Loops

The leaflet for the exhibition.

From January 2022 to April 2022, I was at Young Animators Club doing animations and designing props and theming as part of an installation artwork exhibition called Loops, which was about evolution through time. I did some tree drawing and building constructing animations, a hand-drawn growing skyscraper animation using a light box (I was also shown how to do a transparent PSD image sequence in Photoshop), a stop-motion animation of a plasticine man named Daniel doing a cartwheel using Dragonframe and After Effects (with masks to cover up the rigging), an art marker-drawn animation of three growing flowers, some moving clock and cog animations, a digitally-coloured and rotoscoped/traced animation of a horse-dog-turtle hybrid creature kicking using numbered papers and an app named Procreate (accompanied by a galloping sound effect for the creature made using my fingers and recorded by Randolph Matthews), a painted cardboard house, a painted and decorated cardboard clock, and a long-eared fox character (drawn and animated using a tablet) for a Super Mario Brothers-esque platform game made using Construct 3 called Carla’s Quest (2021), with guitar-and-drums music made using GarageBand.

My constructing building animation.
My growing skyscraper drawings.
Daniel.
My rotoscoped/traced horse-dog-turtle hybrid creature.
My painted cardboard house.
The painted and decorated cardboard clock.
My long-eared fox character in Carla’s Quest. Image © Folkestone and Hythe District Council.
Carla’s Quest‘s film classification decision screen. Image © Folkestone and Hythe District Council.

We were shown the areas where our work would be projected on the day of the exhibition. On 10 April 2022, the exhibition opened between 1pm and 4pm, and I attended it.

My projected clock and cog animations.
My projected constructing building animation.

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