when the Nanahikaris are about to have their dinner. Grandpa, however, decides that he will tranform and give chase, and changes into his old bunny suit from the pre-retirement days where he and his wife used to kick butt and guard the Key to the Secret Treasure, much to the shock and embarrassment of Rami and Grandma. In Rami’s case, her being shocked and embarrassed by her grandfather’s transformation could double as an example of the trope “Hypocritical Humor”, since she changes into a bunny suit herself (in the first novel, Grandpa tells Rami about the bunny suit being the formal attire of a Key Guardian; she finds the idea of men like him wearing bunny suits funny, to which her grandfather calls her a “fool” (more evidence of the Nanahikaris’ temper running in the family), telling her that in the old days, his bunny suit was well-received). Grandma smacks her dopey husband into the floor with her harisen, revealing that she that is abusive to him in addition to their granddaughter.[310] Rami changes into her bunny suit and searches for Himiko, who then gets ambushed by Pon, who takes the Orb from her.[311] She refers to the tanuki by name (“Doctor Pon”), commanding him to give the Orb back (she simply calls him “Pon” and yells at him to do so in the European version), but Pon drops a bomb onto their house. Rami’s grandparents were still in their house when the bomb was dropped, and she was still on the roof, so they are all clearly sent flying by the explosion uncharred, which seems to debunk Maestro’s assumption that Rami leapt away from it.[312][313] Grandma activates their anti-air defenses with a mid-air phone call, who bombard Pon’s Treasure Ship.[314] This causes him to drop the Secret Treasure Scroll, and as Rami is told by her grandmother about the Six Magical Orbs bringing them an enormous amount of treasure (Grandma says that the stolen Orb and the “ni…ve” other Orbs will bring them enormous wealth in the European version; “ni…ve other Orbs” is an error by Roger L. Jackson (Grandma’s voice actor), with him beginning to say “nine” instead of “five” and correcting himself halfway, though it could be a fit for Grandma’s bad memory) and is told to find them and bring them back, she comes across the Scroll, opening it to reveal the map. After she eventually agrees, Rami’s grandmother says, “To me!”, to which she (Rami) and Grandpa react, “What?”, followed by Grandma saying, “Just kidding.”[315]

Rami Nanahikari and Spot Nanahikari fly over the boathouses of Sumida River, one of which has a poster for the first Keio Flying Squadron game. Image © JVC Musical Industries/Victor Entertainment. Edit © mysuperendeavour@WordPress.
Rami Nanahikari shrugs and says that she can’t help it when she is scared of Yoshiko Oroshiya telling her about the Martial Arts Tournament’s ghostly curse (she calls her a “weird woman” in the European version). Image © JVC Musical Industries/Victor Entertainment. Edit © mysuperendeavour@WordPress.
Rami Nanahikari and Spot Nanahikari contentedly eat their snacks on the train in Rodent Kingdom, unaware of an incoming theft… Image © JVC Musical Industries/Victor Entertainment. Edit © mysuperendeavour@WordPress.
Image © JVC Musical Industries/Victor Entertainment.
Past memories of Rami Nanahikari’s time with Doctor Pon during summer run through her mind before she rescues him from Mount Fuji’s lava. Image © JVC Musical Industries/Victor Entertainment.

Throughout the game, we get more examples of Rami’s maturity due to her properly knowing about the treasure, although she still has shades of her selfish, childish personality. For example, before her battle with Musashi, the Daruma doll tells Rami that she is not leaving the Ryōgoku Kokugikan and will be squashed flat, and she tells him that he is so cocky (she tells him to watch his mouth in the European version);[316] in the eyecatcher for The Lost Underground Kingdom and at the beginning of the Castle Promenade stage, she looks at the Scroll and talks about the whereabouts of the Green and Purple Orbs;[317][318] at the end of Gaudy Space Junk, she is annoyed by Doctor Pon’s crush on her (the first novel has Pon see Rami and Spot on a monitor inside the Ark and say that it has been decades since he has seen the former’s bunny suit, which he finds nostalgic, which could be a reason for his crush on her);[319] in the eyecatcher for Running the Gauntlet at Azuchi/Ninja Castle, she says that she lost Pon and guesses/admits that even she makes mistakes sometimes,[320] and after her battle with Himiko at the Martial Arts Tournament, she calls Pon a “thieving tanuki” when he steals the Blue, Purple and White Orbs.[321] In the game’s European manual, she thinks that the bonus items seem very useful, and that she had better not forget anything.[322] One of the unlockable extras is a picture of Rami caringly petting Kaian on the head in the Edo River stage (from the game’s telephone card), showing her love of animals,[323][197][199] and there are times when she will have funny moments in keeping with the game’s Japanese humor, such as the way that she says, “I might go to Ja-mai-caaa! Ya man!” in the European version (originally Canada in the Japanese version).[324] In her Martial Arts Tournament interview, after Yoshiko spookily tells her that the tournament is cursed by an evil Machismo spirit that female contestants won’t survive and knocks on her head for saying that she scares her and calling her “Obachan” (“middle-aged woman”), Rami shrugs and says, “I really can’t help it!” (she calls Yoshiko a “weird woman” in the European version, another example of “Hypocritical Humor”, since she is a “weird woman” herself[325]), before they thank the in-universe viewers for watching and walk off.[326] Before her battle with Himiko, she tells her, “Don’t proceed with the conversation without permission!” in the Japanese version,[327] whereas in the European version, she calls the “Pompous Queen of the Ancients” an “egotistic, self-centered…”, despite being self-centered herself (a third example of “Hypocritical Humor”).[328] In the game’s Japanese manual, Rami’s profile mentions that she was born on August 22, in the 6th year of Ansei (1859), whereas the European manual says that she was born on August 22, in the 6th year of Kaei (1853). August 22 is also the birthday of her Japanese voice actress Miho Kanno, who was born in 1977. Her hobbies at the time were thinking about martians and making long phone calls, and she was 15 years old when she voiced Rami in the first game, who is a teenage descendant of ancient gods/aliens (an example of the trope “Actor-Shared Background”).[197][198][199][200][20] In the Sumida River stage, posters for Keio Flying Squadron can be seen on two of the boathouses.[329][330] Framed pictures for the game can also be seen in the Azuchi Castle stage. Despite being Easter eggs, the posters and pictures could possibly imply that before the events of Keio Flying Squadron 2, the events from the first game were made into an in-universe anime or film, and Rami has already become famous. Also somewhat supporting this is the fact that Yoshiko introduces her by name and as the youngest participant in the Martial Arts Tournament in her interview. When Yoshiko asks her why she decided to participate, Rami seems to have forgotten about her fame and/or uncertainly tries to come up with an answer about building her fame (going on television and eating food in the Japanese version; going on television, becoming famous and eating food in the European version) on the spot, inadvertently making Yoshiko nervous, before eventually remembering the “treasure for the prize” (the Blue Orb).[331][332] That, along with her saying that she will win the Blue Orb[333] and actually winning it along with the Purple and White Orbs before Doctor Pon appears and steals them,[334] might also be one of the many suggestions in the series that Rami might not be as “delusional” as Maestro thinks, which also include her determination to retrieve the Key to the Secret Treasure and her doing so before losing it in the first game. Even if Rami is self-centered, I feel that it is just wrong and a bit extreme to say that she suffers from delusions of grandeur and, because of this, loses her family’s treasures and fails to achieve her dreams of fame and fortune at the end of the games. That does not seem to be the case for me. Just saying that she suffers from delusions of grandeur makes it sound like she has a mental illness (I initially thought that they meant that as well), which is not true either, considering that she is a fictional god/alien-descended human child in a triology of Japanese video games who was never created with a mental illness (i.e. borderline personality disorder or schizophrenia, which usually occurs between the ages 16 and 30[335]) to begin with. She also does not explicitly say, hallucinate or repeatedly believe that she is a treasure hunter. Spot mostly appears to serve only as a checkpoint,[336] but can still be ridden in the Sumida River and Outer Space stages,[337][338] saves Rami after Pon throws a bomb at her and sends her falling from his Treasure Ship at the beginning of the Upper Deck stage,[339] and even appears alongside Rami during her adventure in her Martial Arts Tournament interview (voice only), the cutscene in which Daidarabotchi destroys the seal of the door to the Secret Treasure, and Keiō Yūgekitai: Katsugeki-hen mi Shūroku Shīn-iri Tokubetsu Bideo (02:31).[79][340][341] In one part of the tape’s introductory scene (02:52), they are contentedly eating their rice snacks together on the train in the Rodent Kingdom stage. Himiko steals a jar from them, and Rami yells at her to give it back, only for Himiko to throw the jar at her head. Just as she begins falling out of the window, Spot catches Rami by the leg as she crashes into the wall of the car that they are in, saving her from falling into the lava and further hinting their good relationship. Basically, Spot’s role in the game, novels and tape shows that he is much more than a “dunderhead dragon” as Rico thinks.[79] Also supporting Rami on her adventure is Grandma, who tells her granddaughter that she really can rely on her and tells her not to make mistakes in the eyecatcher for Running the Gauntlet at Azuchi/Ninja Castle,[342] informs her of the Martial Arts Tournament (which would explain Rami uncertainly trying to come up with an answer on the spot when Yoshiko asks her why she decided to participate in her interview; Rami did not decide, Grandma told her about the Tournament and sent her there to win the Blue Orb),[343][344] and is shown in some of the extras giving the player useful tips and hints and explaining the controls to guide Rami through the levels.[345] In the ending cutscene after escaping Daidarabotchi, Rami stores some gold in her backpack, only to find that it is heavy.[346] Not knowing what to do, she asks Spot to get her grandmother for her to collect the treasure and carry all of it back.[347] Just as she rubs her face with two gold bars and says that she can buy what she has always wanted with the treasure, a fly appears, making her unintentionally sneeze.[348] This causes a rock to fall from Mount Fuji’s cave ceiling and land on Daidarabotchi, who then goes beserk and fires beams all over the place, hitting the ceiling and the treasure. Then lava erupts from the broken cave walls and ceiling, flowing down through one of the holes.[349] Rami runs past an unconscious Doctor Pon (who probably got attacked offscreen by either Rami after she escaped Daidarabotchi, as somewhat foreshadowed by her thoughts about defeating him and the treasure being hers,[350] or Spot after the demon swallowed her), only to stop and look back at him. Past memories of her and Pon drinking orange juice and playing in the sea together during summer run through her mind, with Rami secretly regretting her indirect rejection of Pon’s crush on her from Gaudy Space Junk. As an animal lover, she sympathetically goes back to him, and, although telling the tanuki that he needs to go on a diet, tugs him by the tail away from the lava to safety, regretting that she let Spot go, another example of her maturity.[197][199][351][352] Then she sees the entrance to the cave, much to her relief, but it is blocked by falling rocks.[353] With herself and Pon trapped between the wall of rocks and the approaching lava, Rami calls for Spot, after which Himiko bursts through a wall with her Shima/Psi-Vee 2 to tell her that she can’t have the treasure to herself. An overjoyed Rami thinks that Himiko has come to rescue her and Pon. Himiko’s Shima/Psi-Vee 2 fires a beam of energy, which Rami bends over backwards to avoid. The beam hits the wall of rocks, causing an explosion, and the three escape Mount Fuji before the lava pours out.[354] Later, Rami sadly tells Himiko that the treasure is under the lava and lost forever, holds up her empty backpack (the treasure inside was likely destroyed by the explosion caused by Shima/Psi-Vee 2, which, along with the fly making Rami sneeze, proves that she did not lose it because she was irresponsible, distracted and/or self-centered), and pulls out two gold bars from her bunny suit, saying that without them, her grandmother would give her a hard time. Himiko sees the bars and says, “What’s that? You have some, let’s split them, okay?”, to which Rami refuses, saying that she risked her life for the treasure. This leads to them chasing each other and arguing, while Pon ignores this and relaxes, reading a part-time job magazine, and Spot arrives with Grandma, who will most likely punish Rami for failing to retrieve the Magical Orbs and the treasure.[355] In November 2022, YouTuber Joseph Matthew Spears Slade commented, “Look, I am never one to show disrespect to the Super Bunny Rami, but the endings for both games were, to say the least, mildly disappointing. I mean, poor Rami did not even finish her original plans for the two games! No one likes an ending that is not really gratifying.”[356] As for her voices in the first two games, Miho Kanno does a brilliant performance, giving Rami that cheerful, energetic yet innocent tone and mischievous attitude, with her acting skills having improved in the sequel. According to Kanno, “When I heard about the ‘Katsugeki-hen arc’, it felt like parental affection because the character Rami was warmly accepted and loved by everyone. In the recording sessions, I was able to reunite with my former co-stars for the first time in a while, and play the role of Rami in a really fun atmosphere. My favorite scene in Katsugeki-hen is when I am arguing with Himiko in the ending. I think that Rami is a character close to my hometown of Saitama Prefecture. She is a cheerful, carefree girl with a strong sense of justice, so I was able to play the role freely and happily. I hope you all enjoy it too. I will also do my best to clear everything!”[20][8][58][22][357] Samantha Paris is alright as Rami, but due to the lack of voice direction at the time (and the shortened eyecatchers and removal of the Edo Castle library cutscene from the first game), her portrayal of the character can often sound a bit more immature, bratty, cocky, egotistical and inconsistent than Kanno’s. In the first game’s cutscenes, her voice sounds loud, hammy and high-pitched,[210] and does not seem to match with her nervousness about not knowing where the Key to the Secret Treasure is in the first game’s ending,[282] whereas her voice in the second game sounds lower, softer and quieter at times (possibly to fit with her maturity and innocent questions, although unintended on Paris’ part), such as when she says, “I’m hungry!” (originally “Thank you for the food!” in the Japanese version), “Hyper Cutie Bunny Change!”, “Okay…” (originally “Okay!” in the Japanese version), “What are you doing?” and “Ow!”[296][358][359][360] Paris also briefly gives Rami a valley girl accent in her Martial Arts Tournament interview when explaining her “reason” for participating, which does not match with her uncertain stammering while doing so,[361] and has her say that something is hers five times (victory at the Tournament, the Magical Orbs and the treasure).[362][363][350][364] I think that MarioAntonioB seems to have focused mostly on Rami’s brattier Western characterization in the fan fiction, presenting it and her personality in the Japanese games as the same thing, exaggerating her and Spot’s weaknesses, speed, strength, teamwork and versatility through the hosts to make the reader dislike them, and cranking her selfishness, immaturity and laziness up to eleven (such as having her neglect her duties, which she did only in the first game), unaware of the redeeming qualities that I am pointing out. In other words, he gave poor Rami and Spot the “Ron the Death Eater” treatment, somewhat flanderizing the former without knowing it. Not helping is the fact that he also published the prelude to Flying Rabbits with the harsh analysis on Rami on August 22, 2019, Miho Kanno’s 42nd birthday (August 22 is also Rami’s birthdate).

Grandma tells Rami Nanahikari to time herself and find the abandoned shrine. Image © Marvelous Entertainment. Rami Nanahikari and Grandma © JVC Musical Industries/Victor Entertainment.
Rami Nanahikari talks to Grandma on the phone about the sealed door, while Spot Nanahikari tries to kick it open. Image © Marvelous Entertainment. Rami Nanahikari and Spot Nanahikari © JVC Musical Industries/Victor Entertainment. Edit © mysuperendeavour@WordPress.
Rami Nanihikari, Spot Nanahikari and her grandparents return home on a train, with Grandma holding the Star of David. Image © Marvelous Entertainment. Rami Nanahikari, Grandma and Grandpa © JVC Musical Industries/Victor Entertainment. Edit © mysuperendeavour@WordPress.
Rami Nanahikari, Himiko Yamatai and Grandma find that the sealed door’s box is empty. Image © Marvelous Entertainment. Rami Nanahikari, Himiko Yamatai and Grandma © JVC Musical Industries/Victor Entertainment.
The ring that Spot Nanahikari found is actually a fake one made by Doctor Pon, who had discovered the shrine and taken the real magic ring with him. Image © Marvelous Entertainment. Rami Nanahikari and Doctor Pon © JVC Musical Industries/Victor Entertainment.
In The Forgotten Bunny, Rami Nanahikari and Spot Nanahikari sit behind the locked door of the JVC vault, saddened by their treasure losses and the fact that no one aside from the retro gaming community remembers their games. Image © mysuperendeavour@WordPress. Rami Nanahikari and Spot Nanahikari © JVC Musical Industries/Victor Entertainment.

In Rami-chan no Ōedo Sugoroku‘s opening cutscene, Rami, retaining her maturity from the second game and currently thinking of doing some business with the gold that she received,[365] and decently voiced by Miki Nagasawa (though her portrayal of the character lacks the playfulness of Miho Kanno and sounds a bit higher), is told by her grandmother to time herself and find the abandoned shrine. She obediently does so, with Grandma watching her and chuckling while she and Spot swim away.[366] They reach the shrine, but when they blow the ground up with dynamite, the explosion is bigger than expected, covering the other beachgoers in dust and breaking the bridge above some of them. After that, Grandma calls Grandpa a “fool” for some reason (giving Rami and Spot dynamite?) and hits him, with her husband’s teary-eyed expression probably saying that he regrets having to live with an abusive, temperamental wife, after which she says, “But it seems that the goal of distraction has been achieved.”[367] Rami and Spot climb down the hole using a rope, only for the latter to block the former’s view (to which she calls him an “idiot”) and lose his grip, causing them to fall down to the shrine’s room, and comically landing on top on Rami, much to her frustration.[368] She talks to Grandma on the phone and tells her that she only found the sealed door, which Spot tries to kick open. Grandma grumbles, and Rami then says something along the lines of taking the door with them, to which her grandmother screams at her, calling her a “fool”, much to her (Rami) shock.[369] When asked if there is a keyhole in the door, Rami tells Grandma about the six-sided star-shaped hole on the door, after which her grandmother begins to regain some of her memory and wonders, “The Star of David. I wasn’t expecting this, but it was hidden in Enoshima. Is the story of King Solomon’s Treasure true?”[370] When Spot finds the ring, Rami tells Grandma about it, and Grandma tells her to camouflage the hole and come back, to which she obeys.[371] After successfully getting all of Solomon’s Treasures, the game’s ending cutscene begins with Rami, Spot and her grandparents on board a train, with Grandma smiling and holding the Star of David.[372] Just as Rami is telling her grandmother that they have found the Star of David and will finally have the treasure behind the sealed door, the train is suddenly attacked by Doctor Pon, making the Nanahikaris run for their lives and get stuck in one of the doorways, after which Pon knocks the car and sends them flying.[373] Himiko rescues them using her Tōma/Psi-Vee 1 and fires at Pon’s Treasure Ship, the latter firing back at them and sending them falling into the ocean.[374] They survive the crash and put the Star of David in the hole in the sealed door.[375] After they enter the room, Rami opens the blue box in the room, only to find nothing. Himiko says, “No, it doesn’t look like it had a ring in it.” Rami says, “It was said that there was something in it that the family had found.” Grandma says, “Well, in the legend of King Solomon, there is a story about a magic ring that allows you to communicate with animals,” after which Rami says, “Come to think of it, it seems that they were speaking different languages while playing the game.” Spot looks at the ring that he found earlier, and says, “I wonder what it is like to notice something now.” The ring is revealed to be a tracking device made by Pon, who knew about the treasure all along and had discovered the shrine before the Nanahikaris could, taking the real magic ring with him and using the fake one to track Rami’s movements during the game. This means that Rami and Spot did not miss out on the treasure because they were irresponsible, distracted, and/or self-centered.[376] Grandma tells Rami, “There’s no point in staying in such a lousy place,” to which the latter angrily kicks the door shut, saying, “Solomon’s an idiot!” Her grandmother furiously calls her a “fool” and yells that if she had thought of going to the room, she would not have believed it even if she died. Unbeknownst to them, parts of the walls in the room fall to reveal that they are made of gold.[377] I believe that out of the three games, Keio Flying Squadron 2 and Rami-chan no Ōedo Sugoroku are the ones where Rami was the most close to retrieving her family’s ancient treasures, or just getting treasure in general, even if she lost most or all of it and missed out on it. At the time that MarioAntonioB was researching and writing the fan fiction (2018-2019), there was only one gameplay video of Rami-chan no Ōedo Sugoroku on YouTube from 2010, uploaded by liquidpolicenaut, and to him it had minimal documentation on the Internet, so he said that the Keio Flying Squadron series ended because of Rami’s “inappropriate” bunny suit and “kind of creepy” design, and wrote Doctor Ross to say that Rami’s selfishness, immaturity and laziness are why no one in real life knows or remembers her, and no one has ever played the game. That is not entirely true. Rami may not be known or remembered by everyone in-universe apart from the (anime/film) posters in the Sumida River stage and the pictures in the Azuchi Castle stage (an example of the tropes “One-Book Author” and/or “One-Hit Wonder”), but the real reason that she was forgotten (at least in the West) has not been officially revealed by JVC, Victor or Marvelous. Despite this, there have been some suggestions on why the Keio Flying Squadron series ended after three games. Saturn Memories said, “Unfortunately, the first two of these titles, Keio Flying Squadron and Keio Flying Squadron 2, were exclusives on failed consoles (the SEGA Compact Disc and SEGA Saturn). While the third did appear on the wildly successful Sony PlayStation, it was little more than a digital board game and never saw an international release. It’s a shame as these are all fantastics works, brimming with personality and over-the-top Japanese madness. If only more people had had the chance to experience them, maybe we’d still be playing Keio games today.”[104] Another reason could be because of JVC Musical Industries’ (as JVC Music, Incorporated) dissolution on February 24, 1999.[378] I initially thought that it was because Marvelous, the developer behind Rami-chan no Ōedo Sugoroku, is busy developing and publishing other games and have no plans for any more games in the series, which is false considering that JVC owns the rights to the first two games.[379] The games (particularly the first two) are considered cult classics by SEGA Compact Disc, SEGA Saturn and Sony PlayStation players and retro gamers, due to being uniquely Japanese and the fact that the first two were actually translated into English. Fans kept the obscure series and characters (including Rami and Spot) alive in fanart until Keio Flying Squadron was featured on JonTron in 2014,[185] so we owe the series’ current popularity and publicity amongst us Westerners to Jon and thank him for including the game in his video and bringing Rami and Spot out of obscurity, even if he destroyed the game’s case in the video’s title card and, not understanding the game’s anime weirdness, was scared of Rami changing into her bunny suit and moved on to another shoot-’em-up (I doubt that this counts as one of Rami’s in-universe accomplishments, though).[380][381] Rami-chan no Ōedo Sugoroku had merchandise and posters, and has articles and auctions on many sites such as VideoGameArchive, Soaring Rabbit, PlayStation DataCenter, LaunchBox Games Database and even Marvelous’ website, saying that it was released in 1998. All of this suggests that people did play the game back in the day.[382][88][383][384][385][386][100][101] I think that MarioAntonioB wrote Doctor Ross to call the game “a Mario Party clone that NO ONE played” due to its Japan-exclusive release and, as mentioned a minute ago, its gameplay video and minimal documentation, but he could have just written Ross to refer to it as “a Mario Party clone that NO ONE in the West played” and kept it that way to avoid confusion. Just because there was only one gameplay video on the Internet at the time does not necessarily mean that the game was canceled and no one in the world has ever played it. On 27 September 2019, one month and 35/26 days after MarioAntonioB published Flying Rabbits, Florian KaféGaming did a live stream of his gameplay of Rami-chan no Ōedo Sugoroku.[387] To me, this was one of the many signs of justice around the corner for Rami, Spot and their franchise after their harsh analysis and battle with Cream and Cheese. The video’s thumbnail even has a sad Rami from Keio Flying Squadron 2‘s ending, which I like to think indicates that she has traumatic memories of the fan fiction’s events and possibly the analysis, and is hoping for someone to debunk MarioAntonioB and the hosts’ erroneous statements and claims and prove her innocent. Florian would purchase one of the game’s telephone cards on 15 January 2022.[388] Eight days prior to that on September 19, 2019, zentaroh said, “Compared to the previous two games, the content of the game is different, and is mediocre for a Monopoly follower, so I think that there will only be demand for fan items that don’t even appear in the archives.”[389] In September 2021, two years and 19/18 months after he published Flying Rabbits, MarioAntonioB saw a comment by YouTuber Chris Ward for a longer gameplay video that was uploaded by Vysethedetermined2 in 2020, saying, “I can’t stand the horrible three-dimensional graphics and the gameplay seems boring and non-understandable as its a generic Japanese party board-style game. A huge disappointment after the amazing first couple of beautiful two-dimensional games. After watching this for 10 minutes, I gave up. All I enjoyed watching was the funny anime intro. A real shame that it just went downhill from there. Thank you though for showing this game off as there is not much information on this game on the Internet.” MarioAntonioB commented, “There’s an ending cutscene, too, by the way. But yeah, the gameplay isn’t much to look at. Guess there’s a reason this was the final game,” to which Pacario replied, “It’d be nice if someone revived the franchise as seen with the Cotton series. Seems we’re long overdue for more Rami.”[390] On July 2, 2006, 2018-2019, June 2, 2012, August 16, 2014, March 8, 2018 and January 21, 2023, Royo Nabeshima, Game de Pon!, Livedoor user Sketchbook, Hiroyuki Maeda and Twitter users mm_yurika and pukuten_channel said, “We love Keio Flying Squadron! Until the SEGA Saturn sequel, the series had a taste of Miho Kanno’s badass voice acting as Rami. But two years later in the PlayStation game Rami-chan no Ōedo Sugoroku: Keiō Yūgekitai Gaiden (something like Itadaki Street), Kanno was replaced by Miki Nagasawa, probably because of NG from the office. There was a strange situation where the voice actor’s acting was good, but the character’s voice felt strange. That’s a pity. It was a little disappointing… It wouldn’t have been a problem if it was just as playable as the previous game, but Rami-chan no Ōedo Sugoroku is just terrible. It feels like they completely copied the original game and made it less interesting. It’s an ordeal of moving slowly and slowly on a board with rough polygons. The opening cutscene is rough, the polygons are rough… We probably wouldn’t have bought it if it weren’t for the Keio characters. This game, which had lost its only public recognition, had no power left in the spotlight. Shooting games, which are mainly played by one player, and board games, which involve lively multiplayer games, may not have been suitable for the same series. It was also painful that all the games in the series were released on different hardware, and the financial hurdles imposed on players who wanted to follow the series were high. It’s a shame that the games ended up unintentionally turning off players.”[97][391][392][393][21][394][395] Given the flaws mentioned in those comments, the gameplay video’s description,[92] and a comment by Vyesethedetermined2 himself, it is much more likely that upon its release in 1998, Rami-chan no Ōedo Sugoroku received mixed-to-negative reviews for its terrible graphics, boring, mediocre gameplay and lack of Miho Kanno, with its party game genre and release on the Sony PlayStation unintentionally leading to the first two games receiving negative reviews at the time for their different genres and SEGA console releases. The game became the Keio Flying Squadron series’ Franchise Killer, and could perhaps explain the game’s lack of a Western release (if JVC and Victor had plans to release it in the West) and/or early minimal documentation. On July 6, 2020 and May 22, 2022, Limited Run Games CEO Josh Fairhurst said that he tried to get a re-release of Keio Flying Squadron going, but JVC would not do it without official blessing from SEGA.[379] On August 7, 2023, Tsukasa Tawada, the games’ composer, said that he personally thought at the time that it would have been nice if the series had a fourth installment, a role-playing game.[396]

Based on my research and what I have seen, Rami is not really a bad character, just a flawed and somewhat relatable one. She may be self-centered, carefree, irresponsible, childish and lazy, but she is also a determined, sympathetic and adventurous girl who cares deeply about her friends and family, including her dragon Spot, Alex, her mother Reira, Hanako and sometimes her grandparents (most notably in the novels), and has a strong sense of justice, trying to right wrongs, do her best and redeem herself, only to unfortunately end up losing. Essentially, she is a Jerkbutt Woobie Butt Monkey Nominal Anti-Heroine with a Heart of Gold and an F in Good. Rami could also be a Nice Actor playing a Mean Character with a good relationship with the player, given that she explains the difficulties, controls and weapons and gives tips, hints and instructions to the player in the games’ option screens, selection screens, gameplay, manuals and advertisements,[397][398][399][400][278][199][401][402] announces the games’ names in the title screens (along with the other characters such as Spot),[403][404] narrates the eyecatchers for the next levels and says, “Push to start!” or “Push start!”,[405][406] possibly begs the player to continue the first game in addition to begging an offscreen Grandma not to abuse, starve and punish her in its game over screen,[407][408] narrates the commercials and promotions for the second game,[409][410][411][79] has a friendly rivalry with Himiko when they sit and lie by the pool in the eyecatcher for Recreational Facilities Out of Control, pose together on the front cover of Keiō Yūgekitai: Katsugeki-hen Kōryaku to Settei Shiryōshū, and swim together and share a winter spring in two of the splash screens in Rami-chan no Ōedo Sugoroku;[412][64][413][414] and (accompanied by Spot) thanks and waves at the player at the end of the first two games for helping her get the Key to the Secret Treasure back, foil Doctor Pon’s plans, find the Magical Orbs, and reach Jofuku’s Gold in Mount Fuji, respectively, despite losing them, and paints the end credits of the second game.[415][416][417] Given that the novels retell the events of Keio Flying Squadron and Keio Flying Squadron 2 with new characters and deeper, expanded plots, I like to think that they could represent the “real” version of the games’ events, while the games themselves are anime/film reproductions, which could explain their non-canon eyecatchers. Regardless of their weaknesses, I am sure that Rami and Spot have their fans (myself included) and always will, with DeviantArt user MeguruAyase even doing a drawing of Rami in 1996 and saying that she seems to still be secretly popular with some people in some parts of the world, including her home country Japan (due to her cute design and mischievous personality, the fact that she was voiced by Miho Kanno, an idol singer and actress; and the fact that she wears a bunny suit, which is hugely popular in that country).[41][418][419][420][421] Though they are a bit divisive in Europe and America than in Japan, they seem to have more fans than detractors.[422][423][424][425][426]

Rami Nanahikari swings on a high bar and takes her kart for a spin. Images © BluCappedDawg/Kart Krew/Dimpsuu. Edits © mysuperendeavour@WordPress. Rami Nanahikari © JVC Musical Industries/Victor Entertainment.
In Happy Birthday, Rami! (22 August 2023), Rami Nanahikari, Spot Nanahikari, Himiko Yamatai and Doctor Pon celebrate her 16th/43rd birthday, though Pon still despises Rami for foiling his plans and is jealous that it is her birthday, not his. Image © mysuperendeavour@WordPress. Rami Nanahikari, Spot Nanahikari, Himiko Yamatai and Doctor Pon. © JVC Musical Industries/Victor Entertainment.

While MarioAntonioB, the Crossover Crossfire hosts (sans Muta) and PikaMazin were harsh to Rami and Spot, the people behind the other Keio Flying Squadron fanworks seem to be much kinder toward them. For example, in pencilpen.hara’s artwork and manga, Rami and Himiko are shown to get along and play with each other or get into little fights. Considering that pencilpen.hara appears to have begun doing art and manga of the characters shortly after Keio Flying Squadron 2‘s release and before and after Rami-chan no Ōedo Sugoroku: Keiō Yūgekitai Gaiden‘s release, I like to think that the art takes place after the two games and Rami ran away with Himiko to a faraway place in the fanon world to escape Grandma’s wrath.[122][129] In IndyGoNagaretton’s Fillets For Filling (February 27, 2011), Pocky (from Pocky and Rocky) gives Rami a little piece of advice just for her convenience and safety. She does not listen and finds it boring, so Pocky tells Rami that she will be very regretful for not listening to her advice, and tells her not to talk about her experience with the Menreiki. Umihara Kawase (from Umihara Kawase), who is cooking cod fillets on a campfire, tells Pocky to take it easy on Rami, saying that she does not need to lecture her with anything, as she is sure that she should deserve her rest. Rami and Spot then appear quickly near Umihara and eagerly look at and drool over her cod fillets, which she finds touching, as she can’t help but feel happy that someone has appreciated her food, since usually no one even touchs them with a stick, while Pocky still frowns skeptically at them. Also present at the campfire is Mighty the Armadillo (from Sonic the Hedgehog), who relaxes on the forest ground and looks up at the night sky, and wonders where Milon (from Milon’s Secret Castle) is, asking if he was supposed to be getting more food from Harmful Park. Pocky tells him that he was, and tells him that while she wishes that he did not get into any trouble, he has been through much harder times before, such as his experience with Castle Garland. Rami nibbles her fillet stick while Spot, having eaten his own serving, sleeps next to a tree. She praises Umihara’s fillets, saying that she thinks that she is the best seafood cooker that she has ever met so far, and that Grandma’s fish isn’t anything compared to the fillets. Pocky, surprised that she and Umihara are able to feed “this huge, weird bunch of people”, tells her that someone should call for others to come to dinner, to which the latter adds that the bunch consists of some animals and robots. Mighty wonders what they should feed Pulseman (from Pulseman) with, and says that even if he is half-human, he can consume food that the others cannot. Umihara comments that Pulseman must be a healthy person because he eats a lot of electric food, to which everyone bursts out laughing, expect a confused Rami, who listens to the conversation. Her visions about Pulseman eating electric food feel a little too literal for her tastes, but she thinks that it kind of makes sense since he is a cyborg.[427] BluCappedDawg/BluStarDogger began doing art of Rami in 2019, describing her as “one of the least sexually-dressed female video game protagonists” and his “favorite bunny girl”, and having her go on adventures or get into shenanigans (such as stuffing herself with food, getting inflated as a cartoon gag, et cetera) with other characters such as Mario, Kirby, Sonic the Hedgehog, Amy Rose and Pac-Man.[157][428][429][430][431][432] He has also stated to have been slapped and yelled at by his mother almost every time that he made a mistake or rebelled when he was younger, as well as when he was a teenager. As a result, he keeps his sanity safe with his interests in video games (including Keio Flying Squadron) and cartoons, and posts mother-related art that come from his feelings for his now-deceased grandmother and never his actual mother, so he relates to Rami in a way, since she has an abusive grandmother (Grandma) and a neglectful mother (Reira).[433][434] One of his now-deleted comics, Amy Bloon (September 18, 2019), features Amy and Rami inflating themselves with a helium tank, ending with the former sighing and the latter falling asleep. I like to call the comic “Rami’s Inflation Therapy” or “Amy the Inflation Therapist”, considering it was published 17 days after Flying Rabbits, and Rami seems to be getting along with Amy more than Cream, Cheese or the hosts. It is also the second sign of justice for her, Spot and their franchise after the fan fiction. zentaroh did some promotional fanart of Rami (September 10, 2019/November 9, 2019, 9/70 days after Flying Rabbits, and the first sign of justice for Rami, Spot and their franchise after the fan fiction) for a Keio Flying Squadron event named Keio Festival (November 17, 2019) at Kyushu Denyū Expo 7 at Momochi Palace, with a message saying, “In commemoration of the long-awaited Mega-Compact Disc revival, we will play Keio Flying Squadron again. The Mega-Compact Disc version and SEGA Saturn version are available for free play! There will also be an exhibition with celluloids and goodies (such as shirts) that I did before.”[149][150][151][152][153][154][155][156] rsk/twrsk’s Expensive Keio Games (November 17, 2019) depicts Rami eating rice and interestedly looking up the expensive prices of her games on a computer.[165] Wattpad user JackDroid’s Aliens, Gods, And Girls!: OP! Omnitrix Wearing! OC X Massive Harem 3 (July 15, 2020-October 11, 2020) includes a three-part Keio Flying Squadron fan fiction, published on July 25-26, 2020. The story begins with Rami and Spot crash landing on the Thousand Sunny (from One Piece), where they meet Monkey D. Luffy, Roranoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jimbei, Jewelry Bonney, Princess Shirahoshi, Netfetari Vivi, Monet, Sugar and Jackson/J10. Rami tells them about Doctor Pon stealing the Key to the Secret Treasure and her grandmother telling her to get the Key back, so Jackson tells her that that they will help her retrieve it.[435][436] They head for the direction of an old ship named the “Fairwind”, stolen from the Nanahikaris’ Key Guardian ancestors by Pon. Pon holds the Key and stands behind a big box with something important inside. He wonders if the box contains a god/alien weapon or god/alien storage contraptions, only to get hit by Rami with Atami, the Hammer of Dreams. She tells the tanuki that this time she got help, and Jackson, Luffy, Zoro, Franky and Alvida get on board and surround him. Pon introduces them to the Giga Gear Gigant X (from Yu-Gi-Oh!), ordering the robot to destroy them. Giga Gear begins targeting the heroes and firing Ionic Blasts at them, but they dodge the blasts and use all of their attacks (300 Heavy Slashes of Death, Gum Gum Mecha Punch and Flaming Cutie Ariel Ace Blast Hammer Punch) at once, pushing Giga Gear off the Treasure Ship and into the ocean, where he explodes. Pon attempts to escape via rocket, but Luffy stretches his arms and grabs the tanuki, and everyone sends him (Pon) flying into the air. Though the Seven Lucky Gods are not mentioned in the fan fiction, I am sure that they are still present in the story, considering that they were shown stealing the Key in the original game, and were likely defeated in the same manner as Pon. After the fight, they take the box and the Key back to the Nanahikari Shrine for safekeeping. Rami is finally able to eat her dinner and even gives the Fairwind to the Straw Hat Pirates as a gift for their help. She tells Jackson that she has to admit that she loves him, which she wanted to do since she would feel bad if she did not. Jackson tells Rami that he has a harem, tells her that she is cute, funny and adorable, and asks if she wants to join, to which she agrees and kisses him. She says that she would have to ask her grandparents if she could leave Edo for a while and bets that since Pon is gone, they will say yes. This fan fiction is riddled with bad grammar involving the author (JackDroid) and most of the characters yelling, and inconsistencies such as Rami calling her bunny suit the “Super Ultra Cute Battle Suit” and claiming to be 20 years old instead of 12 when she meets Jackson and the Straw Hat Pirates, the Nanahikari family living on the Island of Edo instead of in the Chichibu Mountains, Rami buying a cheeseburger from the convenience store instead of oden, and Doctor Pon using the stolen Fairwind instead of the Treasure Ship. Despite this, it essentially marks the first and only time where she and Spot actually retrieve their treasures and win in the end, with JackDroid likely having seen the games’ endings, particularly that of the first game (and possibly read Flying Rabbits), and wanting to give his own take on a happy ending for the bunny girl and her dragon.[437] In a series of comments for Screaming-Sheldon’s Hypno-Cutie Bunny Change! (April 30, 2021), in which an adult Rami is in a delightful trance, DeviantArt user Ask-Dark-Kirby nearly falls for the trance, but snaps out of it to ask Rami if she is okay, to which she says that she feels great. He tells her that it sure does feel fun beginning a new life free of the stress that her old one as a Key Guardian and treasure hunter had. Rami says that it feels so wonderful, like a dream. After that, Ask-Dark-Kirby tells her that she called him over for something. She tells him to keep looking in her eyes, and when he does, her pretty, spiraling eyes lift the stress from him, and he is turned into a bunny girl, to which he is glad to be. Hugging Rami, Ask-Dark-Kirby asks what they should do first, to which she says that they entertain the guests.[438][439] In MegaToon1234’s [KISEKAE]-Unexpected Easter Surprise (April 17, 2022), Elijah Eubank and a confused Sophia Sammy meet Rami, who looks at the former seductively (possibly something that she inherited from Reira) and thinks about giving him a kiss.[440] Shinji Hamigaki’s I’m Begging You… (July 15, 2022) features Cotton from Cotton wanting her game, Paranorma Cotton, to be included in the then-upcoming SEGA Genesis Mini 2, and Madison from Trouble Shooter glaring at SEGA in the background, her grumpy expression saying that she wants them to include her game as well, while Rami uncertainly ponders whether her game, Keio Flying Squadron, will be included or not, considering that JVC won’t re-release it without SEGA’s blessing.[169] In addition to these favorable interactions, Rami has occupations and jobs other than (and far better than) her job as Guardian of the Secret Treasure, such as a farmer in Floppyears49’s Sketches,[122] a cook in Neil Lafrenais’ Rami, Holding Book,[122] a gymnast in BluCappedDawg’s Rami’s Gymnastics (May 26, 2020),[429] a showgirl in Qineth’s Rami (Keio Flying Squadron Fanart) (June 28, 2020),[441] a parent/babysitter in Plotmon’s Keio Footpuff Squadron (2020/2021; she and Spot try to take care of two Spot Juniors, only for the dragons to inflate and tickle their feet, making them laugh until they cry),[442][443] a magician’s rabbit in Screaming-Sheldon’s The Court Magician, Trucy Wright (December 7, 2020),[444] a kart racer in Dimpsuu’s Kart Pack (March 2, 2021) for Sonic Robo Blast 2 Kart,[114][115][116][117][118] a bottle cap challenger in Slammin’ Flowerchild/MincyMatsu’s Bottlecap Challenge Rami ! (August 19, 2021),[445][446] or a motorcyclist in pencilpen.hara’s Don’t Ride a Bike in a Bunny Suit (January 16, 2022).[447] On December 31, 2022 and in January 2023, maksa4895, Kwagona, gcmsan, heikahp, ookami102, Dragodragodran, romyukoihana, pencilpen.hara, sakaki27, shawn/puppiesandanime, taryl, fukuloazuma, Hamigaki, LordWax, yasumura01, T-JIRO, ringofrienddid, mabonasu6, MamonStar761, Mimorman/MiSpike1 and BlueDawn007 did fanart of Rami (and Spot) to celebrate the Lunar New Year and the Year of the Rabbit.[448][449][450][451][452][453][454][455][456][457][458][459][460][461][462][463][464][465][466][467][468][469][470][471][472] On July 30, 2023 and in August 2023, mac_sketchbook, odendanesensei, heikahp, ninja_maru0721, 8kageaotako777, @N_sakurajyousui, RUsagimk2, Fey Tas/Thir, ALUCARD, yaki_hutarou01, Kwagona (who described Rami and Minnie May from Gunsmith Cats as his favorite girls[473]), pixelflag, Bragon, Finger/WeeWee6969_ and Iriomote Yamaneko did, reposted and uploaded fanart of Rami (and Spot), live streams of their gameplays of Keio Flying Squadron and Keio Flying Squadron 2, community posts, reviews, and a rough English translation of Satoru Honda’s interview in Keiō Yūgekitai: Katsugeki-hen mi Shūroku Shīn-iri Tokubetsu Bideo to celebrate Bunny Day and Keio Flying Squadron‘s 30th anniversary, while acerola_h and I did some fanart to celebrate Rami’s birthday.[474][475][476][477][478][479][480][481][482][483][484][485][486][487][488][489][490][491][492][493] On November 23, 2023, a trailer for an update for Sonic the Hedgehog USB Online was uploaded to YouTube, featuring Rami as a playable character. Her sprites were done by DeviantArt user pARTdise15, who figured that he would give her a bit of spotlight due to her cute design and her games being released on the SEGA Compact Disc and SEGA Saturn. Though Cream also appears in the trailer, Rami does not interact or (thankfully) fight with her, since she is on a quest to defeat Doctor Eggman and Cream appears to be cheering her on. I like to think that they made up between Flying Rabbits and Sonic USB Online, and see Rami’s inclusion in the game as a satisfactory Thanksgiving present for her (November 23, 2023 was Thanksgiving Day). She also seems confused by the pink Sonic’s shocked reaction to her bunny suit at the beginning, which is less intense than Doctor Ross’.[494][495][496] In other words, the fans are helping Rami achieve her dreams of fame and fortune in a way, or at least helping her build her fame if one takes the posters in the Sumida River stage and pictures in the Azuchi Castle stage as canon. Fans do what JVCan’t/Bermudon’t (no offence)!

Here is a collection of mostly fan-made alternate outfits for Rami that I made just for fun:

Rami Nanahikari’s alternate outfits. Image © mysuperendeavour@WordPress. Green and blue schoolgirl outfits © pencilpen.hara. Rami Nanahikari © JVC Musical Industries/Victor Entertainment.
Rami Nanahikari and Spot Nanahikari thank the player for helping them get the Key to the Secret Treasure back and foiling Doctor Pon’s plans. Image © JVC Musical Industries/Victor Entertainment.

One thought on “Keio Flying Squadron

  1. There’s a lot to catch up on here, wow. I would just like to mention that i drew more than just that onr image of Rami before, i have a couple of sketches of her lying around. She’s fun to draw, the proportions are very similar to my own cartoon anatomy style of drawing.

    I hope to see the series being revived one day too, i feel similarly towards the game Mischief Makers for thr N64, i just love these types of stories and crazy characters!

    -MincyMatsu

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